3.1 Release Notes *Updated (12/5/18)
Comments
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jtwood said:Theros said:Brigby said:
- Fixed an issue where copied cards were valid to be cast on the turn they were copied, instead of invalid, when copying a card into the player's hand that can be cast the turn it was copied, now the copied cards are invalid until the turn after they were copied.
This looks like a poor attempt or non needed attempt at fixing loops. There are many cards already that give extra swaps.This makes me very sad if it does indeed ruin the fun of TYS. What's the point of a once-in-a-thousand-years storm if it can only copy 6 spells, at most?
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DumasAG said:
"Elite Pack Changes
Guilds of Ravnica Elite Packs now have the same Mythic and Masterpiece cards in both Rare+ and Mythic+ packs."
Last time something like this happened, we were encouraged to submit tickets for reimbursement of purchases. Should we be doing the same this time around, Brigby ?1 -
James13 said:Big fan. Making blightcaster great again!
@madwren
This is just for the holidays. The fact it's now more than free to do TotP for the duration I think is a fair tradeoff for 2 jewels.Indeed, I suspect a number of people might like the tradeoff, but it's still reasonable to ask for confirmation on whether or not it was an error.0 -
madwren said:James13 said:Big fan. Making blightcaster great again!
madwren
This is just for the holidays. The fact it's now more than free to do TotP for the duration I think is a fair tradeoff for 2 jewels.Yet it's still entirely reasonable to ask for confirmation on whether or not it was an error.0 -
Since they don't want us casting copied cards same turn because it is too powerful to balance, why not just remove card copying and replace it with draw+mana or something?
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Disappointed by no changes to divine visitation, even though its arguably the most problematic card by far as it stands3
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Thuran said:Disappointed by no changes to divine visitation, even though its arguably the most problematic card by far as it stands
I'm going to have the second this. Given that the card can create an infinite loop - one that kills your opponent with 3 damage at a time, in standard - it needed to be fixed immediately.2 -
Brakkis said:Thuran said:Disappointed by no changes to divine visitation, even though its arguably the most problematic card by far as it stands
I'm going to have the second this. Given that the card can create an infinite loop - one that kills your opponent with 3 damage at a time, in standard - it needed to be fixed immediately.1 -
@Brigby can the limit to handsize be removed to accommodate the changes to playing copies?
And will we have GRN booster crafting at 3.1?0 -
andrewvanmarle said:@Brigby can the limit to handsize be removed to accommodate the changes to playing copies?
And will we have GRN booster crafting at 3.1?
Make it more like paper? (Discard automatically to 6 at the end of your turn no matter what.)1 -
Kinesia said:andrewvanmarle said:@Brigby can the limit to handsize be removed to accommodate the changes to playing copies?
And will we have GRN booster crafting at 3.1?
Make it more like paper? (Discard automatically to 6 at the end of your turn no matter what.)
3 creatures army is mtgpq's flavor, isnt it?
If we cant keep it well. Please change it.0 -
Pretty sure having more than 3 creatures in play would require a complete overhaul of the code and app interface, not to mention significant card rebalances.2
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It seems that 95% of the looping complaints could be solved by simply gimping Greg from casting copies the turn they are made. The Jaya nerf is already in the code though, it’s just documented correctly for 3.1.
I wonder if this will also fix the “draw way too many copies of exactly the same card” bug when her support interacts with Alhammarret’s Archive?0 -
ElfNeedsFood said:It seems that 95% of the looping complaints could be solved by simply gimping Greg from casting copies the turn they are made. The Jaya nerf is already in the code though, it’s just documented correctly for 3.1.
I wonder if this will also fix the “draw way too many copies of exactly the same card” bug when her support interacts with Alhammarret’s Archive?1 -
DumasAG said:Pretty sure having more than 3 creatures in play would require a complete overhaul of the code and app interface, not to mention significant card rebalances.1
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DumasAG said:ElfNeedsFood said:It seems that 95% of the looping complaints could be solved by simply gimping Greg from casting copies the turn they are made. The Jaya nerf is already in the code though, it’s just documented correctly for 3.1.
I wonder if this will also fix the “draw way too many copies of exactly the same card” bug when her support interacts with Alhammarret’s Archive?
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Brigby said:
- Fixed some Text Issues.
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madwren said:Hi Brisby, great news on the increased rewards.
ToTP is confusing, though. Could you confirm it? Current platinum rewards for max score net us 20 jewels and 30 crystals.
The "increased" rewards net us 18 jewels and 75 crystals. I'm not a fan of losing out on jewels.0 -
Goodbye combo pieces. It was necessary you got changed. The way it was done though.. was not elegant, quite the opposite.
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Jaya is still casting copied spells as of this post. (posted in Bugs) Perhaps not nerfed?
Can confirm copies created by Thousand-Year storm without Jaya token are not immediately playable.
If TYS and jaya's token are present, Jaya copies get created first from a non-copy spell, then TYS copy, then Jaya copies cast and TYS copy gets skipped.0
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