starfall said: Monday repost, #3 starfall said: Monday. Let's take stock of where we are at the moment, by considering the problems that Brigby has laid out. Brigby said: Since Matchmaking will be primarily based on Player Level, placing those players at such a drastic height would’ve meant they only had access to an incredibly small pool of competitors. Even if brackets cannot easily be widened (which, as a veteran coder, I can tell you is nonsense), the code to include competitors from lower brackets into the pool of possible competitors if it is too small is trivial to write. Brigby said: If that pool of competitors were to be widened, then the side effect would be high-level players being matched against players significantly lower than them. Literally no high level players care about this. Remember, "players significantly lower than them" does not mean worse players, merely players who have mastered their BSZs and Deploys, but didn't bother mastering their Magmaroths, Grim Flayers and Thopter Pie Networks. Platinum players are still Platinum players. Brigby said: This wide gap in levels also creates an intimidation factor for newer players, which can be discouraging for those that are just starting out in the game The current solution of cutting the levels of players who mastered pre-3.2 is a short term solution to this problem, and in 6 months time, there will be plenty of players in the game at level 100, especially if the new ways of gaining XP (which, admittedly, we know nothing about) are purely additive and can only ever increase the amount of XP that players have. After all: Brigby said:Once those features are added in, veteran players will find that they quickly increase in player levels and surpass other players even in the short term, especially considering veteran players are far more active in the game than other demographics. Mastering cards would no longer be the limiting factor to player levels. Moving on: Brigby said: specifically the concern of high color mastery veteran players being surpassed in level by players that mastered less cards pre-3.2 update. Yes, this is our biggest concern, and we await your addessing of it.
starfall said: Monday. Let's take stock of where we are at the moment, by considering the problems that Brigby has laid out. Brigby said: Since Matchmaking will be primarily based on Player Level, placing those players at such a drastic height would’ve meant they only had access to an incredibly small pool of competitors. Even if brackets cannot easily be widened (which, as a veteran coder, I can tell you is nonsense), the code to include competitors from lower brackets into the pool of possible competitors if it is too small is trivial to write. Brigby said: If that pool of competitors were to be widened, then the side effect would be high-level players being matched against players significantly lower than them. Literally no high level players care about this. Remember, "players significantly lower than them" does not mean worse players, merely players who have mastered their BSZs and Deploys, but didn't bother mastering their Magmaroths, Grim Flayers and Thopter Pie Networks. Platinum players are still Platinum players. Brigby said: This wide gap in levels also creates an intimidation factor for newer players, which can be discouraging for those that are just starting out in the game The current solution of cutting the levels of players who mastered pre-3.2 is a short term solution to this problem, and in 6 months time, there will be plenty of players in the game at level 100, especially if the new ways of gaining XP (which, admittedly, we know nothing about) are purely additive and can only ever increase the amount of XP that players have. After all: Brigby said:Once those features are added in, veteran players will find that they quickly increase in player levels and surpass other players even in the short term, especially considering veteran players are far more active in the game than other demographics. Mastering cards would no longer be the limiting factor to player levels. Moving on: Brigby said: specifically the concern of high color mastery veteran players being surpassed in level by players that mastered less cards pre-3.2 update. Yes, this is our biggest concern, and we await your addessing of it.
Brigby said: Since Matchmaking will be primarily based on Player Level, placing those players at such a drastic height would’ve meant they only had access to an incredibly small pool of competitors.
Brigby said: If that pool of competitors were to be widened, then the side effect would be high-level players being matched against players significantly lower than them.
Brigby said: This wide gap in levels also creates an intimidation factor for newer players, which can be discouraging for those that are just starting out in the game
Brigby said:Once those features are added in, veteran players will find that they quickly increase in player levels and surpass other players even in the short term, especially considering veteran players are far more active in the game than other demographics. Mastering cards would no longer be the limiting factor to player levels.
Brigby said: specifically the concern of high color mastery veteran players being surpassed in level by players that mastered less cards pre-3.2 update.
starfall said: Tremayne said: @starfall - why are you getting flagged? Is it because it is a repost? I assume it's because it's considered spam.I don't consider it spam, because it's an important issue which affects not just the state of the 1.87% now, but their entire future career in the game. It must not be allowed to drift off the front page of the forums and be forgotten about.I respect Feden's right to flag my post, and I guess a moderator will have to make the final call.If I'm not allowed to keep this topic current here, then I suppose we'll have to take this issue private via forum msgs or email. Reposting in the forums certainly seems the easiest and best way forward for both the players and d3go/Oktagon.
Tremayne said: @starfall - why are you getting flagged? Is it because it is a repost?
That's probably what happened.
But, I mean... this doesn't even directly affect me, and I don't think it's spam.
I would like the think the devs are trying to figure out how to resolve this... I think it's important to keep showing that this is important to us.
Tremayne said: @Laeuftbeidir - interesting idea. Are you proposing this because the developers won’t listen to the first round of complaints and ideas? @starfall - why are you getting flagged? Is it because it is a repost?
Laeuftbeidir said: Tremayne said: @Laeuftbeidir - interesting idea. Are you proposing this because the developers won’t listen to the first round of complaints and ideas? @starfall - why are you getting flagged? Is it because it is a repost? I'm proposing it because I've got a productive mindset, and I like offering potential solutions to problems I point out. Even an attempt to solve a problem tells more about the perception of the issue than any in-depth analysis. Also, I think it's clever - that way, the devs don't even have to move from their initial position but still manage to fix the issues
starfall said: I've been having a look at the leaderboards today, and have found 6 players in the top 5 coalitions who are over level 50, and yet have mastered less than 2000 cards. That's 6% of players (more, possibly, as my cut off point was rather arbitrary) who have been mastering concertedly *after* the 3.2 update landed.