TheF3C3SK1ng said: While that card does drive me nuts, its not a game over card. At 4 shield (i think) its tough to break, but there is enough support control out there. I say leave it.
Elspeth_Tirel said: I just lost a battle to Golden Guardian entirely thanks to Socerous Spyglass and I'm still a little salty about it, but it got me thinking: does anyone really like this mechanic? We spend hundreds of crystals on planeswalkers, then we spend tens of thousands of runes to level them up, then we build decks that are designed to synergize with their loyalty abilities... And then the opponent plays Sorcerous Spyglass and it's all worthless. It just strikes me as a really un-fun mechanic, and I wouldn't mind never seeing it again.
The same can be said about many cards that prevent you from, attacking, casting, drawing, discarding, flying, using abilities (cards) and so on. Sure it gets frustrating... but compared to Omniscience, Sorcerous Spyglass is a sweet plate of tender kindess and piles of love when it comes to letting players play their decks or even their PW abilities for that matter. lol
Anyways, everyone else already covered the obvious, you do your best to build for such contingencies. Sometimes you can, sometimes you can't. There will always be a card that hits you that is going to make you hate it with a passion for 24 hrs.
Elspeth_Tirel said: To clarify, I don't think Sorcerous Spyglass is broken. With slightly better luck, I'd have been fine, either by destroying it outright or by matching it. I just don't think the mechanic is any fun. There are basically three things we get to do in a battle (match gems, play cards, activate abilities), and taking one of them away just makes for a dull game. I play casual paper Magic with a friend who mostly uses a mono-green elf deck, and I know she doesn't have a very good time when I cast Iona. It's the same sort of thing. I think there are plenty of other avenues to explore that don't involve stripping out one of the core mechanics of the game.
asm0deus said: Elspeth_Tirel said: To clarify, I don't think Sorcerous Spyglass is broken. With slightly better luck, I'd have been fine, either by destroying it outright or by matching it. I just don't think the mechanic is any fun. There are basically three things we get to do in a battle (match gems, play cards, activate abilities), and taking one of them away just makes for a dull game. I play casual paper Magic with a friend who mostly uses a mono-green elf deck, and I know she doesn't have a very good time when I cast Iona. It's the same sort of thing. I think there are plenty of other avenues to explore that don't involve stripping out one of the core mechanics of the game. You seem to forget one of the important aspect of the game: DECK BUILDING. if you just want to match gems and do what ever else then magic is not for you. You build your deck to handle any and everything your opponent can do. The most important part of the game is building decks. That is why we collect the cards. To be able to use them to build something that can handle everything.
crusher said: asm0deus said: Elspeth_Tirel said: To clarify, I don't think Sorcerous Spyglass is broken. With slightly better luck, I'd have been fine, either by destroying it outright or by matching it. I just don't think the mechanic is any fun. There are basically three things we get to do in a battle (match gems, play cards, activate abilities), and taking one of them away just makes for a dull game. I play casual paper Magic with a friend who mostly uses a mono-green elf deck, and I know she doesn't have a very good time when I cast Iona. It's the same sort of thing. I think there are plenty of other avenues to explore that don't involve stripping out one of the core mechanics of the game. You seem to forget one of the important aspect of the game: DECK BUILDING. if you just want to match gems and do what ever else then magic is not for you. You build your deck to handle any and everything your opponent can do. The most important part of the game is building decks. That is why we collect the cards. To be able to use them to build something that can handle everything. Can I ask you to give an example of a deck that can handle everything?
Sirchombli said: It's annoying losing to a single card. Especially a support . There's support removal in every color but black, and white , red, and green have multiple options. Sounds like you might need to run more. The card is annoying, but it shouldn't stop you dead . I , too , would enjoy seeing more of these cards rather than less.