rixmith said: The hardest thing for me as a 5* player is that my roster isn't getting any better. When 2018 started I had just used all my resources to get Gambit champed before he went out of Latest. As luck would have it, I got a lot of Thors and started the year with a level 463 Thor and 451 Gambit as my go-to team. Now, 11 months later, I rely on a level 464 Thor and 452 Okoye. And I have lots and lots of champed new characters that really don't matter. So what do we need? Yes, more feeders so that older champed 5*'s can move up. But we also need some way to get Classics which doesn't detract from obtaining Latests. Since my Classic 5*s will only be buffed about once a year, and I have the important ones champed, and it isn't very fun to do PVE with a one-cover 5* Essential, I have a very hard time using CP for Classics. Maybe the answer is giving Heroic tokens a 5% chance to give a Classic 5* (with an automatic 5* BH). Or a Classic token from an additional DDQ node. Or from season rewards in higher SCLs. Or in PVE beyond the current final CP reward.It is just kind of depressing to have played hard for a year, as well as spent a decent amount of money, and to realize that I'm no better off for all of it.
jredd said: they need to introduce a classic legends token. i use my cp on latest pulls, which means any 5* in classics don't get covers except from feeders or bonus heroes (yeah, right...). a classics token would allow those of us that only pull from latests to still acquire covers from the other 5* at a somewhat reasonable rate. at least better than 0 pulls.also, remove 2* from heroic tokens. more 3* and 4* pulls would help rosters improve little quicker.
Dragon_Nexus said: jredd said: they need to introduce a classic legends token. i use my cp on latest pulls, which means any 5* in classics don't get covers except from feeders or bonus heroes (yeah, right...). a classics token would allow those of us that only pull from latests to still acquire covers from the other 5* at a somewhat reasonable rate. at least better than 0 pulls.also, remove 2* from heroic tokens. more 3* and 4* pulls would help rosters improve little quicker. I have literally no idea what you're suggesting. There's already a classic legendary token.I mean...unless you mean add it to PvE and PvP or something? Or do you mean create one that costs, like, 500HP or something?Please explain o.o
jredd said: Dragon_Nexus said: jredd said: they need to introduce a classic legends token. i use my cp on latest pulls, which means any 5* in classics don't get covers except from feeders or bonus heroes (yeah, right...). a classics token would allow those of us that only pull from latests to still acquire covers from the other 5* at a somewhat reasonable rate. at least better than 0 pulls.also, remove 2* from heroic tokens. more 3* and 4* pulls would help rosters improve little quicker. I have literally no idea what you're suggesting. There's already a classic legendary token.I mean...unless you mean add it to PvE and PvP or something? Or do you mean create one that costs, like, 500HP or something?Please explain o.o i've never gotten a classic legendary token. latest tokens sure. if there's a classic legends token out there it's not something i've ever seen. you can purchase a classic pack for 20 cp yeah? but anyone chasing the latest 5* probably isn't using their cp there. if there was a token you could get from progression, placement, champ rewards and the like then we wouldn't have to use cp for classics. and we'd still pull older 5* covers on occasion.
Bowgentle said: jredd said: Dragon_Nexus said: jredd said: they need to introduce a classic legends token. i use my cp on latest pulls, which means any 5* in classics don't get covers except from feeders or bonus heroes (yeah, right...). a classics token would allow those of us that only pull from latests to still acquire covers from the other 5* at a somewhat reasonable rate. at least better than 0 pulls.also, remove 2* from heroic tokens. more 3* and 4* pulls would help rosters improve little quicker. I have literally no idea what you're suggesting. There's already a classic legendary token.I mean...unless you mean add it to PvE and PvP or something? Or do you mean create one that costs, like, 500HP or something?Please explain o.o i've never gotten a classic legendary token. latest tokens sure. if there's a classic legends token out there it's not something i've ever seen. you can purchase a classic pack for 20 cp yeah? but anyone chasing the latest 5* probably isn't using their cp there. if there was a token you could get from progression, placement, champ rewards and the like then we wouldn't have to use cp for classics. and we'd still pull older 5* covers on occasion. If they introduce an actual classic token, they'll replace an LT with it.No, thanks.This would result in no progress on classics, AND not covering Latest.
Daredevil217 said: Unfortunately easier also means more boring since you can 5* crush your way through everything (main reason I’m transitioning at a snails pace... diversity and challenge are important for me to maintain interest).
It's not like 4* play is especially exciting.Pick your two best boosted 4s, use them for a week in both PVP and PVE, rinse, repeat.The same thing could be happening with weekly 5* boosts in PVP.Diversity in 4* play only exists until you have a few 340+ 4s - you'll use those when boosted, and the rest of your low level 4s gather dust.Then it's a long, long, long wait until you have ALL the 4s at 340+, which is where most 5* players are - then you can use anyone again because you'll always have the best boosted 4s at 340 every week.
