Nick441234 said: A 5* node is definitely needed for DDQ now. Get rid of 1* node and replace it with a 5* one. Give it a face lift.
therightwaye said: some kind of PvE system that didn't require me to play at very specific times to get top placement.
Neuromancer said: I'd like them to make Story paths based on starter node team composition/affiliation. Using nothing but X-men? You may choose to experience the mutant version of the Story with different node make-up and enhanced rewards for accepting a limited roster. Starting node beat with nothing but Villains? You may choose to experience the naughty version of the Story! Oh, those were all Sinister Six? You get Norman Osborn's side of things... or something! This way players can achieve different goals for choosing to play with a diverse roster, and plan on different reward paths based on their team capabilities. Maybe "weaker" or limited affiliations could give better rewards since they're higher risk.This could give a reason to ditch competition based Story(PvE) events, but I suppose specific Story paths could also give a boost in competition points if they want to stick with the competition-based play. I'd rather see them ditch it and keep competition a Versus(PvP)-only feature.
jredd said: they need to introduce a classic legends token. i use my cp on latest pulls, which means any 5* in classics don't get covers except from feeders or bonus heroes (yeah, right...). a classics token would allow those of us that only pull from latests to still acquire covers from the other 5* at a somewhat reasonable rate. at least better than 0 pulls.also, remove 2* from heroic tokens. more 3* and 4* pulls would help rosters improve little quicker.
Hilk said: jredd said: they need to introduce a classic legends token. i use my cp on latest pulls, which means any 5* in classics don't get covers except from feeders or bonus heroes (yeah, right...). a classics token would allow those of us that only pull from latests to still acquire covers from the other 5* at a somewhat reasonable rate. at least better than 0 pulls.also, remove 2* from heroic tokens. more 3* and 4* pulls would help rosters improve little quicker. In addition to this, perhaps a rotation of “classics” for the tokens (or cp), like they did with fan favorites, but ongoing... so you can improve the odds of getting things you need. Having them rotate every week you would see each 5* about 2x a year for a few weeks...
therightwaye said:some kind of PvE system that didn't require me to play at very specific times to get top placement.
Dragon_Nexus said: Okay I thought about it and yes, I desperately want some Classic Legendary tokens that are earnable somehow.I just levelled my Black Widow from 255 to 390 ahead of the Ultron event and I'd like very much to be able to champ her some time. But that's basically impossible since the latest legendaries are almost always the tokens to buy. If there's nothing worth opening a latest for, then you just hoard CP and tokens until there's a super good 5* in the mix again.I have literally no reason to spend CP on a classic. Well...I have reasons, I'd like champ levels and the ability to cover older 5*s that are still good, but it's at the detriment of covering new 5*s.
The rockett said: Here is the most frustrating part. Many good ideas have been posted here over the years to die. Just like this thread will die. They won’t read it and if they do, no “red” will comment. It is just so frustrating to have so many great ideas and they don’t listen or care unless it is complete outrage.
Brigby said: TL;DR: There are a lot of factors that go into determining whether a player suggestion can make it into the game, and/or how quickly it is able to be implemented. The rockett said: Here is the most frustrating part. Many good ideas have been posted here over the years to die. Just like this thread will die. They won’t read it and if they do, no “red” will comment. It is just so frustrating to have so many great ideas and they don’t listen or care unless it is complete outrage. Who says we don't read these threads I'm not a developer, so please keep in mind that I have a limited perspective, but I think one of the challenges of considering player suggestions is if and/or when it can be something we add to the development schedule, since everything is planned months in advance. This is not only factoring in the literal task of developing the feature, but also the concept design, approval, and bug testing phases. (Not in that order, of course)Granted this is all due-process stuff that players aren't aware or potentially care about, understandably so because it's not exactly exciting, but it explains why some things either don't make it (concept/approval phase) or take a while to make into the game (all phases).
Bowgentle said: Brigby said: TL;DR: There are a lot of factors that go into determining whether a player suggestion can make it into the game, and/or how quickly it is able to be implemented. The rockett said: Here is the most frustrating part. Many good ideas have been posted here over the years to die. Just like this thread will die. They won’t read it and if they do, no “red” will comment. It is just so frustrating to have so many great ideas and they don’t listen or care unless it is complete outrage. Who says we don't read these threads I'm not a developer, so please keep in mind that I have a limited perspective, but I think one of the challenges of considering player suggestions is if and/or when it can be something we add to the development schedule, since everything is planned months in advance. This is not only factoring in the literal task of developing the feature, but also the concept design, approval, and bug testing phases. (Not in that order, of course)Granted this is all due-process stuff that players aren't aware or potentially care about, understandably so because it's not exactly exciting, but it explains why some things either don't make it (concept/approval phase) or take a while to make into the game (all phases). It would help, if the devs didn't go off and do their thing completely on their own, but instead gauge interest before implementing stuff.Years ago we were asked if we wanted to see "Away missions" for our characters.Everybody was enthusiastic about those.We haven't heard anything about that feature ever since.Instead we got supports, which absolutely nobody asked for, without any consultation.Stuff like that is the _really_ frustrating part.