Dragon_Nexus said: It does make sense to start off low and increase later (because giving too much Res ISO and then pulling it away feels bad, man).But I think they were far too conservative thus far with the red ISO output, to the point where I haven't spent any red ISO yet. In fact I've barely touched the supports at all outside of the tutorial and the free tokens I got.It's hard to get data on something when the player base is afraid to squander what precious ISO they have.
GKar said: Dragon_Nexus said: It does make sense to start off low and increase later (because giving too much Res ISO and then pulling it away feels bad, man).But I think they were far too conservative thus far with the red ISO output, to the point where I haven't spent any red ISO yet. In fact I've barely touched the supports at all outside of the tutorial and the free tokens I got.It's hard to get data on something when the player base is afraid to squander what precious ISO they have. This is exactly my concern with the trickle of red ISO 8 we can get. People are afraid to spend the red ISO 8 or open tokens because of the slow rate we currently have for getting new tokens or red ISO 8. I understand going slow, but give us enough to level at least 1 a week to 50, then you'll see more people trying it and and getting excited about it.
Unfortunately it's almost a joke that the supports are accessible in the same place as the old all-but-useless train button. I don't know when I last clicked on that button, and the supports are going the same way.
The RISO total being invisible from the main screen also doesn't help.
The only reminder I get of supports currently is the red-bar in PVP saying they're aren't in play.
My initial post of this being an underwhelming feature still stands.
I don't disagree with the attitude of playing the waiting game, the problem is just exasperated by the stats in this thread. It's a loooong waiting game with no visible sight on the actual resources (tokens) needed to really make progress.
Supports are new, and if you were a new player these would be a good addition currently. An extra way to boost your limited 3*s as you start the long slog to play catch up. I do think they missed a trick in locking out of 2*s, as they could be useful there too.
Problem is, this is a mature game that's had people growing their rosters for almost 5 years, who are now being handed a newbie feature and being told that the newbie feature will need another 5 years (slight exaggeration) to be on a par and useful with the roster as it exists today. Even for those a couple of years in, the supports are way behind what could be deemed as useful.
It would have been good to have at least opened the door a bit wider and got everyone started with a semi-useful 4* support at level 100+. Don't see that as game breaking and at least would have made everyone somewhat engaged.
Dormammu said:But then I never attached them to anyone. Never put any riso into them. There they sit, unused and unleveled, almost completely forgotten and ignored.
Dragon_Nexus said: I was trying to figure out why this didn't feel as exciting as previous large updates and I've figured out the obvious answer. There's no reward. When we got championing and you champed a 3*, what was the first thing you got? A legendary token. Costs 7,500 ISO to champ a 3* and most of us had most of our 3*s at 166 already. How many of us saw our 4* rosters explode with 20-40 new 4* covers straight away as we champed our 3*s? Not to mention knowing out 3* covers weren't just 500 ISO any more.And then later when shield levels showed up. Grandfathered ISO gave me something like 8 million ISO to play with. Immediately I could champ some 4*s i'd been wanting to use. Gave me a huge boost forwards. Felt good to gain EXP that trickled towards another ISO reward, too.What has Supports given us out of the gate? Basically nothing. We've had *no* benefit from this system what-so-ever in the week since it launched. If they removed the whole thing I don't know how long it would take me to even notice.