Yellow/Loan nodes: How many times do you clear them?
Comments
-
6 clears-Will get all rewards for this nodeI think the suggestion that was made to clear the node once for points and rewards and then leave it open for no points/no rewards for people who want to play with the loaner was a great idea.0
-
6 clears-Will get all rewards for this nodeI usually do the 5th & 6th clear after the grind is finished.
2 lots of 100 Iso is small change, but while there are rewards to be won, there is a chance for a Shield Intercept to appear. When it does, it makes the 0 points gained from the fight worth it, for me atleast.
1 -
4 clear (optimal)Option 2 makes the most sense. Eliminate more of the the grind for better quality of life.0
-
4 clear (optimal)Options 2 makes the most sense.
This node has 640 Iso and a Standard token. What if you just made this node a 750 Iso node and that’s it.
3 -
1 clearUsually once MAYBE twice, the points are too low and fights take too long to make it worth it.0
-
4 clear (optimal)Brigby said:So it seems so far like the primary concern is the lack of synergy / being disadvantaged against the enemy team.
Just to cover all the bases, let's say hypothetically that only one of the two elements of this issue can be alleviated. Which scenario would players prefer:- Join Forces teams always have synergy/are advantageous against the enemy team, but the number of clears that award points remains the same.
- Join Forces teams may not necessarily have synergy, but only 1 clear is required before the point value drops to 0.
i'll prefer #2, but both options are vastly superior to current situation. its when both don't exist (terrible slog match + 4 clears to not lose placement) that make it bad.
0 -
4 clear (optimal)I put 4, but on reflection it's 4 or 1. 4 if I'm going for placement, 1 if I don't care about placement. Certainly not hitting them more than that for 100 iso or a standard token, etc.0
-
1 clearOnce. The loaner team always sucks and I can't stand the slog. Honestly, I would absolutely be delighted if they would just do away with them.0
-
Its probably shorter to do 1 match with bad synergy than 3 matches that are fun balanced. But the difference is that its just more fun to play a balanced team.0
-
1 clearJust the one to unlock everything. I used to 6-clear them when I was going for full covers on a release event, but I haven't cared enough about a new character to do that since Rogue came out.0
-
2 clearsI like doing them once. The main problem for me is the immediately triggered 24 hour cooldown and the insignificant rewards. I'll do the node a second time if I'm enjoying the game and running low on targets, but that's about it. Honestly, I don't usually play enough to be running low on targets, so one clear is a tempting answer, but I'll stick with 2 clears for the poll. I suppose I've done three or four clears often enough to make 2 a good answer on average.0
-
1 clearI usually only clear it once. I would only clear it more than once if I was absolutely desperate for points. I agree that these yellow nodes should be one clear only.0
-
1 clearOption 2.
I treat them as a simple node to unlock the rest of the actual PvE.0 -
4 clear (optimal)This is the perfect event NOT to grind these loaner nodes. They are just terrible.0
-
6 clears-Will get all rewards for this nodeI clear them 4 times as soon as the event starts. Then I do a 5th clear about 6 hours in, and the final clear in the last few minutes of the sub. That way all clears are worth an OK amount of points.0
-
4 clear (optimal)Always at least 4. If I time clear wrong and have time left I'll get the extra rewards.0
-
6 clears-Will get all rewards for this nodeOJSP said:Nick441234 said:I clear them 4 times as soon as the event starts. Then I do a 5th clear about 6 hours in, and the final clear in the last few minutes of the sub. That way all clears are worth an OK amount of points.0
-
1 clearLet's run some numbers: Assuming the node is worth 200 initially, each clear will reduce the available points by 66.66, and it would regain 2.75 points an hour.
Using @Nick441234's method (assuming he takes an hour to clear all the other nodes 4 times between his 1st and 2nd time on the loaner):
Clear 1 = 200
Clear 2 = 136 (200-66.66+2.75)
Clear 3 = 69 (136-66.66)
Clear 4 = 3 (69-66.66)
Wait 6 hours
Clear 5 = 17 (2.75 * 6)
Wait until last possible minute in sub
Clear 6 = 45
Total = 470
Using the clear once then come back at the end and grind to zero method:
Clear 1 = 200
Wait until the end of the sub
Clear 2 = 197
Clear 3 = 130
Clear 4 = 64
Clear 5 = 0
Clear 6 = 0
Total = 591
So @Nick441234 's method may make all 6 clears worth something, but it definitely cuts down on the total possible points.
2 -
6 clears-Will get all rewards for this nodeInteresting to know, but I'd rather pick up something from the 5th and 6th clears than get nothing. I like to gain all the rewards and playing for 0 points would just bug me.
0 -
4 clear (optimal)The ones that are only there for the sub, they generally aren't worth anything after you hit them that 4th time. Since the team synergy is usually abysmal if existent at all, I don't consider the effort-reward ratio worth it most of the time for those last 2 rewards.
The ones that stay for the whole event, I get at many optimal clears as I can before the event ends. So usually I'll have hit the node optimally 3-4 times, and then grind those last 2 for what points i can get from it.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 504 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements