**** Thanos (Endgame) ****
Comments
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So I may just be ignorant and don’t understand it, but his green power would do how much damage if there were no special tiles on the board if regular tiles destroyed do no damage?
Edit: I only ask because I see a lot of people ranking this as a 5, but I don’t think it does anything other than board shake0 -
ThaRoadWarrior said:I don't see a universe where you'd take Th4nos into PVE over Thano5 or Thano3 given the option - he seems explicitly intended as a tool in the anti-Gritty arsenal.
I do wonder what the lay of the release PVP is going to look like with all the Panthos teams locked out though. I guess they're not mega-ubiquitous, but I do see more than a few on launch events when everyone is saddled with a 1/1/1 loaner.
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So let’s look at 4 Thanos vs gritty kitty. Turn one 7 strike tiles placed, Kitty buffs tiles.
Turn 2 remove one tile and Kitty buffs more tiles.
turn 3-5 repeater process till there are only 3 tiles left.
Gritty will I’ll still have 3 super strong strike tiles on the board doing some fairly strong match damage and causing s health back. The issue with him that I see is his one power only does good damage if there are a lot of special tiles out and since he keeps removing them it might not do a ton of damage
this will be ok for 4* players with one 5*, but 5* players will still go another route.0 -
Twomp_thaDJ said:So I may just be ignorant and don’t understand it, but his green power would do how much damage if there were no special tiles on the board if regular tiles destroyed do no damage?
Edit: I only ask because I see a lot of people ranking this as a 5, but I don’t think it does anything other than board shakeAt rank 4, all destroyed tiles do damage regardless of whether they are special or not. Hence everyone calling for Green to be at least rank 4.How much damage will then be whatever your base tile damage is for that color.KGB1 -
wymtime said:So let’s look at 4 Thanos vs gritty kitty. Turn one 7 strike tiles placed, Kitty buffs tiles.
Turn 2 remove one tile and Kitty buffs more tiles.
turn 3-5 repeater process till there are only 3 tiles left.
Gritty will I’ll still have 3 super strong strike tiles on the board doing some fairly strong match damage and causing s health back. The issue with him that I see is his one power only does good damage if there are a lot of special tiles out and since he keeps removing them it might not do a ton of damage
this will be ok for 4* players with one 5*, but 5* players will still go another route.That's using 4Thanos on defense (ie AI control)As a player the order should be: Turn one, 7 strikes placed, Thanos removes one on your turn and 6 remain. Kitty buffs tiles on AI turn.turn 2, remove one, Kitty buffs. rinse and repeat on turns 3+Of course as a player, you'll also be trying to match away those strikes and with average luck you can match 2 by the end of your turn 2 (one per turn) and then the buff stops before the AI Kitty buffs a 2nd time since only 3 will remain (2 removed by Thanos, 2 from matching). Certainly by turn 3 it will stop since Thanos will remove another one on your turn 3. So the AI Kitty buffs once for sure and maybe twice (assuming you match 1 by turn 3).KGB3 -
At first glance, he seems like a fine addition to 4* land, but only second tier. And it is way too late in the 4* life cycle for that to matter.He has little sepf acceleration, and onlyiddle tier damage powers (very good at the high end, but contingent). And a useful passive against teams that spam special tiles.He has a place, but doesn't seem like a must have. Maybe a bit below Domino or ghost, but far from trash tier.0
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Thanos/dazzler/Valkyrie might be a good anti gritty 4* team0
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Looks like another character with a fairly solidly defined niche, but who seems like he'll do well in that niche. Also, his art is really cool. I look forward to trying him out!
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3/5/5I like the look of this one. HIs green will be fun to use. 3/5/5 - all that board shake will certainly be useful to get you out of a tight spot.0
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if there are 3 or more enemy Strike, Attack, or Protect tiles on the board, remove 1 of them and convert 1 basic tile to Green.
At 5 covers, does he still convert basic tiles to green if there are fewer than 3 such tiles? It looks like it won't process.
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4/4/5Brigby said:
Inescapable Destiny - Passive
Thanos watches his enemies' attacks, pitying their futile attempts to stop his plans. At the start of the turn, if there are 5 or more enemy Strike, Attack, or Protect tiles on the board, remove 1 of them and convert 1 basic tile to Green.- Level 2: ...if there are 4 or more enemy...
