3.1 Release Notes *Updated (12/5/18)

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Brigby
Brigby ADMINISTRATORS Posts: 7,757 Site Admin
edited December 2018 in MtGPQ General Discussion

3.1 Release Notes

General Changes

The 3.1 update is bringing the holiday cheer with a plethora of special gifts, bundles, holiday event rewards, card re-balances, and bug fixes! Check out all the details below:

Holiday Card

We've got another special holiday card to give out to players, so make sure to check back later in December during the holidays to find out what free card everyone gets!

In addition, the holiday cards "Some Disassembly Required" and "Thopter Pie Network" will now receive the Enchantment subtype.

Special Offers

To celebrate the arrival of the holidays, we will have a brand new selection of special offers available. Keep an eye out in the Vault, so you can snag them while you can!

Card Changes

Woodland Wanderer
  • Power and Toughness changed from 3/3 to 5/5
Greenwarden of Murasa
  • Power and Toughness changed from 4/5 to 7/6
Infuse with the Elements
  • Converged Mana changed from 2 to 4: "Give target creature +x/+x and Trample until the end of your turn, where X is your Converged mana times 4."
  • Cost changed from 16 to 15

Planeswalker Changes

Jaya Ballard
Some changes were made to Jaya Ballard's third ability, in order to avoid loops. 
  • Minor Professional Destruction
    • "Whenever you castnoncopy spell, copy the first spell from your library."
  • Professional Destruction
    • "Whenever you castnoncopy spell, copy the first spell from your library. It gains half of its mana."
  • Improved Professional Destruction
    • "Whenever you castnoncopy spell, copy the first spell from your library. It gains full mana."
  • Major Professional Destruction
    • "Whenever you castnoncopy spell, copy the first 2 different spells from your library. They gain full mana."

Elite Pack Changes

Guilds of Ravnica Elite Packs now have the same Mythic and Masterpiece cards in both Rare+ and Mythic+ packs.

Holiday Event Rewards

Just for the holiday seasons, players can enjoy increased rewards from a bunch of different events! These rewards will be increased starting December 10th, 2018 and ends with A World Reborn on January 7th. *New Update*

Click on the images and check out the details below:

