R150 Release Notes *Updated (4/10/18)
Comments
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When can we expect the starter packs?0
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Had to do a manual update from the Google store, but I received my starter pack0
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To piggyback on this, can we get an unequip button? Cause i put one on by accident somehow and now i cant take it off. Only swap it.CNash said:It would be nice if I could view the Support's details before equipping it. Why is the only option "Equip Support"? Right now the flow is cumbersome:
1. Be on a character's Support page
2. Select "Equip Support"
3. Browse your Supports; select one
4. Realise the only option is "Equip Support"
5. Go all the way back out to the main menu
6. Enter Support menu
7. Select a Support to view its details
8. Go back to the main menu
9. Enter the Roster screen
10. Select a character
11. Scroll to the Support page
12. Equip the support.0 -
Ah yes. You'll want to make sure you're on the R150 build, in order to see Supports.Xax said:Had to do a manual update from the Google store, but I received my starter pack
You can technically un-equip a Support from a character by having another character equip it instead, provided the cooldown has expired, however there currently is no way to have a Support be unassigned unless you haven't assigned it to a character yet.Jrlrma said:
To piggyback on this, can we get an unequip button? Cause i put one on by accident somehow and now i cant take it off. Only swap it.2 -
Since we have lost the train button to the old training screen which flags which characters can be upgraded with your current amount of iso, can we at least get the same flagging on the roster screen?1
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Pretty disappointed the Destroyer gun perk for Coulson only works when he's downed. I was hoping it was going to add another Countdown tile to Call the Calvary to represent Coulson using the weapon (kinda like at the end of Agents of Shield season 1).0
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They’re promoting the movies, as usual. Maybe a little in poor taste, referring to his death like that, but a reference is a reference I guess.Mal_Knight said:Pretty disappointed the Destroyer gun perk for Coulson only works when he's downed. I was hoping it was going to add another Countdown tile to Call the Calvary to represent Coulson using the weapon (kinda like at the end of Agents of Shield season 1).
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Is this not out for iOS yet? I don't have an update pending and I'm still in R149.0
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Any possibility of adding red iso to Sweet and Savoury Vault?1
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Brigby said:
We may consider adding the nitty-gritty details of each support in the future, however upon initial release, we want players to be able to experience the excitement and joy of discovering a brand new support and exploring their evolution, as they are gradually upgraded level by level.@Punter1 said:Can we get a supports stats table like is done for characters. Show values at both lvl 1, and 250 or even a few spots in the middle. This would be way easier than reading in the app.
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Plus we know there are plenty of players in the forum that enjoy number crunching and stat organizing. We wouldn't want to steal their thunder.
Nope. We used to have a ton of dedicated players that created several useful guides on the Forums until it got updated to this frustrating site we have today. Guess we'll wait for someone to create something on LINE like everything else nowadays. It makes me sad what this forum had become but that's an entirely different issue.5 -
Blindman13 said:
Holy RnGesus, could implementation of this not have waited until you guys worked these things out? These are not "small" problems and glitches, which only leads credence to the folks that have been harping that no one asked for this. Ah well. It is here now, and we will do what we always do, which is well, make do.BoyWonder1914 said:Brigby said:- Known Supports Issues
- The Avengers Tower synergy Perk fires whenever anyone on the team fires a power - it should be firing only when Iron Man fires a power. Hotfixed for later this week.
- The Quinjet’s Rank 1 Perk was significantly overpowered at high levels. Top end Strike tile strength reduced from 1647 to 276. Hotfixed for later this week.
- Thanos (The Mad Titan)’s Infinite Power does not prevent tile destruction or modification by Support Perks at the moment. That’ll be fixed in R151.
- Support Perks that increase maximum health heal characters when a battle finishes, and they show a healing animation on the health bar at the start of battle. That’ll be fixed in R151.
- Archangel (Classic)’s power Aerial Superiority doesn’t prevent AP generation by Support Perks at the moment. That’ll be fixed in R151.
- When The Hulk (Bruce Banner) transforms due to The Other Guy, Supports attached to The Hulk won’t work for the remainder of the battle.
- Countdown tiles created by Supports don’t go away when the character they’re equipped to is downed. That applies to The Milano and the Chimichanga synergy Perks.
- The Destroyer Gun’s synergy Perk still fires when Agent Coulson is stunned.
