tfg76 said: Are you saying we don't get XP for partially mastering? I thought that was the whole change! I'll have to check my bar next time, but it does say, with big characters, "+20 XP", so I assumed that applied to my mastery level.
Outersider said: The current rewards still make no sense... even if a new player can level up quickly (which again punishes veterans who took years to get where they are) that still leaves the veteran player with nothing they can use. I'm betting 99% of anyone reaching 43 has enough runes to level the next 10 planeswalker to max . They mean nada. Again give us something EVERYONE can possibly use, jewels/grystals/pack from newest set. If you don't make it something that everyone could possibly use then all you are doing is rewarding a portion of the player base. I'm not asking that I get an automatic card I don't have... just something I can POSSIBLY use, not something I CERTAINLY cannot.
Kinesia said: I've been taking my own advice more and just not playing Training Grounds most of the last few days and it's so relaxing!
Theros said: Kinesia said: I've been taking my own advice more and just not playing Training Grounds most of the last few days and it's so relaxing! Same feeling and I haven't been playing most of the TG for few days too. Maybe be both don't want to admit we're exausted or we don't know it. I hope many are not doing the same cause it isn't good.I don't bother mastering cards for having my hands full with dailies already. I just don't have time playing sub optimal decks which is aggravated by the fact that there are no benefits in mastering cards and leveling at this point in time, nor are we getting any competitive advantage . The reward/time ain't worth my attention. I'll reconsider when mastering/leveling makes more sense.With 2 TGs, Trial of The Planes feels somehow a bit too much with 8 games to finish.Again, no one is required to play anything.Time, not necessarily having the upper hand/fun drives some to seek specific cards and powerful combos.