DumasAG said: I'm in the camp supporting this mechanic (in a limited capacity). However, I think one of the frustrating things about it is that you see it's played (usually), but forget to take it into account, and so you see you have your abilities to use, go to use them, and there's confusion for a moment as you try to figure out what's going wrong. I think a better way to implement this effect would be for the support to drain loyalty rather than straight blocking.
BenRama said: well, considering EVERYONE will be getting Immortal Sun, it's likely best to get used to not ever using PW abilities. That, or pack lots of disenchant.
Mburn7 said: DumasAG said: I'm in the camp supporting this mechanic (in a limited capacity). However, I think one of the frustrating things about it is that you see it's played (usually), but forget to take it into account, and so you see you have your abilities to use, go to use them, and there's confusion for a moment as you try to figure out what's going wrong. I think a better way to implement this effect would be for the support to drain loyalty rather than straight blocking. What if there was an indicator showing that your abilities are disabled? Similar to how spells, supports, and creatures are shown? That would probably help the situation