- The Support Store is only visible if you have Support tokens, and it says “Get Your Covers!”.
- In the PC layout, the Red Iso-8 display overlaps other UI elements on the Supports inventory when you have 10,000 or more Red Iso-8.
- It’s not clear from your roster which characters have Supports equipped.
I think this proves that they do vigorous beta testing before release (contrary to what many have claimed on this forum). I appreciate the openness they have here and I like that they went ahead and put this out on the announced date rather than a last minute delay. If I had to guess, these are issues that they discovered after submitting R150 to Apple's and Google's review process. They'd be faced with a decision between releasing as is, or restarting the QA process. And I doubt these are the only bugs in the feature: at some point, you're only going to find more problems by expanding the user base.
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You need to add that with the training icon removed I no longer have a quick and easy way to tell what characters need leveled up! Royal pain now! Boooooo! Please do something to make it so I have to go through every character in roster and keep a log of who needs leveled up. Ugh!!!!0
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Unless it's in addition to, please no. VIP is good but not great. Taking away any of it's rewards would make me question if it's still worth it. If they wanted to add a small amount of red ISO everyday that would be fine, but no replacement of existing rewards please.dmeleedy said:@Brigby Any chance of adding the new currency to VIP rewards?0 -
Agreed. Same goes for PVE or PVP progression and placement rewards. I want additions not replacements.broll said:
Unless it's in addition to, please no. VIP is good but not great. Taking away any of it's rewards would make me question if it's still worth it. If they wanted to add a small amount of red ISO everyday that would be fine, but no replacement of existing rewards please.dmeleedy said:@Brigby Any chance of adding the new currency to VIP rewards?1 -
Red Iso-8 will be awarded in addition to the already existing rewards.Shintok17 said:
Agreed. Same goes for PVE or PVP progression and placement rewards. I want additions not replacements.broll said:
Unless it's in addition to, please no. VIP is good but not great. Taking away any of it's rewards would make me question if it's still worth it. If they wanted to add a small amount of red ISO everyday that would be fine, but no replacement of existing rewards please.dmeleedy said:Brigby Any chance of adding the new currency to VIP rewards?
When it comes to adding it to VIP rewards, that's certainly an interesting idea. I'll pass it along to the team for consideration!0 -
My suggestion would be to add a very small amount every day. Maybe 10 Red ISO per day, 280 per VIP seems reasonable based on the other numbers to me.Brigby said:
Red Iso-8 will be awarded in addition to the already existing rewards.Shintok17 said:
Agreed. Same goes for PVE or PVP progression and placement rewards. I want additions not replacements.broll said:
Unless it's in addition to, please no. VIP is good but not great. Taking away any of it's rewards would make me question if it's still worth it. If they wanted to add a small amount of red ISO everyday that would be fine, but no replacement of existing rewards please.dmeleedy said:Brigby Any chance of adding the new currency to VIP rewards?
When it comes to adding it to VIP rewards, that's certainly an interesting idea. I'll pass it along to the team for consideration!0 -
THIS! I have several chars that I'm gradually leveling up, but I don't remember specifically which ones, other than a couple. It's ridiculous that now I need to click on EACH char in my roster, click the "more" arrow, and then see if they can be leveled up! UGH!!! Stupid, stupid, stupid! Like everything else in this game: buggy and poorly implemented.Bjfrick said:Since we have lost the train button to the old training screen which flags which characters can be upgraded with your current amount of iso, can we at least get the same flagging on the roster screen?
And, supports, really? Were players really clamoring for a clunky, poorly implemented new feature instead of, i don't know, maybe FIXING EXISTING BUGS???? *facepalm*0 -
Would a "trainable" option in the filter combo box handle that for you? If so, perhaps make a post on the suggestions sub-forum.Kaazz said:
THIS! I have several chars that I'm gradually leveling up, but I don't remember specifically which ones, other than a couple. It's ridiculous that now I need to click on EACH char in my roster, click the "more" arrow, and then see if they can be leveled up! UGH!!! Stupid, stupid, stupid! Like everything else in this game: buggy and poorly implemented.Bjfrick said:Since we have lost the train button to the old training screen which flags which characters can be upgraded with your current amount of iso, can we at least get the same flagging on the roster screen?
And, supports, really? Were players really clamoring for a clunky, poorly implemented new feature instead of, i don't know, maybe FIXING EXISTING BUGS???? *facepalm*
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