So I just talked to a good friend that tracks all of the flips for all the slices in SL 9. Now he might have this for all SL from SL 7 to SL 9. I know others have said this, but there are not enough players to add more brackets. This is how many brackets in just SL 9 for HOD.
Slice 1: 5 brackets
Slice 2: 2 brackets
Slice 3: 3 brackets
Slice 4: 3 brackets
Slice 5: 5 brackets
As you can see, this would spread more people out and therefore you might not even get a flip in some of these slices. This would not be a good thing. Now you could say more people would move up to 9, but I don't think that would be the case.
The rockett said: So I just talked to a good friend that tracks all of the flips for all the slices in SL 9. Now he might have this for all SL from SL 7 to SL 9. I know others have said this, but there are not enough players to add more brackets. This is how many brackets in just SL 9 for HOD.Slice 1: 5 bracketsSlice 2: 2 bracketsSlice 3: 3 bracketsSlice 4: 3 bracketsSlice 5: 5 bracketsAs you can see, this would spread more people out and therefore you might not even get a flip in some of these slices. This would not be a good thing. Now you could say more people would move up to 9, but I don't think that would be the case.
Bowgentle said: God, no.Instead of annoying some people like it is now, you'd annoy ALL THE PEOPLE?Not a good idea.I need to be able to plan my PVE times, settle for ONE time.The last thing I want is to have a varying schedule for PVE.
Nick441234 said: This was meant under a progression based system so placement was irrelevant.
Smart80 said: The rockett said: So I just talked to a good friend that tracks all of the flips for all the slices in SL 9. Now he might have this for all SL from SL 7 to SL 9. I know others have said this, but there are not enough players to add more brackets. This is how many brackets in just SL 9 for HOD.Slice 1: 5 bracketsSlice 2: 2 bracketsSlice 3: 3 bracketsSlice 4: 3 bracketsSlice 5: 5 bracketsAs you can see, this would spread more people out and therefore you might not even get a flip in some of these slices. This would not be a good thing. Now you could say more people would move up to 9, but I don't think that would be the case. Could you compare these numbers to same data from a couple pve before HoD, to possibly compensate for people fleeing cl9 because of (1) unappealing 5ess, (2) no tapping to safe them or (3) forseeing problems with inhuman royal family...
ZeroKarma said: Quebbster said: Nick441234 said: OJSP said: Considering we have been trialling the points system a lot, I actually think there's no harm in trialling more time slices. All the arguments about whether having more time slices is good or bad for the game is all conjectures. I think they should just pick one 3 day event, one 4 day event and one 7 day event spread in a couple of months and trial 6 slices spread 4 hours apart. Why multiple events including a 7 day event? It would give people an idea on how to plan their week ahead. If the developers think they are giving out inappropriate amount of rewards, then consider the trial a fail and scrap the idea. At least we could say that we've tried it.However, I think we should address one issue at a time. If the issue with tapping is not resolved, then opening more slices would likely lead to more tappers spreading to different brackets. And, it's not actually a fix for playing on a schedule. The 5pm time slice flips two times maximum in most events. That clearly shows that its largely inconvenient for most people who play this game. Simply push it back a few hours and make it more convenient for more players. No harm in a 9pm & 11pm slice. Most people would appreciate that. It's impossible to know which time slice you are talking about since we don't know what time slice you are in. I know the second slice ends in 5PM GMT, so it could be that one. The third slice ends at 5PM EST, so that's also a possibility. The last slice ends at 5 PM too in some islands in the Pacific ocean.I am not saying you are wrong or anything, it's just that if you identify a single end time as problematic without giving us a bigger Picture it is hard to suggest any Changes. Any Changes will make things better for some and worse for some. Even people within the same time zone have very different availability and may prefer different slices. So....it’s 5 o’clock somewhere?
