jtwood said: From a player point of view, it's a pretty bonkers combo because it regularly wins the same turn you assemble it.From a Greg point of view, I have yet to face it (knowingly), so I have no idea how often the AI would accurately pilot this combo.
Tilwin90 said: NP is the real culprit here. Be it as it is, The Immortal Sun is actually a very fun tool that brings a new angle to the game. Sacrificing your own planeswalker abilities to disable the opponent is a very nice angle and I can say I am super happy it doesn't have the stupid "lose 1 shield per turn" mechanic.Cost reduction of course is a big deal and it encourages combo decks, but without Baral it's not that big of a deal. Yes, it can further enable Imminent Doom decks, but I found NP to be the real issue there (as granting 3 mana to spells is obnoxious!). I am actually not that excited to put TIS in an ID deck. Drawing into multiples kind of hurts your combo (even with all those deserts, filling a 17 mana support is a big deal!).Finally, the +1/+1 pump on the creatures is negligible, if relevant at all. In paper magic +1/+1 is a huge deal, but in MTGPQ it's whatever... I tend to forget that effect even exists on TIS and it hasn't bit me in the tush yet. (and I have faced TIS quite a bit).
babar3355 said:Well, not sure NP is the "real culprit" considering it isnt in my deck . Also, I can't seem to build a deck that is even remotely as loopy with NP as I can with TIS... am I missing something? There aren't that many cycling cards that have 3 or less cast value and can be cast without other things to target...
Grixis197 said: Immortal Sun not broken you can’t use abilities either only spells cost 2 less and get +1 for your creatures not overpowered at all
Bil said: Grixis197 said: Immortal Sun not broken you can’t use abilities either only spells cost 2 less and get +1 for your creatures not overpowered at all Its easily abusable with imminent doom or any card that gets an effect on spellcasting.
babar3355 said: I actually think there should be more win conditions like iDoom, AoSS, etc. Makes for a more varied and fun game. The game always gets iffy when you include infinite draw engines with infinite mana engines. Baral 1.0 was both in one card which was the most broken thing ever.