arNero said:Frankly I don't feel like posting here again after seeing a few of the replies, but looking back on the past few days, in very particular: Last Thursday, Sunday and Monday today, I found that I will need to revise some of my statements.I still think the new double-Training Ground is kinda annoying and makes the game more grindy, especially since whereas the old single TG rewards 15 crystals from 4 wins, averaging 3,75 crystals earned per win, the new double TG rewards 20 after 8 wins, averaging 2,5 crystals. Now, I firmly believe this is being excessively melodramatic, but I'm speaking about this because frankly, I'm still feeling a bit sore that Rising Tension offers less jewels than Across Ixalan despite requiring more effort to complete (ok, fine, you can say that you don't have to get 60 points to get 20 jewels, but that still means it less than Across Ixalan's 25 jewels, though fine, you can argue that free 500 orbs per day fro the dupe mythics makes it easier to craft stuffs except Masterpiece).However, looking back about when I made this thread (I posted this thread on a Wednesday, the day Emrakul's Corruption ended), and those three days I mentioned, I realized I may have not properly pinned the blame, and now I'd like to say that the real reason why I blew up and made this thread is because of the weekday events, such as last week's Emrakul's Corruption and this week's Trial of Ambition.See, those node-based events usually run only for two days, but in total they often require 20-30 games to play in that short time span. They then compound this disaster by adding a SECOND weekday event, some of them being disastrously grindy (like BfZ PvEs, which at least require like 15 games EACH just to get full progression thanks to their HORRIBLY-designed contradictory objectives). And then to worsen the matter, after such double-event day is over, suddenly there is this Thursday lull where there is no event of note.So, one angry question: What's with this uneven distribution of daily activities???You (or the previous dude, whatever) have done well of listening to the playerbase's request to have coalition events only on weekends, because that's precisely when people have more time to focus and play. Which then due to the lack of Across Ixalan, Rising Tension, Trials of the Planes etc, suddenly weekend seems bare; people have time to play, but there's not enough games to finish. But then you start not one but TWO grindy events on a bloody Monday (or Tuesday, whatever), when in addition to those events there are already daily events that already take up time, during days when people have work to do IRL. And what's worse, some weekdays have grindy events, and some other days are devoid (Eldrazi not included) of meaningful events aside from the dailies.Seriously?This issue with weekday events needs to be addressed eventually. Like, instead of having to cram 30 games played in just 2 day, why not spread it into the entire week? The Kaladesh PvE events (Revolt Against Consulate and the other one) are actually PERFECT example on how a weekday event should be run: They each require at least 8 games to get all the goodies, so having 4 days to do so makes it really leisurely to finish them. And while Dominaria's Journey Through History does run for 2 days, the fact that it's possible to fully complete it in only 4-6 games make it more rewarding than those other node-based weekday events that require 30.Of course, if such node-based weekday events were to be stretched to the entire week, obviously their node recharges need to follow suit; each node recharging still at 8 hours completely defeat the purpose of asking these events to be stretched so that they don't demand too much time. Like, maybe one node recharge per 12 hours? 16 hours? Or 24 hours? Or better yet, taking cues from Trial of the Planes, all node charges available from the start and no further recharge? (as for this last one, I sympathize with a few players who have complained that having the nodes recharged once every eight hours have deprived them from completely enjoying the game due to missing a few matches, which is why I suggest TotP's system). If you prefer to keep weekday events running only two days, then in addition to my suggestions above, CUT DOWN the number of games needed to be played. 