Rising Tensions


Holiday Showdown


A Journey Through History - All 4 Chapters


Training Grounds - Standard


Training Grounds
 

Trial of the Planes



A World Reborn



Return of the God-Pharaoh


Nodes of Power



Hour of Devastation - Elspeth & Samut




Trial of Ambition & Hour of Revelation



Fateful Showdown


Oath of the Gatewatch: Part 1 & 2


Bug Fixes

  • The app no longer soft-locks when casting Plague Mare while the opponent controls two or more reinforced Creatures in Battle.
  • Fixed an issue where Mana bonus reductions were stacking when reinforcing Damping Sphere in Battle, now the mana bonus reductions remains at 2.
  • Fixed an issue where a random card was fetching from the deck instead of drawn when one of the player's Djinn's Wish Support token was destroyed in Battle, now the top card of the deck is drawn.
  • Fixed an issue where the opponent’s card was moving to the top of the player’s Library instead of the player’s hand when Etali, Primal Storm attacks while the opponent’s hand is full in Battle, now the opponent’s card is moved to the player’s hand. 
  • Fixed an issue where a Creature's stats was remaining unchanged when targeted by an M19 Aura Spell with a permanent stat-changing effect, which was previously cast targeting that Creature, then returned to the player's hand from the graveyard in Battle
  • Fixed an issue where Declare Dominance was remaining in the player's hand, instead of being cast when casting Declare Dominance, while the opponent controls no Creatures in Battle.
  • Fixed an issue where the player's Creatures were invalid targets when casting Firecannon Blast in Battle, now they are valid targets.
  • Fixed an issue where Ravenous Harpy was gaining +2/+2 total, instead of +2/+2 per reinforcement lost, when another Creature the player controls loses multiple reinforcements at once in Battle.
  • Fixed an issue where Momentous Fall was able to be cast, even when the player didn't have any creatures on the battlefield
  • Fixed an issue where Bat tokens were created when selecting the Now Now button on the Replace Creature prompt after God-Pharaoh's Gift activates, while Desecrated Tomb is on the board in Battle
  • Fixed an issue where Jade Guardian was an invalid target when casting Jade Guardian
  • Fixed an issue where the Raided effect was remaining when casting Chart a Course after the player has already Raided in Battle
  • Fixed an issue where Liliana, Death's Majesty's Horde Support gem was remaining inactive when the opponent summons a Zombie Creature
  • Fixed an issue where Regal Bloodlord's ability was triggered, when the opponent gains life, while Regal Bloodlord was on the battlefield
  • Fixed an issue where the Creature with the highest power was disabled, instead of the Knight with the highest power, when matching Aryel, Knight of Windgrace's Black Activated Gem
  • Fixed an issue where Land Spell cards were invalid targets, instead of valid targets, when activating Knight of Reliquary's abilities
  • Fixed an issue where zero cards were drawn, instead of one, when Veteran Motorist enters the battlefield while the player has no Vehicle cards in their hand
  • Fixed an issue where the opponent would target one of their own Creatures, when activating Liliana, Untouched by Death's Zombie Swarm ability, while the player controls no Creatures, now the opponent only targets the player's Creatures.
  • Fixed an issue where Non-Historic Creatures were remaining unboosted, when a non-Historic Creature is the player's first Creature on the battlefield with Blackblade Reforged on the board, while the opponent controls a Land Support on the board, now non-Historic Creatures gain +1/+1.
  • Fixed an issue where Blightcaster was remaining inactive when casting a token Support in Battle, it now activates.
  • Fixed an issue where the opponent’s deck in Origins Story: Chapter 1, Part 1 contained Akroan Jailer, now the opponent’s deck contains only red cards.
  • Fixed an issue where Scapeshift was remaining inactive, instead of being cast, when casting Scapeshift while there are no Land cards in the player's deck
  • Fixed an issue where additional Creatures were missing from the Move Card prompt, when casting Vivien's Invocation multiple times in Battle
  • Fixed an issue where Chaos Wand was remaining inactive, instead of fetching an opponent's Spell card, when matching one of Chaos Wand's Activated Gems multiple times
  • Fixed an issue where the gifted Evergreen was disappearing, when viewing a Creature's Evergreens, after casting Angelic Gift
  • Fixed an issue where the Facebook window was missing when selecting the Facebook button in the Invite Friends Screen
  • Fixed an issue where the player was losing 1 Creature reinforcement, instead of 2, when casting Demon of Catastrophes in Battle
  • Fixed an issue where Nullhide Ferrox was remaining in the graveyard, when Nullhide Ferrox was discarded from the player's hand through an opponent's effect, while Nullhide Ferrox is in the player's hand in Battle, now Nullhide Ferrox moves to the hand with full mana.
  • Fixed an issue where the Creature continues to be targeted after being destroyed, when targeting a Creature that returns to the battlefield after it was destroyed with a Spell card that targets multiple times in Battle.
  • Fixed an issue where only 30 damage was dealt, when simultaneously destroying multiple Support gems that deal damage to the owner after they are destroyed in Battle, now 30 damage is dealt for each Support gem that deals damage to the owner.
  • Fixed an issue where a Creature was counting as destroyed when exiled by Necrotic Wound in Battle, now the Creature is Exiled.
  • Fixed an issue where Pelt Collector was boosted when reinforcing a Creature, while that reinforcement would boost the Creature's Power higher than Pelt Collector's Power in Battle, now Pelt Collector remains unboosted.
  • Fixed an issue with Decree of Justice not creating tokens in two cases: opponent's Discard effects and when the player cast a card that has Discard 2 and both discarded cards are Decree of Justice.
  • Fixed an issue with Narcomoeba losing a reinforcement, when a Narcomoeba was put into the graveyard from the player's library, while another Narcomoeba was on the battlefield.
  • Fixed an issue where cards with Convoke and Stored Mana had their Stored Mana reduced, instead of the base mana, when the Convoke is full.
  • Fixed an issue with Vampiric Drain was valid to activate when activating Sorin, Grim Nemesis' Vampiric Drain ability while the player controls zero Creatures in Battle, it now Vampiric Drain ability is valid to activate.
  • Fixed an issue where copied cards were valid to be cast on the turn they were copied, instead of invalid, when copying a card into the player's hand that can be cast the turn it was copied, now the copied cards are invalid until the turn after they were copied.
  • Fixed an issue where Grim Captain's Call was valid to cast, instead of invalid to cast, when casting Grim Captain's Call while the player has zero Creatures in their graveyard in Battle.
  • Fixed an issue where the Prevent Damage tooltip was missing when tapping the Prevent Damage evergreen on Razia, Boros Archangel in Battle.
  • Fixed an issue where less than four cards displayed when Surveilling while the deck has three or less cards, now the deck refreshes.
  • Fixed an issue where the Aether Boost objective's reward was 5 ribbons, instead of 2 ribbons, when completing a battle after Energizing 8 or more gems in the Fate is Rarely Fair Event's Blue Node.
  • Fixed an issue with Vineshaper Mystic remaining unboosted, when casting Vineshaper Mystic, while Vineshaper Mystic is the first or second Merfolk on the Battlefield.
  • Fixed an issue where It That Rides as One was gaining an extra attack, when gaining life on the same turn Lone Rider attacks in Battle, it now That Rides as One attacks once.
  • Fixed an issue where a 1/1 Soldier token was created, instead of a 4/4 White Avatar token, when Ajani's Last Stand was discarded by an opponent's effect in Battle.
  • Fixed an issue where Infernal Reckoning was cast, instead of remaining inactive, when selecting the Not Now button during Infernal Reckoning's Casting prompt in Battle.
  • Fixed some Text Issues.
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Comments

