Bubba3210 said: I noticed Storm is on Team Cap as a team group and on Team Iron Man as the 2*? Is that a typo?
Spiritclaw said: Who are the round rewards for each team in Civil War? Ghost for both?
Brigby said: I'll be posting the event details today, but at a quick glance, it looks like Team Cap has Ghost and Cyclops (Uncanny X-Men) as Round Rewards, and Team Iron Man has Nick Fury and Black Widow (Grey Suit) as his Round Rewards.
Bubba3210 said: Why does only one side get ghost?
Bowgentle said: Bubba3210 said: Why does only one side get ghost? Because giving Ghost on both sides would give top alliances 6 covers after the event.Apparently that's too generous.
Smart80 said: Bowgentle said: Bubba3210 said: Why does only one side get ghost? Because giving Ghost on both sides would give top alliances 6 covers after the event.Apparently that's too generous. Would have been nice compensation for getting less release covers in boss events compared to regular pve release..
HxiiiK said: Smart80 said: Bowgentle said: Bubba3210 said: Why does only one side get ghost? Because giving Ghost on both sides would give top alliances 6 covers after the event.Apparently that's too generous. Would have been nice compensation for getting less release covers in boss events compared to regular pve release.. That would be somewhat arguable, to me it's less work to get 3 covers (compared to on the dot planning for pve grinds) and overall more covers distributed. It only doesn't work out for you if you're a top pve player in a slacker alliance though
Smart80 said: Argue all you want, but less work doesnt count. First of all you need to play more different times a day, instead of an hour at a set time. Second to that, there are less covers to be won, period. The max you get from release boss event is 3, in normal event its 5. Cant argue that...
gravel said: Smart80 said: Argue all you want, but less work doesnt count. First of all you need to play more different times a day, instead of an hour at a set time. Second to that, there are less covers to be won, period. The max you get from release boss event is 3, in normal event its 5. Cant argue that... You can argue that. Most days, arguing seems to be whole point to this forum. Your opinions aren't facts. There may be less covers won personally, but there may be more covers given out to players across the game. Do you know? It's less work for me in a normal boss event, with two sides for Civil War, it may not be. In the recent boss events, I finish personal progression with nearly two days to spare. The initial rounds for the boss and early side nodes are done in minutes.I get fewer covers from boss events, and with dilution back in full effect, it sucks, but better for you or me is not better for all.
Smart80 said: HxiiiK said: Smart80 said: Bowgentle said: Bubba3210 said: Why does only one side get ghost? Because giving Ghost on both sides would give top alliances 6 covers after the event.Apparently that's too generous. Would have been nice compensation for getting less release covers in boss events compared to regular pve release.. That would be somewhat arguable, to me it's less work to get 3 covers (compared to on the dot planning for pve grinds) and overall more covers distributed. It only doesn't work out for you if you're a top pve player in a slacker alliance though Argue all you want, but less work doesnt count. First of all you need to play more different times a day, instead of an hour at a set time. Second to that, there are less covers to be won, period. The max you get from release boss event is 3, in normal event its 5. Cant argue that...
broll said: Smart80 said: HxiiiK said: Smart80 said: Bowgentle said: Bubba3210 said: Why does only one side get ghost? Because giving Ghost on both sides would give top alliances 6 covers after the event.Apparently that's too generous. Would have been nice compensation for getting less release covers in boss events compared to regular pve release.. That would be somewhat arguable, to me it's less work to get 3 covers (compared to on the dot planning for pve grinds) and overall more covers distributed. It only doesn't work out for you if you're a top pve player in a slacker alliance though Argue all you want, but less work doesnt count. First of all you need to play more different times a day, instead of an hour at a set time. Second to that, there are less covers to be won, period. The max you get from release boss event is 3, in normal event its 5. Cant argue that... Argue all you want. While your point is valid, so is his... The change to how releases work reduced the cover gain for less than 5% of the game population (and that's probably high) and probably raised it or kept at least kept it the same for 20+%. It's a net win for the game as a whole and taking all active players into account I'm willing to bet more total new release covers are given out now then were before.That being said, i was hoping for double Ghost too, but if they did that I would be upset every time a new release wasn't Civil War lol.