Quebbster said: Nick441234 said: OJSP said: Considering we have been trialling the points system a lot, I actually think there's no harm in trialling more time slices. All the arguments about whether having more time slices is good or bad for the game is all conjectures. I think they should just pick one 3 day event, one 4 day event and one 7 day event spread in a couple of months and trial 6 slices spread 4 hours apart. Why multiple events including a 7 day event? It would give people an idea on how to plan their week ahead. If the developers think they are giving out inappropriate amount of rewards, then consider the trial a fail and scrap the idea. At least we could say that we've tried it.However, I think we should address one issue at a time. If the issue with tapping is not resolved, then opening more slices would likely lead to more tappers spreading to different brackets. And, it's not actually a fix for playing on a schedule. The 5pm time slice flips two times maximum in most events. That clearly shows that its largely inconvenient for most people who play this game. Simply push it back a few hours and make it more convenient for more players. No harm in a 9pm & 11pm slice. Most people would appreciate that. It's impossible to know which time slice you are talking about since we don't know what time slice you are in. I know the second slice ends in 5PM GMT, so it could be that one. The third slice ends at 5PM EST, so that's also a possibility. The last slice ends at 5 PM too in some islands in the Pacific ocean.I am not saying you are wrong or anything, it's just that if you identify a single end time as problematic without giving us a bigger Picture it is hard to suggest any Changes. Any Changes will make things better for some and worse for some. Even people within the same time zone have very different availability and may prefer different slices.
Nick441234 said: OJSP said: Considering we have been trialling the points system a lot, I actually think there's no harm in trialling more time slices. All the arguments about whether having more time slices is good or bad for the game is all conjectures. I think they should just pick one 3 day event, one 4 day event and one 7 day event spread in a couple of months and trial 6 slices spread 4 hours apart. Why multiple events including a 7 day event? It would give people an idea on how to plan their week ahead. If the developers think they are giving out inappropriate amount of rewards, then consider the trial a fail and scrap the idea. At least we could say that we've tried it.However, I think we should address one issue at a time. If the issue with tapping is not resolved, then opening more slices would likely lead to more tappers spreading to different brackets. And, it's not actually a fix for playing on a schedule. The 5pm time slice flips two times maximum in most events. That clearly shows that its largely inconvenient for most people who play this game. Simply push it back a few hours and make it more convenient for more players. No harm in a 9pm & 11pm slice. Most people would appreciate that.
OJSP said: Considering we have been trialling the points system a lot, I actually think there's no harm in trialling more time slices. All the arguments about whether having more time slices is good or bad for the game is all conjectures. I think they should just pick one 3 day event, one 4 day event and one 7 day event spread in a couple of months and trial 6 slices spread 4 hours apart. Why multiple events including a 7 day event? It would give people an idea on how to plan their week ahead. If the developers think they are giving out inappropriate amount of rewards, then consider the trial a fail and scrap the idea. At least we could say that we've tried it.However, I think we should address one issue at a time. If the issue with tapping is not resolved, then opening more slices would likely lead to more tappers spreading to different brackets. And, it's not actually a fix for playing on a schedule.
It's impossible to know which time slice you are talking about since we don't know what time slice you are in. I know the second slice ends in 5PM GMT, so it could be that one. The third slice ends at 5PM EST, so that's also a possibility. The last slice ends at 5 PM too in some islands in the Pacific ocean.
I am not saying you are wrong or anything, it's just that if you identify a single end time as problematic without giving us a bigger Picture it is hard to suggest any Changes. Any Changes will make things better for some and worse for some. Even people within the same time zone have very different availability and may prefer different slices.