- Level 3: ...and convert 2 basic tiles to Green.
- Level 4: ...and convert 3 basic tiles to Green.
- Level 5: ...if there are 3 or more enemy...
Inescapable Destiny - Passive
Thanos watches his enemies' attacks, pitying their futile attempts to stop his plans. At the start of the turn, if there are 5 or more enemy Strike, Attack, or Protect tiles on the board, remove 1 of them and convert 1 basic tile to Green.- Level 2: ...if there are 4 or more enemy...
- Level 3: ...remove 2 and convert 2 basic tiles to Green.
- Level 4: ...remove 3 and convert 3 basic tiles to Green.
- Level 5: ...if there are 3 or more enemy...
1 - Level 2: ...if there are 4 or more enemy...
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3/5/5His green to me is a more expensive version of Carnage’s. At 270:
Carnage Green: 6 AP, destroys 16 tiles (no AP), 651 per special
Thanos Green: 12 AP, destroys 32 tiles (no damage or AP), 1576 per special
Carnage’s extra 16 tile damage adds an average of 693 damage to Carnage’s expected output. Thanos’s passive will be removing enemy special tiles but he only needs to hit 6 specials (enemy or friendly) to exceed double Carnage’s expected output. So I guess I’ll try him with Cardusa. It will be interesting to see if the green generation accelerates the team enough to outweigh the slow animation and make it viable.
My comparison makes one assumption I don’t actually know is true: if Carnage’s green power destroys a color where he is not the strongest user on the team, is the damage generated his damage or the strongest user’s damage? If the latter, then a Thanos is never better on a per AP cost basis because of the damage cap.0 -
another Thanos, and more character repetition, damn it!
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At least, I hope it's with this cover
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ThaRoadWarrior said:I don't see a universe where you'd take Th4nos into PVE over Thano5 or Thano3 given the option - he seems explicitly intended as a tool in the anti-Gritty arsenal.
I do wonder what the lay of the release PVP is going to look like with all the Panthos teams locked out though. I guess they're not mega-ubiquitous, but I do see more than a few on launch events when everyone is saddled with a 1/1/1 loaner.
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I always wanted to try running 5* Panther with Agent Venom and Punisher (Max), since he triggers off Invis and Big Pun is the only other team-stunner I can think of. But my Panther is 1/0/1 and I've yet to champ either of those 2 4*s. I suppose Sue could work there instead of Venom, but i haven't champed her either...0
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helix72 said:His green to me is a more expensive version of Carnage’s. At 270:
Carnage Green: 6 AP, destroys 16 tiles (no AP), 651 per special
Thanos Green: 12 AP, destroys 32 tiles (no damage or AP), 1576 per special
Carnage’s extra 16 tile damage adds an average of 693 damage to Carnage’s expected output. Thanos’s passive will be removing enemy special tiles but he only needs to hit 6 specials (enemy or friendly) to exceed double Carnage’s expected output. So I guess I’ll try him with Cardusa. It will be interesting to see if the green generation accelerates the team enough to outweigh the slow animation and make it viable.
My comparison makes one assumption I don’t actually know is true: if Carnage’s green power destroys a color where he is not the strongest user on the team, is the damage generated his damage or the strongest user’s damage? If the latter, then a Thanos is never better on a per AP cost basis because of the damage cap.
KGB0 -
KGB said:Twomp_thaDJ said:So I may just be ignorant and don’t understand it, but his green power would do how much damage if there were no special tiles on the board if regular tiles destroyed do no damage?
Edit: I only ask because I see a lot of people ranking this as a 5, but I don’t think it does anything other than board shakeAt rank 4, all destroyed tiles do damage regardless of whether they are special or not. Hence everyone calling for Green to be at least rank 4.How much damage will then be whatever your base tile damage is for that color.KGB0 -
I wonder if he is going to have the sword in the movie. I have seen several bits of art with that sword. Makes me think he actually respected thor. Told thor to go for the head next time, but made sure to wear his helmet. And potentially having a sword for their next meeting as well.1
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3/5/5YES!
- Nick Fury (Director of S.H.I.E.L.D.)
- Moon Knight (Marc Spector)
- Carnage (Cletus Kasady)
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