Smart80 said: broll said: Smart80 said: HxiiiK said: Smart80 said: Bowgentle said: Bubba3210 said: Why does only one side get ghost? Because giving Ghost on both sides would give top alliances 6 covers after the event.Apparently that's too generous. Would have been nice compensation for getting less release covers in boss events compared to regular pve release.. That would be somewhat arguable, to me it's less work to get 3 covers (compared to on the dot planning for pve grinds) and overall more covers distributed. It only doesn't work out for you if you're a top pve player in a slacker alliance though Argue all you want, but less work doesnt count. First of all you need to play more different times a day, instead of an hour at a set time. Second to that, there are less covers to be won, period. The max you get from release boss event is 3, in normal event its 5. Cant argue that... Argue all you want. While your point is valid, so is his... The change to how releases work reduced the cover gain for less than 5% of the game population (and that's probably high) and probably raised it or kept at least kept it the same for 20+%. It's a net win for the game as a whole and taking all active players into account I'm willing to bet more total new release covers are given out now then were before.That being said, i was hoping for double Ghost too, but if they did that I would be upset every time a new release wasn't Civil War lol. So the best players get less and the slackers get more... I refuse to see that as a positive thing or even a valid point.And if you see my innitial comment, I wouldnt be expecting it all boss events. It just would have been a nice opportunity for compensation for the times another boss than CW was used for 4* release...Or at least do it 2 covers per side, so those that cant do both sides at least get to choose...
Smart80 said: So the best players get less and the slackers get more... I refuse to see that as a positive thing or even a valid point.And if you see my innitial comment, I wouldnt be expecting it all boss events. It just would have been a nice opportunity for compensation for the times another boss than CW was used for 4* release...Or at least do it 2 covers per side, so those that cant do both sides at least get to choose...
tiomono said: I forgot. On shield training is 209 the highest level needed for you 4* characters?
JHawkInc said: Smart80 said: broll said: Smart80 said: HxiiiK said: Smart80 said: Bowgentle said: Bubba3210 said: Why does only one side get ghost? Because giving Ghost on both sides would give top alliances 6 covers after the event.Apparently that's too generous. Would have been nice compensation for getting less release covers in boss events compared to regular pve release.. That would be somewhat arguable, to me it's less work to get 3 covers (compared to on the dot planning for pve grinds) and overall more covers distributed. It only doesn't work out for you if you're a top pve player in a slacker alliance though Argue all you want, but less work doesnt count. First of all you need to play more different times a day, instead of an hour at a set time. Second to that, there are less covers to be won, period. The max you get from release boss event is 3, in normal event its 5. Cant argue that... Argue all you want. While your point is valid, so is his... The change to how releases work reduced the cover gain for less than 5% of the game population (and that's probably high) and probably raised it or kept at least kept it the same for 20+%. It's a net win for the game as a whole and taking all active players into account I'm willing to bet more total new release covers are given out now then were before.That being said, i was hoping for double Ghost too, but if they did that I would be upset every time a new release wasn't Civil War lol. So the best players get less and the slackers get more... I refuse to see that as a positive thing or even a valid point.And if you see my innitial comment, I wouldnt be expecting it all boss events. It just would have been a nice opportunity for compensation for the times another boss than CW was used for 4* release...Or at least do it 2 covers per side, so those that cant do both sides at least get to choose... Well of course not, you're claiming everyone who doesn't get the top rewards is a slacker. Not the people who play hard but don't have a solid roster to compete, or the people who can't play at the specific times required to micromanage out enough dozen extra points for top placement. It's a game. The "best players" still get to dominate PVP and every other PVE event, new releases seem like a decent time to err in the favor of the general populace. Boss event releases are compensation for the rest of the system, we don't need further compensation to slide things back in the favor of the top percentage of all players.Besides, with Growth Industry, we're getting more Ghost covers for this release than we have in every other Boss release we've had so far, it's a little silly to insist we should have extra "compensation" on top of that.
Jaedenkaal said: Smart80 said: So the best players get less and the slackers get more... I refuse to see that as a positive thing or even a valid point.And if you see my innitial comment, I wouldnt be expecting it all boss events. It just would have been a nice opportunity for compensation for the times another boss than CW was used for 4* release...Or at least do it 2 covers per side, so those that cant do both sides at least get to choose... #MPQFirstWorldProblems
Smart80 said: Jaedenkaal said: Smart80 said: So the best players get less and the slackers get more... I refuse to see that as a positive thing or even a valid point.And if you see my innitial comment, I wouldnt be expecting it all boss events. It just would have been a nice opportunity for compensation for the times another boss than CW was used for 4* release...Or at least do it 2 covers per side, so those that cant do both sides at least get to choose... #MPQFirstWorldProblems Lol, its an online game, copy paste and post that in every single topic...
Jaedenkaal said: Smart80 said: Jaedenkaal said: Smart80 said: So the best players get less and the slackers get more... I refuse to see that as a positive thing or even a valid point.And if you see my innitial comment, I wouldnt be expecting it all boss events. It just would have been a nice opportunity for compensation for the times another boss than CW was used for 4* release...Or at least do it 2 covers per side, so those that cant do both sides at least get to choose... #MPQFirstWorldProblems Lol, its an online game, copy paste and post that in every single topic... Nah, I just highlight particularly egregious examples.