The thread seems to be taking a negative tone. I do want to make it clear I'm very excited about supports and how they can impact the game, just think the leveling and acquisition of them need to be dramatically increased. I think many others will be excited as well if they could level up 5+ a week to 50 and start playing with them.
I was trying to figure out why this didn't feel as exciting as previous large updates and I've figured out the obvious answer. There's no reward. When we got championing and you champed a 3*, what was the first thing you got? A legendary token. Costs 7,500 ISO to champ a 3* and most of us had most of our 3*s at 166 already. How many of us saw our 4* rosters explode with 20-40 new 4* covers straight away as we champed our 3*s? Not to mention knowing out 3* covers weren't just 500 ISO any more.And then later when shield levels showed up. Grandfathered ISO gave me something like 8 million ISO to play with. Immediately I could champ some 4*s i'd been wanting to use. Gave me a huge boost forwards. Felt good to gain EXP that trickled towards another ISO reward, too.What has Supports given us out of the gate? Basically nothing. We've had *no* benefit from this system what-so-ever in the week since it launched. If they removed the whole thing I don't know how long it would take me to even notice.
I agree that we need to let time pass a little before completely canning the new feature. It's a good idea. Granted the initial implementation makes them pretty redundant for most players. I wouldn't want invest any riso into any of them at the moment as there's a good chance that before i could level it up all the way, it would be made redundant by getting a higher level copy.
Looks like the red iso taps might have to flow a bit more
freely for anything else more significant to happen.