3.1 Release Notes *Updated (12/5/18)
Comments
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I think this is referring to the fact that Jaya's copied spells (and possibly others) already couldn't be played the turn they are created, but without any visual indication of such. I'm pretty sure that's what they're fixing, adding a visual indication, possibly the one Azor triggers.jtwood said:Theros said:
This change will make cards like Thousand year storm unplayable given it cost and pre-conditions. This is not an issue players have ever complained about but taking fun away by altering mechanics. Is the change aimed at Jaya?Brigby said:- Fixed an issue where copied cards were valid to be cast on the turn they were copied, instead of invalid, when copying a card into the player's hand that can be cast the turn it was copied, now the copied cards are invalid until the turn after they were copied.
This looks like a poor attempt or non needed attempt at fixing loops. There are many cards already that give extra swaps.This makes me very sad if it does indeed ruin the fun of TYS. What's the point of a once-in-a-thousand-years storm if it can only copy 6 spells, at most?
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Here you go! Known Issue: GRN Elite Packs Card Discrepancy (11/30/18)DumasAG said:"Elite Pack Changes
Guilds of Ravnica Elite Packs now have the same Mythic and Masterpiece cards in both Rare+ and Mythic+ packs."
Last time something like this happened, we were encouraged to submit tickets for reimbursement of purchases. Should we be doing the same this time around, Brigby ?1 -
James13 said:Big fan. Making blightcaster great again!

@madwren
This is just for the holidays. The fact it's now more than free to do TotP for the duration I think is a fair tradeoff for 2 jewels.Indeed, I suspect a number of people might like the tradeoff, but it's still reasonable to ask for confirmation on whether or not it was an error.0 -
No. I do not believe it was an error. The 2 Mana Jewels do seem to have been replaced by 45 Mana Crystals instead.madwren said:James13 said:Big fan. Making blightcaster great again!
madwren
This is just for the holidays. The fact it's now more than free to do TotP for the duration I think is a fair tradeoff for 2 jewels.Yet it's still entirely reasonable to ask for confirmation on whether or not it was an error.0 -
Since they don't want us casting copied cards same turn because it is too powerful to balance, why not just remove card copying and replace it with draw+mana or something?
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Disappointed by no changes to divine visitation, even though its arguably the most problematic card by far as it stands3
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Thuran said:Disappointed by no changes to divine visitation, even though its arguably the most problematic card by far as it stands
I'm going to have the second this. Given that the card can create an infinite loop - one that kills your opponent with 3 damage at a time, in standard - it needed to be fixed immediately.2 -
i believe Divine Visitation fixed is more significantly important than Thousand Year Storm fixed.Brakkis said:Thuran said:Disappointed by no changes to divine visitation, even though its arguably the most problematic card by far as it stands
I'm going to have the second this. Given that the card can create an infinite loop - one that kills your opponent with 3 damage at a time, in standard - it needed to be fixed immediately.1 -
@Brigby can the limit to handsize be removed to accommodate the changes to playing copies?
And will we have GRN booster crafting at 3.1?0 -
andrewvanmarle said:@Brigby can the limit to handsize be removed to accommodate the changes to playing copies?
And will we have GRN booster crafting at 3.1?
Make it more like paper? (Discard automatically to 6 at the end of your turn no matter what.)1 -
furthermore, it is the time we need to live without creature limit in play too. we are not happy with freeze from replacing creature bug.Kinesia said:andrewvanmarle said:@Brigby can the limit to handsize be removed to accommodate the changes to playing copies?
And will we have GRN booster crafting at 3.1?
Make it more like paper? (Discard automatically to 6 at the end of your turn no matter what.)
3 creatures army is mtgpq's flavor, isnt it?
If we cant keep it well. Please change it.0 -
Pretty sure having more than 3 creatures in play would require a complete overhaul of the code and app interface, not to mention significant card rebalances.2
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It seems that 95% of the looping complaints could be solved by simply gimping Greg from casting copies the turn they are made. The Jaya nerf is already in the code though, it’s just documented correctly for 3.1.
I wonder if this will also fix the “draw way too many copies of exactly the same card” bug when her support interacts with Alhammarret’s Archive?0 -
I pretty strongly disagree with handicapping Greg any more than he already is. If possible, I would love to have all limiters taken off the AI. If we're not going to be allowed to play true PvP, at least let's have some sort of challenge.ElfNeedsFood said:It seems that 95% of the looping complaints could be solved by simply gimping Greg from casting copies the turn they are made. The Jaya nerf is already in the code though, it’s just documented correctly for 3.1.
I wonder if this will also fix the “draw way too many copies of exactly the same card” bug when her support interacts with Alhammarret’s Archive?1 -
There are ways in the game currently to get more than 3 creatures on your side active. Likely there is really not much stopping it from happening.DumasAG said:Pretty sure having more than 3 creatures in play would require a complete overhaul of the code and app interface, not to mention significant card rebalances.1 -
The copy bug problem is that Greg will run an infinite loop without an exit strategy such as the Naru problem. If he could also just "stop looping after X cards" it might work too...DumasAG said:
I pretty strongly disagree with handicapping Greg any more than he already is. If possible, I would love to have all limiters taken off the AI. If we're not going to be allowed to play true PvP, at least let's have some sort of challenge.ElfNeedsFood said:It seems that 95% of the looping complaints could be solved by simply gimping Greg from casting copies the turn they are made. The Jaya nerf is already in the code though, it’s just documented correctly for 3.1.
I wonder if this will also fix the “draw way too many copies of exactly the same card” bug when her support interacts with Alhammarret’s Archive?
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Hopefully "Cast", "Summon", and "Create" will be made consistent? Or at least consistent wording for creating tokens specifically? Probably overly wishful thinking...Brigby said:- Fixed some Text Issues.
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I remember they did the same thing last years holiday they cut out 2 jewels to give us a bit more crystalsmadwren said:Hi Brisby, great news on the increased rewards.
ToTP is confusing, though. Could you confirm it? Current platinum rewards for max score net us 20 jewels and 30 crystals.
The "increased" rewards net us 18 jewels and 75 crystals. I'm not a fan of losing out on jewels.0 -
Goodbye combo pieces. It was necessary you got changed. The way it was done though.. was not elegant, quite the opposite.
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Jaya is still casting copied spells as of this post. (posted in Bugs) Perhaps not nerfed?
Can confirm copies created by Thousand-Year storm without Jaya token are not immediately playable.
If TYS and jaya's token are present, Jaya copies get created first from a non-copy spell, then TYS copy, then Jaya copies cast and TYS copy gets skipped.0
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