It depends of the event. If it is a 7-day event, I'll definitely try to hit it 6/6 but typically it's just once to four times.
Loaners are seriously a waste of time. They need to be one-and-done. Sure we get some node rewards but it's annoying grinding a node that resets points every win. It's even more painful when the 3 essentials do not play well together. Sometimes the loaner node takes longer than the 5* node!
Brigby said: Hi Everyone. So just to get the full picture, the concern with these specific Join Forces nodes is that players feel like having to clear those nodes X amount of times feels rather tedious. Is it specifically because certain Join Forces teams don't seem to have much synergy or seem disadvantaged against the enemy, or is it simply because it's an additional node with significant enough points to affect Placement? Or other?
The nodes feel especially tedious to clear specifically because they rarely have any synergy. It just ups the slog factor.
All nodes technically end up being tedious! Nodes where you have free choice and present a fair challenge are the least tedious. Nodes with no choice (yellow) and unfair challenges (royal shield) are the most tedious.
For the featured, keep the 4* rotation on a timing schedule but there should be some effort to create interesting combos with the 3 and 2. Some of the more fun Behemoth Burritos are when you get lesser used characters but with surprising synergy that make you appreciate roster diversity. It's the exact opposite when there's a complete lack of synergy, it makes you hate roster diversity and want access back to your limited "useful" characters.
Brigby said: So it seems so far like the primary concern is the lack of synergy / being disadvantaged against the enemy team.Just to cover all the bases, let's say hypothetically that only one of the two elements of this issue can be alleviated. Which scenario would players prefer:Join Forces teams always have synergy/are advantageous against the enemy team, but the number of clears that award points remains the same.Join Forces teams may not necessarily have synergy, but only 1 clear is required before the point value drops to 0.
#2 - less clears just about always = better