@Brigby is the Banner boost fixed this time around?
It’s been fixed for a little while now (before this event), so have fun with Banner!
Since when? It’s still an open bug on the other sub forum. When banner transforms you lose the boost and I would anticipate it’ll be the same, yet again. This is not a monetary driver so it goes to the back burner.
I believe there was a thread just like this one last time. Someone pointed out that it was still marked open, and even though it was fixed it appears no one changed that.
@Brigby is the Banner boost fixed this time around?
It’s been fixed for a little while now (before this event), so have fun with Banner!
Since when? It’s still an open bug on the other sub forum. When banner transforms you lose the boost and I would anticipate it’ll be the same, yet again. This is not a monetary driver so it goes to the back burner.
Nope, I can confirm it’s fixed. My Banner is at lv450, boosted to 560. He just transformed into Hulk; Hulk is at lv560, has 56140 health, and match damage is Green 1435, Red 1276, Purple 1117. Smash at 5 covers (based on The Other Guy) does 19636 AoE damage.
@Brigby is the Banner boost fixed this time around?
It’s been fixed for a little while now (before this event), so have fun with Banner!
Since when? It’s still an open bug on the other sub forum. When banner transforms you lose the boost and I would anticipate it’ll be the same, yet again. This is not a monetary driver so it goes to the back burner.
Nope, I can confirm it’s fixed. My Banner is at lv450, boosted to 560. He just transformed into Hulk; Hulk is at lv560, has 56140 health, and match damage is Green 1435, Red 1276, Purple 1117. Smash at 5 covers (based on The Other Guy) does 19636 AoE damage.
Thank you, good to know. CL9 much more comfortable for sure.
@Brigby is the Banner boost fixed this time around?
It’s been fixed for a little while now (before this event), so have fun with Banner!
Since when? It’s still an open bug on the other sub forum. When banner transforms you lose the boost and I would anticipate it’ll be the same, yet again. This is not a monetary driver so it goes to the back burner.
Nope, I can confirm it’s fixed. My Banner is at lv450, boosted to 560. He just transformed into Hulk; Hulk is at lv560, has 56140 health, and match damage is Green 1435, Red 1276, Purple 1117. Smash at 5 covers (based on The Other Guy) does 19636 AoE damage.
Great! Now maybe they could’ve told us or updated the bug list so we wouldn’t have to guess and speculate.
So just the one 4* PVP this season? Disappointing.
Wasp and Ant-Man, so 2.
At this point we're literally 3 PVPs into the season. Who knows how many we'll get? I'm guessing they're going to throw 1 in 3 or 4 at us, more than that is very discouraging to the 3* players. So that would be... 2 to 3 per season.
Last season had many more because of more 4*s fit the theme (Pride Month) than 3*s. I think that's going to be the exception rather than the rule.
So just the one 4* PVP this season? Disappointing.
Totally disappointing. With everything going on right now-- supports, Gambit, draw rates etc.-- the apparent shift to more 4* PVPs was an unequivocally great development and something I've been hoping for for a long time. I don't understand why it can't be a more permanent and regular feature. At least give people the option of choosing one or the other-- I didn't work so hard for so long to build a 4* roster only to have to bring a piece of 3* dead weight along in most PVP matches.
Also 4* Ghost will have it's own PVP like they all do. So that's another one.
That won't count as he'll be new and pretty much useless.
It will be the movie version, which would be a Female version of the character. Not everyone has all 4*'s champed so most of the 4* PVP essential characters are also useless to some people as well. I only have sixteen 4* champs but all 3*'s champed, so I have carried around useless 4* essentials in PVP before. It happens. The 4* boost list makes those useless 4*'s obsolete anyway since the other 2 characters are the Offense and Defense of the team anyway.
Honestly I'm hoping these 4* PvPs were pilots and when then full comes out they have better rewards. 4* PvP for a new character is one thing, but 4* PvP for a long established character is a whole different ballgame and should give better rewards IMO.
Comments
EDIT:
Actually it's just the same two of you having the same back and forth with no one confirming either side.
https://forums.d3go.com/discussion/comment/807855#Comment_807855
I have no idea if it's fixed lol.
Disappointing.
At this point we're literally 3 PVPs into the season. Who knows how many we'll get? I'm guessing they're going to throw 1 in 3 or 4 at us, more than that is very discouraging to the 3* players. So that would be... 2 to 3 per season.
Last season had many more because of more 4*s fit the theme (Pride Month) than 3*s. I think that's going to be the exception rather than the rule.
It all blends into each other.
OK, 2/6 is alright.
Who are the round rewards for each team in Civil War? Ghost for both?