sambrookjm said: Let's add a fun, strategic (and highly annoying for the coders) wrinkle into her Shapeshift. Instead of the countdown tile, she'll get a repeater tile. However, while it's operational, you control the other team's turn. The amount of purple AP it drains per turn and the period of the tile are both dependent upon the ability level.Next up is another fun punching bag - X-Force Wolverine.
DAZ0273 said: Kraven: Black - destroys 3AP from enemy but only 1AP from players team and increases to 4AP at max level, buff damage. Blue - reduce cost to 7AP and buff damage.
3* Gambit
Black Cost 6AP – Gambit uses his skills to steal for his own advantage. Places a 3 turn countdown timer which on expiry gives Gambit 4 purple and 3 red AP. However, if these tiles are matched before expiry, Gambit is caught and loses 1AP from purple and red or a random colour if no AP in those colours. At max level tile is fortified.
Red (Passive) – if at the start of the turn there are no charged tiles on the board, create 1 charged tile in a random colour in addition to existing powers.
Sim Mayor said: 4* CarolUmmm, she's already T10 as it is, but I'll bite. Green: In addition to existing abilities, starting at 3 covers it steals 1AP (3 at max covers) from the enemy's weakest colored pool.While we're redesigning the dream team, how about Coulson?
BlackBoltRocks said: tiomono said: Superwoman<snip> Awesome, I'd love to see Ultraman, Owlman, Power Ring, and Johnny Quick in the game too ;D
tiomono said: Superwoman<snip>