Nick441234 said: Bowgentle said: Brigby said: TL;DR: There are a lot of factors that go into determining whether a player suggestion can make it into the game, and/or how quickly it is able to be implemented. The rockett said: Here is the most frustrating part. Many good ideas have been posted here over the years to die. Just like this thread will die. They won’t read it and if they do, no “red” will comment. It is just so frustrating to have so many great ideas and they don’t listen or care unless it is complete outrage. Who says we don't read these threads I'm not a developer, so please keep in mind that I have a limited perspective, but I think one of the challenges of considering player suggestions is if and/or when it can be something we add to the development schedule, since everything is planned months in advance. This is not only factoring in the literal task of developing the feature, but also the concept design, approval, and bug testing phases. (Not in that order, of course)Granted this is all due-process stuff that players aren't aware or potentially care about, understandably so because it's not exactly exciting, but it explains why some things either don't make it (concept/approval phase) or take a while to make into the game (all phases). It would help, if the devs didn't go off and do their thing completely on their own, but instead gauge interest before implementing stuff.Years ago we were asked if we wanted to see "Away missions" for our characters.Everybody was enthusiastic about those.We haven't heard anything about that feature ever since.Instead we got supports, which absolutely nobody asked for, without any consultation.Stuff like that is the _really_ frustrating part. They've also been too busy with costumes. Who wants new game modes when we can have new costumes?
Bowgentle said: Brigby said: TL;DR: There are a lot of factors that go into determining whether a player suggestion can make it into the game, and/or how quickly it is able to be implemented. The rockett said: Here is the most frustrating part. Many good ideas have been posted here over the years to die. Just like this thread will die. They won’t read it and if they do, no “red” will comment. It is just so frustrating to have so many great ideas and they don’t listen or care unless it is complete outrage. Who says we don't read these threads I'm not a developer, so please keep in mind that I have a limited perspective, but I think one of the challenges of considering player suggestions is if and/or when it can be something we add to the development schedule, since everything is planned months in advance. This is not only factoring in the literal task of developing the feature, but also the concept design, approval, and bug testing phases. (Not in that order, of course)Granted this is all due-process stuff that players aren't aware or potentially care about, understandably so because it's not exactly exciting, but it explains why some things either don't make it (concept/approval phase) or take a while to make into the game (all phases). It would help, if the devs didn't go off and do their thing completely on their own, but instead gauge interest before implementing stuff.Years ago we were asked if we wanted to see "Away missions" for our characters.Everybody was enthusiastic about those.We haven't heard anything about that feature ever since.Instead we got supports, which absolutely nobody asked for, without any consultation.Stuff like that is the _really_ frustrating part.
Brigby said: TL;DR: There are a lot of factors that go into determining whether a player suggestion can make it into the game, and/or how quickly it is able to be implemented. The rockett said: Here is the most frustrating part. Many good ideas have been posted here over the years to die. Just like this thread will die. They won’t read it and if they do, no “red” will comment. It is just so frustrating to have so many great ideas and they don’t listen or care unless it is complete outrage. Who says we don't read these threads I'm not a developer, so please keep in mind that I have a limited perspective, but I think one of the challenges of considering player suggestions is if and/or when it can be something we add to the development schedule, since everything is planned months in advance. This is not only factoring in the literal task of developing the feature, but also the concept design, approval, and bug testing phases. (Not in that order, of course)Granted this is all due-process stuff that players aren't aware or potentially care about, understandably so because it's not exactly exciting, but it explains why some things either don't make it (concept/approval phase) or take a while to make into the game (all phases).
The rockett said: Here is the most frustrating part. Many good ideas have been posted here over the years to die. Just like this thread will die. They won’t read it and if they do, no “red” will comment. It is just so frustrating to have so many great ideas and they don’t listen or care unless it is complete outrage.
Bowgentle said: Nick441234 said: Bowgentle said: Brigby said: TL;DR: There are a lot of factors that go into determining whether a player suggestion can make it into the game, and/or how quickly it is able to be implemented. The rockett said: Here is the most frustrating part. Many good ideas have been posted here over the years to die. Just like this thread will die. They won’t read it and if they do, no “red” will comment. It is just so frustrating to have so many great ideas and they don’t listen or care unless it is complete outrage. Who says we don't read these threads I'm not a developer, so please keep in mind that I have a limited perspective, but I think one of the challenges of considering player suggestions is if and/or when it can be something we add to the development schedule, since everything is planned months in advance. This is not only factoring in the literal task of developing the feature, but also the concept design, approval, and bug testing phases. (Not in that order, of course)Granted this is all due-process stuff that players aren't aware or potentially care about, understandably so because it's not exactly exciting, but it explains why some things either don't make it (concept/approval phase) or take a while to make into the game (all phases). It would help, if the devs didn't go off and do their thing completely on their own, but instead gauge interest before implementing stuff.Years ago we were asked if we wanted to see "Away missions" for our characters.Everybody was enthusiastic about those.We haven't heard anything about that feature ever since.Instead we got supports, which absolutely nobody asked for, without any consultation.Stuff like that is the _really_ frustrating part. They've also been too busy with costumes. Who wants new game modes when we can have new costumes? Costumes are OK - if they had rolled them out in a sensible way.I'm hoping the art guys are not the same guys working on coding stuff.
wymtime said: The problem with that idea is there are too many players in the game sitting on thousands of hero points and not using them.
HoundofShadow said: Replacing the 25th reward: 500 ISO-8 with Classic Legends is probably easier than adding extra rewards. However, getting approval from management is probably not easy and adding in Classic Token is equivalent to adding an extra 50% CP to SCL 9 CP progression rewards (currently 40 CP). It's also equivalent to dropping 3 Stark Salary to get the 20CP.Imagine the devs going up to the management and telling them that they are going to add Classic Tokens to SCL 8 or 9... The management will probably ask:1a. "Why?" Ans: To make vets happy and we want to reward them for staying with us for the last 4 or 5 years.1b. " Didn't they request for CPs to be the progression reward instead because they wanted more flexibility?"Ans: Well, they are using CPs to open LTs only as a strategy to cover the Latest 5* that they find useful. Using CPs to pull Classic Legendary will affect their strategies. So...2a. "How does that benefit us in the long term financially?"Vets will feel happier and they might spent more. 2b. "Might?"I won't be surprise if the approval process fails at question 2.
jredd said: wymtime said: The problem with that idea is there are too many players in the game sitting on thousands of hero points and not using them. The economics of hero points are out of whack. remember when you could buy 4* covers for 1200 hero points? now you get 40 pulls from a store for 7000 to 15000+ most of which will be 2*. not many 'deals' are actually worth getting imo.