  • NinjaE
    NinjaE Posts: 213 Tile Toppler
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    Excited about the convoke fix.
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
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    The change to Jayas ability was clever. It's still powerful, but with a slightly different approach.. Changing within the same flavor is surely better than nerfing. Thank you!

    And the increase in rewards in the season is a generous gift. Thanks for that as well!

    If only... I was hoping for a new coalition event that would be announced with 3.1 :(
  • madwren
    madwren Posts: 2,227 Chairperson of the Boards
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    Hi Brisby, great news on the increased rewards.

    ToTP is confusing, though. Could you confirm it? Current platinum rewards for max score net us 20 jewels and 30 crystals.

    The "increased" rewards net us 18 jewels and 75 crystals. I'm not a fan of losing out on jewels.

  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
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    The change to Jayas ability was clever. It's still powerful, but with a slightly different approach.. Changing within the same flavor is surely better than nerfing. Thank you!

    I still think its a huge nerf, but not as bad as it could have been.  I'm going to miss my Niv-Mizzet loops.
  • fiirst
    fiirst Posts: 438 Mover and Shaker
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    freeze from bouncing wont be fixed in 3.1???? :disappointed:

  • James13
    James13 Posts: 665 Critical Contributor
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    Big fan.  Making blightcaster great again! ;)

    @madwren
    This is just for the holidays.  The fact it's now more than free to do TotP for the duration I think is a fair tradeoff for 2 jewels.
  • stikxs
    stikxs Posts: 518 Critical Contributor
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    Really wish I was a player back when Thopter Pie Network came out, that is like my favorite fluff card. xD
  • Theros
    Theros Posts: 490 Mover and Shaker
    edited November 2018
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    Brigby said:
    • Fixed an issue where copied cards were valid to be cast on the turn they were copied, instead of invalid, when copying a card into the player's hand that can be cast the turn it was copied, now the copied cards are invalid until the turn after they were copied.
    This change will make cards like  Thousand year storm unplayable given it cost and pre-conditions. This is not an issue players have ever complained about but taking fun away by altering mechanics. Is the change aimed at Jaya?
    This looks like a poor attempt or non needed attempt at fixing loops. There are many cards already that give extra swaps. 
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    edited November 2018
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    starfall said:
    What are the card changes about? None of those cards are ever played in Standard or Legacy. Is another Duel Decks on the horizon?
    Could be.  Could just be a nice slow implementation of balancing legacy cards (since that's something they want to do, but don't have a lot of time to work on)

    Either way, its much appreciated!
  • jtwood
    jtwood Posts: 1,285 Chairperson of the Boards
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    Theros said:
    Brigby said:
    • Fixed an issue where copied cards were valid to be cast on the turn they were copied, instead of invalid, when copying a card into the player's hand that can be cast the turn it was copied, now the copied cards are invalid until the turn after they were copied.
    This change will make cards like  Thousand year storm unplayable given it cost and pre-conditions. This is not an issue players have ever complained about but taking fun away by altering mechanics. Is the change aimed at Jaya?
    This looks like a poor attempt or non needed attempt at fixing loops. There are many cards already that give extra swaps. 
    This makes me very sad if it does indeed ruin the fun of TYS. What's the point of a once-in-a-thousand-years storm if it can only copy 6 spells, at most?
  • DumasAG
    DumasAG Posts: 719 Critical Contributor
    edited November 2018
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    "Elite Pack Changes

    Guilds of Ravnica Elite Packs now have the same Mythic and Masterpiece cards in both Rare+ and Mythic+ packs." 

    Last time something like this happened, we were encouraged to submit tickets for reimbursement of purchases. Should we be doing the same this time around, @Brigby ?