Daredevil217 said: It would never happen. They can’t even give us Heroics back (which would be one of the easiest ways to encourage using other characters). Too many people complained about not getting to use their good characters and feeling “locked out”. I can’t imagine the complaints that would roll in for people who don’t have the “right” characters to meet these conditions. The game is supposed to become easier for vets as their roster grows. Unfortunately easier also means more boring since you can 5* crush your way through everything (main reason I’m transitioning at a snails pace... diversity and challenge are important for me to maintain interest).
Echo others thoughts, rebalance 5s, more variety, some UI improvements, make supports usable and so on
How about some sort of Gauntlet but with fixed teams, a bit like Behemoth Burrito style. No requirement to play in order so nodes can be skipped if you don't have req character. Use some imagination in creating both teams, show off synergies both on offense and defense.
DDQ needs a refresh too, add in 5s to the rotation somehow.
Anything that brings in roster diversity would be welcome. SIM I try and play with more of my 5s, but you're still fighting the same Thorkoye teams on the other side.
I also want some way of improving my roster more consistently. My 5s are stalled. I can get latest champed, but then they move on and once in classics it's an impossible job to add any meaningful level count.
Bowgentle said: Daredevil217 said: Unfortunately easier also means more boring since you can 5* crush your way through everything (main reason I’m transitioning at a snails pace... diversity and challenge are important for me to maintain interest). It's not like 4* play is especially exciting.Pick your two best boosted 4s, use them for a week in both PVP and PVE, rinse, repeat.The same thing could be happening with weekly 5* boosts in PVP.Diversity in 4* play only exists until you have a few 340+ 4s - you'll use those when boosted, and the rest of your low level 4s gather dust.Then it's a long, long, long wait until you have ALL the 4s at 340+, which is where most 5* players are - then you can use anyone again because you'll always have the best boosted 4s at 340 every week.
fight4thedream said: Daredevil217 said: It would never happen. They can’t even give us Heroics back (which would be one of the easiest ways to encourage using other characters). Too many people complained about not getting to use their good characters and feeling “locked out”. I can’t imagine the complaints that would roll in for people who don’t have the “right” characters to meet these conditions. The game is supposed to become easier for vets as their roster grows. Unfortunately easier also means more boring since you can 5* crush your way through everything (main reason I’m transitioning at a snails pace... diversity and challenge are important for me to maintain interest). There are actually a few work arounds for this particular issue:1. Make conditioned based events invisible to players until they reach a certain S.H.I.E.L.D. rank to avoid making newer players feel like they are missing out. Conditions based events probably shouldn't be accessible to players until they are almost finished the 3* tier and have a good foothold in the 4* tier so set it for a rank where a player will be able to make some headway in the event. 2. Don't make them competitive and allow players the freedom to choose what teams they would like to use. The restrictions should come from the actual conditions. It wouldn't make sense to bring 4* Grocket, 3* Star-Lord and 5* Okoye to a challenge that requires you have 12 protect tiles on the board. Sure, there will be instances a player won't have the ideal team or may not complete portions of the event but if it's presented to be a tough puzzle for individual completion rather than a competition for great rewards, I think people would be more receptive and enjoy the challenge. Think of the Crash of the Titans node and how a lot of people express delight when finally being able to win with an under-covered character.
BlackBoltRocks said: Dragon_Nexus said: jredd said: they need to introduce a classic legends token. i use my cp on latest pulls, which means any 5* in classics don't get covers except from feeders or bonus heroes (yeah, right...). a classics token would allow those of us that only pull from latests to still acquire covers from the other 5* at a somewhat reasonable rate. at least better than 0 pulls.also, remove 2* from heroic tokens. more 3* and 4* pulls would help rosters improve little quicker. I have literally no idea what you're suggesting. There's already a classic legendary token.I mean...unless you mean add it to PvE and PvP or something? Or do you mean create one that costs, like, 500HP or something?Please explain o.o He means a token that can only be used exclusively in the Classic LTs store. Right now, literally the only way to get a Classic LT is by spending 20CP. There is no specific token for that.
fight4thedream said: New game modes, specifically a condition based win system. I believe this would single-handedly increase value for non-meta characters and will encourage players to use more of their roster instead of just their "strongest". For example:- a challenge where you have to reach a certain threshold in terms of either overall strength or number for a particular special tile before you are able to damage the enemy team. - A scenario where you need your whole team to be invisible to sneak into Dr. Doom's castle and they only have a limited amount of turns before they are caught. - Escape plan: You need the total amount defense tiles to reach a certain amount of defense points to ensure your whole team is able to escape.- Etc.Such a system would also encourage the use of supports and would be a great way of distributing supports, red iso, costumes and new token types. Currently, the main two types of game modes are PvP and PvE and while there are differences between the two meta's for the most part if you are playing competitively it leaves you using a handful of characters.A new conditions based game mode, if done well, would vary up the challenges, requiring the player to look deeper into their roster to figure out how to meet the conditions of battle. There would be less need to buff characters if there were a game mode that valued their specific skill set. For instance, BSSM is awesomesauce against Kaecilius and 4* Grocket. Developing situations and challenges that allows a character's skills to shine, restricting the use of "brute" force, and making rewards for such challenges worthwhile would be a huge step in improving the overall game experience in my humble opinion.