20 games in 2 days is NOT fun; between 8-10 is quite grindy enough already especially when some days have double events.Phew.Back to my statements on TGs: Okay, fine, I may have been overmelodramatic in suggesting the TG gone, but I still think having to play 8 games for full reward is still annoying, especially when they weekday events are such a screw up like this. So, I take back my demand to have double-TG removed, but at the same time, I still would rather we play fewer games for the TGs. I mean, come on; Last time we only need 4 games to complete the daily TG, now we have to do 8? Cut it down a little can ya, like 3 games each?As for the issues about weekdays event, I think I should make another thread about it, but frankly, considering the current atmosphere, I'll refrain, if only because what I'd say won't have any positive impact to me anyway.So, tl;dr:1) I take back my statements that both TGs must go, but at the same time 4 games each is still too much. 3 per TG should be enough; if you're not willing to consolidate the Rune rewards (a.k.a, 1st and 2nd wins to give more Runes than previously), hey, there's still Rising Tension.2) Weekday events that require like 20-30 games to play should not run for just 2 days when they require so MANY games being played; instead, run such weekday events through the entire week (5 days), and then either a) Make each node of those events start with fewer charges (not necessarily one) and the recharge rate is reduced (at least once per 12 hours, maybe consider also once per 16 hours or 24 hours), or b) All charges are available from the start a la TotP and NO recharge, or c) If you insist on running those damn events for only two days, reduce the number of charges and recharge; having to play 15 games per DAY is stupid, and this is before factoring in the daily stuffs.3) For quick weekday events like Journey Through History, which you can fully complete in just 4-6 games, letting them run for two days is still ok.I'm okay you accuse me for being overdemanding, but hey, in this day and age, no game should demand hours of play just to get the base daily needs.
If you aren't playing a game because you enjoy playing the game, then you may be playing the wrong game.
I like playing matches, and I like deckbuilding. These in and of itself are their own rewards for me, and everything else is bonus. The only "obligation" I feel to play is coalition events, and I would play those anyways.
The rewards are light years better than they used to be, and I can't really back you on "I'm not able to get enough rewards fast enough."
ertaii said: I'd be happy to play all the events if only the game let me log in ^^The part that is annoying me is the hour schedule for TG. It starts in the middle of the night and stops quite early, in Europe. Not convenient for those of us that have a social life.
Mburn7 said: ertaii said: I'd be happy to play all the events if only the game let me log in ^^The part that is annoying me is the hour schedule for TG. It starts in the middle of the night and stops quite early, in Europe. Not convenient for those of us that have a social life. -snip-I have noticed the TG end much earlier for me as well (used to be 10-11 PM, now its 6-7 PM). I'm not sure why they would change that, but I can see how it would be annoying if it shifted even earlier.
Brigby said: Mburn7 said: ertaii said: I'd be happy to play all the events if only the game let me log in ^^The part that is annoying me is the hour schedule for TG. It starts in the middle of the night and stops quite early, in Europe. Not convenient for those of us that have a social life. -snip-I have noticed the TG end much earlier for me as well (used to be 10-11 PM, now its 6-7 PM). I'm not sure why they would change that, but I can see how it would be annoying if it shifted even earlier. Just wanted to quickly answer this, and then get out, so as not to derail the conversation.The Training Ground events have their times staggered, in order to avoid potential server issues from both ending at the same time.
I understand the OP's feeling, because there IS a lot to do on a daily basis. I personally stopped playing TG since they are available in both legacy and standard. Only when I have time left I may play one of them. Also, changing the XP cards get in TG has decreased my motivation for playing these events. I never played TotP because 8 (!) daily extra games just doesn't fit in my schedule. I like RT a lot flavor wise and also the rewards they give. I also like the Journey events. Other than those and the mandatory coalition event, I usually play no other events, unless it's an event I really LIKE to play.
I had to learn to NOT want to play every event. When I did, the game really felt like a job. Now that I let go of that, I can start enjoying the game again. Who cares if other players are getting ahead? Just enjoy or you won't last.
Edit: Looking at the coalition event schedule for the past 4 weeks, having 5 node events was quite tough for me personally. I wouldn't mind if they eased a bit on those. Especially the ones that end on late Monday when most of the players also have to work. I still don't understand why this hasn't been taken care of. Race to Orazca also ends a day earlier, so why not the Dragon War also?