  • Theros
    Theros Posts: 490 Mover and Shaker
    edited December 2018
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    jtwood said:
    Theros said:
    Brigby said:
    • Fixed an issue where copied cards were valid to be cast on the turn they were copied, instead of invalid, when copying a card into the player's hand that can be cast the turn it was copied, now the copied cards are invalid until the turn after they were copied.
    This change will make cards like  Thousand year storm unplayable given it cost and pre-conditions. This is not an issue players have ever complained about but taking fun away by altering mechanics. Is the change aimed at Jaya?
    This looks like a poor attempt or non needed attempt at fixing loops. There are many cards already that give extra swaps. 
    This makes me very sad if it does indeed ruin the fun of TYS. What's the point of a once-in-a-thousand-years storm if it can only copy 6 spells, at most?
    Its worst than that, you will never be able to copy 6 spells.
    TYS: Whenever you cast a non-copy spell, reinforce this support. Then create X copies of that spell and give those copies X times 3 mana, where X is the number of this support's reinforcements. At the end of the turn, this support loses all its reinforcements.


    If spells cannot be cast the turn they are copied, you wont be able to reliably reinforce TYS in the first place. Casting copied spells is a must for TYS to reinforce itself and be relevant. The way it is now, it'll extremely difficult to make it work. Unless you hold casting spells and stack TYS until reinforcement is high enough. Without stacking, you will only get 2 to 3 copies at most with spells costing less than 5 mana with 3.1. 
    Let also note that the reinforcements on TYS reset to 0 by the beginning of your turn, otherwise the nerf would not be very bad but still bad nonetheless. 
    Octagon created an issue on the contrary.

    @Brigby could you shed some light about copies and bring the issue to dev.
  • James13
    James13 Posts: 665 Critical Contributor
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    DumasAG said:

    "Elite Pack Changes

    Guilds of Ravnica Elite Packs now have the same Mythic and Masterpiece cards in both Rare+ and Mythic+ packs." 

    Last time something like this happened, we were encouraged to submit tickets for reimbursement of purchases. Should we be doing the same this time around, @Brigby ?


    Given the fact that the separate pools were readily viewable in app this time, by tapping on each, I would venture a guess of "no".
  • DumasAG
    DumasAG Posts: 719 Critical Contributor
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    James13 said:
    DumasAG said:

    "Elite Pack Changes

    Guilds of Ravnica Elite Packs now have the same Mythic and Masterpiece cards in both Rare+ and Mythic+ packs." 

    Last time something like this happened, we were encouraged to submit tickets for reimbursement of purchases. Should we be doing the same this time around, @Brigby ?


    Given the fact that the separate pools were readily viewable in app this time, by tapping on each, I would venture a guess of "no".
    Yeah, I figured as much. Just checking though.
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
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    Mburn7 said:
    The change to Jayas ability was clever. It's still powerful, but with a slightly different approach.. Changing within the same flavor is surely better than nerfing. Thank you!

    I still think its a huge nerf, but not as bad as it could have been.  I'm going to miss my Niv-Mizzet loops.
    I've got enough loop thingies. It actually is a buff for my way to play her - few spells, focus on her first ability. The change will make her more effective in that setup.. That's why I didn't think about the other possible interpretation.


    The thing with the copies.. I don't really like it. But I see how this would be healthy for the powerlevel overall, but if it affects TYS, the card really should be changed.. And some others maybe as well, IMO.
  • rafalele
    rafalele Posts: 876 Critical Contributor
    edited November 2018
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    @Brigby are developers aware with the nerf of Thousand year storm (mythic card) due to the change of copied cards in 3.1 versions? Did they remember this card when decided to change copied cards behavior?

    Are they going to change this mythic to make it work with the new change? Or they are leaving as it is now making it worse than a lot of commons?
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
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    Mburn7 said:
    The change to Jayas ability was clever. It's still powerful, but with a slightly different approach.. Changing within the same flavor is surely better than nerfing. Thank you!

    I still think its a huge nerf, but not as bad as it could have been.  I'm going to miss my Niv-Mizzet loops.
    I've got enough loop thingies. It actually is a buff for my way to play her - few spells, focus on her first ability. The change will make her more effective in that setup.. That's why I didn't think about the other possible interpretation.

    That also bothers me.  Jaya is flavorfully a spellslinger.  Her abilities should reflect that and encourage you to play a lot of spells.  As she is currently built, that is definitely true.

    With the change the "correct" way to play Jaya will be to only run a couple high powered spells to guarantee what is being pulled will be good.  That could still work, but it still feels kinda wrong.
  • nerdstrap
    nerdstrap Posts: 180 Tile Toppler
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    This change to copied cards is not a step in the right direction. It feels very unflavorful and breaks the entire flow of the game. I didn’t agree with the change to Naru Meha and I don’t agree with these changes to Jaya... I just can’t get in the mindset of the people developing these changes. Infinite combos are a part of magic and gem matching games. What is going on here??