Daiches said: You are misremembering what Mag2 did. His change was from placing 5 blue tiles to 3 on his purple ability.Unless you are talking about a version before I started 1240 days ago? The first nerf Mag2 got was the move to equip only 2 AP boosts instead of 3, so that he needed an extra match 3.As for Winfinite, I remember fighting the example I gave of 392 Maggia during the PX release event
animaniactoo said: The rockett said: So I just talked to a good friend that tracks all of the flips for all the slices in SL 9. Now he might have this for all SL from SL 7 to SL 9. I know others have said this, but there are not enough players to add more brackets. This is how many brackets in just SL 9 for HOD.Slice 1: 5 bracketsSlice 2: 2 bracketsSlice 3: 3 bracketsSlice 4: 3 bracketsSlice 5: 5 bracketsAs you can see, this would spread more people out and therefore you might not even get a flip in some of these slices. This would not be a good thing. Now you could say more people would move up to 9, but I don't think that would be the case. Actually, your data here proves the opposite of your conclusion to me.There are currently 18 brackets worth of people distributed across a spread that many people are choosing a non-optimal time for. There is room for an entire extra time slice if some people move from the two most populated slices while leaving plenty for those slices. While adding only a single 1-999 bracket.Now it is true that you can't predict what the distribution is going to be - nothing says it would even be probable to work out to 3/2/3/4/3/3. BUT, it is probable that it would not be worse than 4/1/3/2/6/2. In which case, at least testing it is worthwhile to find out.The data we would actually need to make a determination on this is the bracket population in each SCL AND how long a player currently lasts in that SCL. If there's an SCL that's underpopulated, it might make that particular SCL more rewarding than intended, but it could be a worthwhile tradeoff for resolving something that's proved to be an issue for many people over the course of the game (and therefore in most of the other SCLs)
Smart80 said: ZeroKarma said: Smart80 said: ZeroKarma said: I had a discussion with alliance mates and the general feeling is that PvE now is better than it ever has been.- Play time has dramatically decreased- playing in a chunk once a day on a timer compared to 3 or even 8(!) times a day on a timer- no rubberbanding- no roster-based death scaling- better rewards That isn’t to say it couldn’t be better. But the evolution has been step-by-step and has been very positive. I am ok with continuing that trend. Agree.possible next step: shift slice times from event to event, like they do with mid week end pvp, compared to the other 2.it wont be good for everyone each event, but all will get ideal times once every events. And will take some getting used to it, instead blindly picking slice, but in the end could be fair for all i think. I’d be fine with an additional slice or two if that makes sense. Not sure about a complete shift back and forth because it would confuse the heck out of a bunch of people and you risk alienating a large base that is ok with the timing and depending on the slices, benefitting a small group of people. Bowgentle said: God, no.Instead of annoying some people like it is now, you'd annoy ALL THE PEOPLE?Not a good idea.I need to be able to plan my PVE times, settle for ONE time.The last thing I want is to have a varying schedule for PVE. Just to be sure, i didnt mean varying times within an event, just from event to event. Between the time preview pops up and start of the event, you would have plenty time to pick a time. It doesnt have to be all that confusing. In pvp it isnt, is it? Having said that, I do prefer stready planning as well. So I’m playing little devil’s advocate, being quite content with current setup actually... mainly just spitballing an option, but first impressions arent very good.. lol Additional slices will cause waiting longer for flips and less of them, so reward wise it wont matter much probably..
ZeroKarma said: Smart80 said: ZeroKarma said: I had a discussion with alliance mates and the general feeling is that PvE now is better than it ever has been.- Play time has dramatically decreased- playing in a chunk once a day on a timer compared to 3 or even 8(!) times a day on a timer- no rubberbanding- no roster-based death scaling- better rewards That isn’t to say it couldn’t be better. But the evolution has been step-by-step and has been very positive. I am ok with continuing that trend. Agree.possible next step: shift slice times from event to event, like they do with mid week end pvp, compared to the other 2.it wont be good for everyone each event, but all will get ideal times once every events. And will take some getting used to it, instead blindly picking slice, but in the end could be fair for all i think. I’d be fine with an additional slice or two if that makes sense. Not sure about a complete shift back and forth because it would confuse the heck out of a bunch of people and you risk alienating a large base that is ok with the timing and depending on the slices, benefitting a small group of people.
Smart80 said: ZeroKarma said: I had a discussion with alliance mates and the general feeling is that PvE now is better than it ever has been.- Play time has dramatically decreased- playing in a chunk once a day on a timer compared to 3 or even 8(!) times a day on a timer- no rubberbanding- no roster-based death scaling- better rewards That isn’t to say it couldn’t be better. But the evolution has been step-by-step and has been very positive. I am ok with continuing that trend. Agree.possible next step: shift slice times from event to event, like they do with mid week end pvp, compared to the other 2.it wont be good for everyone each event, but all will get ideal times once every events. And will take some getting used to it, instead blindly picking slice, but in the end could be fair for all i think.
ZeroKarma said: I had a discussion with alliance mates and the general feeling is that PvE now is better than it ever has been.- Play time has dramatically decreased- playing in a chunk once a day on a timer compared to 3 or even 8(!) times a day on a timer- no rubberbanding- no roster-based death scaling- better rewards That isn’t to say it couldn’t be better. But the evolution has been step-by-step and has been very positive. I am ok with continuing that trend.
