Mainloop25 said: I like goring Ceratops/saving grace.
Mainloop25 said: No it doesnt
GrizzoMtGPQ said: Sandworm Convergence and Verdant Sun's Avatar. Nothing like getting life every turn.
HomeRn said: My favorite so far is the interaction with Journey for Eternity and The Great Aurora.Without any creatures on your side, there's nothing special to note. But if there's a creature under your control with Journey for Eternity out as well, The Great Aurora has an interesting interaction. What happens is that Aurora targets and kills creatures first, then goes after all of the supports afterwards. With Journey of Eternity however, is actually quite interesting...When a creature you control dies with Journey for Eternity in play, Journey flips to it's land side and returns the first creature that, "died," back to the battlefield - allowing one creature to dodge a kill spell (NOT being exiled though).Back to the interaction - when The Great Aurora goes off with a creature and Journey to Eternity in play, Journey to Eternity will flip, saves the first creature, returns as a land, and is not destroyed by The Great Aurora because it flipped!I also have to say that this *might* be a bit buggy in a sense, but the way The Great Aurora has always worked... that honestly is how it technically should work?
Matthew said: HomeRn said: My favorite so far is the interaction with Journey for Eternity and The Great Aurora.Without any creatures on your side, there's nothing special to note. But if there's a creature under your control with Journey for Eternity out as well, The Great Aurora has an interesting interaction. What happens is that Aurora targets and kills creatures first, then goes after all of the supports afterwards. With Journey of Eternity however, is actually quite interesting...When a creature you control dies with Journey for Eternity in play, Journey flips to it's land side and returns the first creature that, "died," back to the battlefield - allowing one creature to dodge a kill spell (NOT being exiled though).Back to the interaction - when The Great Aurora goes off with a creature and Journey to Eternity in play, Journey to Eternity will flip, saves the first creature, returns as a land, and is not destroyed by The Great Aurora because it flipped!I also have to say that this *might* be a bit buggy in a sense, but the way The Great Aurora has always worked... that honestly is how it technically should work? Holy biscuits...that's amazing...I've been playing around a lot with Journey, but hadn't thought to include The Great Aurora. I need to test this out now. Thanks for the tip!
Matthew said: Best Brontodon combo is Oketra and Obelisk Spider. Saving Grace makes them all get yuge.