FeralSkald said:Creatures lose those buffs when exiled and returned. Example: when I put saving grace on a creature when oath exiles and returns it loses defender and bonus toughness.Will keep reinforcements but not other effects.
Brakkis said: FeralSkald said:Creatures lose those buffs when exiled and returned. Example: when I put saving grace on a creature when oath exiles and returns it loses defender and bonus toughness.Will keep reinforcements but not other effects.They're temporary buffs to begin with. The idea is using a creature like Desolation Twin that spawns tokens. You give it a temporary Reach buff which will put them in the first slot and they'll be exiled and return instead of the tokens. They'll just keep spawning the Tokens and the Tokens will never get reset by being in the first slot.
Laeuftbeidir said: Brakkis said: FeralSkald said:Creatures lose those buffs when exiled and returned. Example: when I put saving grace on a creature when oath exiles and returns it loses defender and bonus toughness.Will keep reinforcements but not other effects.They're temporary buffs to begin with. The idea is using a creature like Desolation Twin that spawns tokens. You give it a temporary Reach buff which will put them in the first slot and they'll be exiled and return instead of the tokens. They'll just keep spawning the Tokens and the Tokens will never get reset by being in the first slot. That would work.. Once? If you really want it every turn, you need muldrotha
Brakkis said: Laeuftbeidir said: Brakkis said: FeralSkald said:Creatures lose those buffs when exiled and returned. Example: when I put saving grace on a creature when oath exiles and returns it loses defender and bonus toughness.Will keep reinforcements but not other effects.They're temporary buffs to begin with. The idea is using a creature like Desolation Twin that spawns tokens. You give it a temporary Reach buff which will put them in the first slot and they'll be exiled and return instead of the tokens. They'll just keep spawning the Tokens and the Tokens will never get reset by being in the first slot. That would work.. Once? If you really want it every turn, you need muldrotha It's a legacy deck so any spell goes. There are 6 green and 4 white spells under 10 mana that can do this. 4 of the green and 3 of the white are 6 or less. Oh, and one colorless card too. That'll work far more than once.
Brakkis said: Simple solution to keep cycling the same creature while running more than one - 9give the creature you want to keep utilizing the ETB effcts of Defender/Reach/Vigilance. Plenty of cheap spells in green and a couple in white that give it until beginning of next turn.I'd also nominate Tyrant of Valakut as a nasty card to use with it in Legacy.
andrewvanmarle said: Brakkis said: Simple solution to keep cycling the same creature while running more than one - 9give the creature you want to keep utilizing the ETB effcts of Defender/Reach/Vigilance. Plenty of cheap spells in green and a couple in white that give it until beginning of next turn.I'd also nominate Tyrant of Valakut as a nasty card to use with it in Legacy. The creature loses effects granted by spells, it only works once and then you have to recast the spell
FeralSkald said:Oh, legacy. Why bother with oath at all for twins then? Huf deploy.Seems like way too much work and card dedication to spawn twin tokens with oath, so much more you could do with less mana/time. Anyway, legacy decks are not important so run with it if you want.
Brakkis said: andrewvanmarle said: Brakkis said: Simple solution to keep cycling the same creature while running more than one - 9give the creature you want to keep utilizing the ETB effcts of Defender/Reach/Vigilance. Plenty of cheap spells in green and a couple in white that give it until beginning of next turn.I'd also nominate Tyrant of Valakut as a nasty card to use with it in Legacy. The creature loses effects granted by spells, it only works once and then you have to recast the spell ... it's almost like people don't read FeralSkald said:Oh, legacy. Why bother with oath at all for twins then? Huf deploy.Seems like way too much work and card dedication to spawn twin tokens with oath, so much more you could do with less mana/time. Anyway, legacy decks are not important so run with it if you want.Because everyone has HuF and Deploy...These are spell cards with mana cost of 6 or less, a rare creature, and a single support. Couldn't get much lower on mana. Desolation Twin being brought up made it Legacy. Almost everyone is coming up with the best creatures to use it with in Legacy. I just thought up a cheap way to make Desolation Twin a nasty choice.
babar3355 said: Brakkis said: andrewvanmarle said: Brakkis said: Simple solution to keep cycling the same creature while running more than one - 9give the creature you want to keep utilizing the ETB effcts of Defender/Reach/Vigilance. Plenty of cheap spells in green and a couple in white that give it until beginning of next turn.I'd also nominate Tyrant of Valakut as a nasty card to use with it in Legacy. The creature loses effects granted by spells, it only works once and then you have to recast the spell ... it's almost like people don't read FeralSkald said:Oh, legacy. Why bother with oath at all for twins then? Huf deploy.Seems like way too much work and card dedication to spawn twin tokens with oath, so much more you could do with less mana/time. Anyway, legacy decks are not important so run with it if you want.Because everyone has HuF and Deploy...These are spell cards with mana cost of 6 or less, a rare creature, and a single support. Couldn't get much lower on mana. Desolation Twin being brought up made it Legacy. Almost everyone is coming up with the best creatures to use it with in Legacy. I just thought up a cheap way to make Desolation Twin a nasty choice. Your teeth seem deeply sunk into this one, so I probably can't talk you off of it. But I actually tried to devise a deck that would do this. It just takes way too many components and leads to a really inefficient deck. Instead of drawing more threats, removal, etc, you are constantly working to fill enough single turn buff effects. Also, if you actually put 5-6 defender buff cards it makes your deck really slow and inconsistent.I can confirm it does work.. it's just not a very good deck.