The rockett said: animaniactoo said: The rockett said: So I just talked to a good friend that tracks all of the flips for all the slices in SL 9. Now he might have this for all SL from SL 7 to SL 9. I know others have said this, but there are not enough players to add more brackets. This is how many brackets in just SL 9 for HOD.Slice 1: 5 bracketsSlice 2: 2 bracketsSlice 3: 3 bracketsSlice 4: 3 bracketsSlice 5: 5 bracketsAs you can see, this would spread more people out and therefore you might not even get a flip in some of these slices. This would not be a good thing. Now you could say more people would move up to 9, but I don't think that would be the case. Actually, your data here proves the opposite of your conclusion to me.There are currently 18 brackets worth of people distributed across a spread that many people are choosing a non-optimal time for. There is room for an entire extra time slice if some people move from the two most populated slices while leaving plenty for those slices. While adding only a single 1-999 bracket.Now it is true that you can't predict what the distribution is going to be - nothing says it would even be probable to work out to 3/2/3/4/3/3. BUT, it is probable that it would not be worse than 4/1/3/2/6/2. In which case, at least testing it is worthwhile to find out.The data we would actually need to make a determination on this is the bracket population in each SCL AND how long a player currently lasts in that SCL. If there's an SCL that's underpopulated, it might make that particular SCL more rewarding than intended, but it could be a worthwhile tradeoff for resolving something that's proved to be an issue for many people over the course of the game (and therefore in most of the other SCLs) Nobody expect D3/Demi have this info and I would not except it given out.
HoundofShadow said: My perception is that it's still mainly about players who thinks that the time slices available are not good/perfect/advantageous enough for them, and they perceived that if they could get a better/perfect time slice, they could have gotten the top placement rewards instead of top 20, 50 or 100 placement rewards. This could be one of the reasons why we have people petitioning for full progression rewards and shifting placement rewards into progression for every PvE. Unfortunately, this is not going to happen unless D3 decided that they have made too much profits (not sales/revenues) from the players. Let's take a look at the top placement rewards for SCL 9:7000 iso, 175 HP, 2LT, 3 ET and 2 HT + previous rank covers. Can you imagine everyone in SCL 9 getting these extra rewards as part of progression? Every players would be happy of course. If you reduce the rewards, the top players won't be happy. I think another problem is some players throwing words like "many players" or "most players" combined with <insert perceived positive benefits to the players or D3> in their pitch to support their proposed change. If you can quantify the number of players that your "many" and "most" refers to, it would be helpful to you. If you can't quantify it, you are making things up.
OJSP said: Nick441234 said: The 5pm time slice flips two times maximum in most events. That clearly shows that its largely inconvenient for most people who play this game. Simply push it back a few hours and make it more convenient for more players. No harm in a 9pm & 11pm slice. Most people would appreciate that. I assume you're talking about slice 2 (5pm GMT).. Actually it's a good slice to play if people live in East Asia and West part of Australia.
Nick441234 said: The 5pm time slice flips two times maximum in most events. That clearly shows that its largely inconvenient for most people who play this game. Simply push it back a few hours and make it more convenient for more players. No harm in a 9pm & 11pm slice. Most people would appreciate that.
HoundofShadow said: I think another problem is some players throwing words like "many players" or "most players" combined with <insert perceived positive benefits to the players or D3> in their pitch to support their proposed change. If you can quantify the number of players that your "many" and "most" refers to, it would be helpful to you. If you can't quantify it, you are making things up.
Smart80 said: Fight4thedreamNo competition would be real boring I thinkNo alliance competition at all? RNG based node rewards, even to get tokens seems a real bad idea.Not sure i understand the scoring factors, but starting health should be as high as possible, to up health pack sales? Bye bye Thor/DD...Paying to play more than 4 nodes?I apologize for not reading on past the “boss node” part, but this sounds absolutely horrible.
LXSandman said: Hey fight, That post was pretty amazing. I would suggest you make a whole new topic just so it gets the reading it should. I think it's a good idea, but I feel like it might be too complicated for casual players to understand. The dev's want to maximize casual players, and if they don't understand how the point system works they will probably play less. I like it though!