OJSP said: Hadronic said: just remove brackets. Change rewards from 1-10 to say top 1%etc...they give the same percentage of rewards currently. no more bracket sniping.Add more slices It eliminates bracket sniping, but makes it even more important to join at the beginning to get the top placement. Anyone joining later would automatically get penalised despite playing as optimal as they could, because their points total wouldn’t be as high as those who start at the beginning.
Hadronic said: just remove brackets. Change rewards from 1-10 to say top 1%etc...they give the same percentage of rewards currently. no more bracket sniping.Add more slices
broll said: How would that make is more important to join early? This wouldn’t change the optimal game at all (except for the add more brackets part) but would penalize sniping which frankly should be penalized.
OJSP said: Hadronic said: I don't see this as a problem necessarily, playing the entire event should give you an edge, no matter what the scoring system is underneath. But that doesn’t fix the problem of playing pve on schedule when playing competitively (the title of the thread).
Hadronic said: I don't see this as a problem necessarily, playing the entire event should give you an edge, no matter what the scoring system is underneath.
Hadronic said: OJSP said: Hadronic said: I don't see this as a problem necessarily, playing the entire event should give you an edge, no matter what the scoring system is underneath. But that doesn’t fix the problem of playing pve on schedule when playing competitively (the title of the thread). It wasn't meant to address the issue of playing on a schedule. It addresses the issue of bracket dilution which would happen if we add more time slices. Adding more time slices, kinda addresses the issue in a stupid sideways kind of way. Still on a schedule, but now a better chance one of those schedules actually works for you.Removing the schedule is super easy, just remove point regeneration. doneThis leads to other issues of course, like Ties, we tried this and everyone complained. Instead of solving the issue of too many ties, they decided to go back to the schedule by making points regen again.
Smart80 said: Hadronic said: OJSP said: Hadronic said: I don't see this as a problem necessarily, playing the entire event should give you an edge, no matter what the scoring system is underneath. But that doesn’t fix the problem of playing pve on schedule when playing competitively (the title of the thread). It wasn't meant to address the issue of playing on a schedule. It addresses the issue of bracket dilution which would happen if we add more time slices. Adding more time slices, kinda addresses the issue in a stupid sideways kind of way. Still on a schedule, but now a better chance one of those schedules actually works for you.Removing the schedule is super easy, just remove point regeneration. doneThis leads to other issues of course, like Ties, we tried this and everyone complained. Instead of solving the issue of too many ties, they decided to go back to the schedule by making points regen again. Why do you make the better chance of a working schedule, sound like a bad thing?With the risk of you calling something else stupid, but you wanna remove point regeneration and solve ties? You trying to solve by creating an infinite ammount?
OJSP said: Hadronic said:How do you fix all the ties? Build a new scoring system underneath it all that takes other things into account. Hence my idea with the timers for placement and points for progression. I think people got upset with ties last time because there was no clear rules about it ever explicitly mentioned in the game and the flaw was the fact we only needed to be first on the last day to win the event. If the timer was implemented from the first day, then it was clear from the start how to separate the ties.If they kept point values the same and don’t decay, I think it might increase the number of people who get full progression without having to fight the toughest nodes (they could just clear the easier nodes 7 times for more points than clearing the hardest node 5 times). I don’t think they want that.
Hadronic said:How do you fix all the ties? Build a new scoring system underneath it all that takes other things into account.
OJSP said: Daiches said: EoTS finite clears test was a 7 day event and people figured out scoring and placement within the time between the announcement and the actual event. It was posted here and on Line. If you didn't know how it was going to end and complained after the fact, it was on you. Because the information was available all over the community for the entire week. And you could see the system in action each day as the placement overall changed to whoever cleared fastest that sub.I wonder if people in other games go to their forums and complain after the fact that they didn't know about how something works when it's available right there where they are posting their complaints.(Not saying that test was good, since it invalidated the entire event up until the last sub besides sub rewards) Could you change your post so it doesn’t seem like you were talking to me personally? I had no problem with that event. I got t10 I think. You might be even in my bracket.. (Add: found my feedback : I finished 6th https://forums.d3go.com/discussion/comment/531813/#Comment_531813 )
Daiches said: EoTS finite clears test was a 7 day event and people figured out scoring and placement within the time between the announcement and the actual event. It was posted here and on Line. If you didn't know how it was going to end and complained after the fact, it was on you. Because the information was available all over the community for the entire week. And you could see the system in action each day as the placement overall changed to whoever cleared fastest that sub.I wonder if people in other games go to their forums and complain after the fact that they didn't know about how something works when it's available right there where they are posting their complaints.(Not saying that test was good, since it invalidated the entire event up until the last sub besides sub rewards)
Hadronic said: Smart80 said: Hadronic said: OJSP said: Hadronic said: I don't see this as a problem necessarily, playing the entire event should give you an edge, no matter what the scoring system is underneath. But that doesn’t fix the problem of playing pve on schedule when playing competitively (the title of the thread). It wasn't meant to address the issue of playing on a schedule. It addresses the issue of bracket dilution which would happen if we add more time slices. Adding more time slices, kinda addresses the issue in a stupid sideways kind of way. Still on a schedule, but now a better chance one of those schedules actually works for you.Removing the schedule is super easy, just remove point regeneration. doneThis leads to other issues of course, like Ties, we tried this and everyone complained. Instead of solving the issue of too many ties, they decided to go back to the schedule by making points regen again. Why do you make the better chance of a working schedule, sound like a bad thing?With the risk of you calling something else stupid, but you wanna remove point regeneration and solve ties? You trying to solve by creating an infinite ammount? I dint try to make it sound bad. Its a stupid way of addressing the schedule issue. More time slices doesn't solve the schedule problem of PvP, just makes it easier for people to deal with it. That's fine, its a band aid at best.More slices splits the player base and one way to deal with that is removing brackets within slices which was the idea I proposed.Why does the schedule exist? Its because the points regenerate. This leads to an optimal way of maximizing point regeneration, and the method is our optimal schedule.Easiest way to remove the schedule is remove point regeneration, which they already tried. Guess what it worked. Everyone could play that event on their own time and get max points.But it lead to stupid amounts of ties. Im aware of the issue.Instead of trying to figure out an alternative scoring method, to break the ties, the devs back peddled and made points regenerate again.Any idea that has been suggested in this thread that has regenerating points will also be on a schedule, its just the nature of the beast.How do you remove schedule from PvP? get rid of regenerating points, that part is easy.How do you fix all the ties? Build a new scoring system underneath it all that takes other things into account. Fight the dream has some good ideas on ways to do this.
Smart80 said: Hadronic said: Smart80 said: Hadronic said: OJSP said: Hadronic said: I don't see this as a problem necessarily, playing the entire event should give you an edge, no matter what the scoring system is underneath. But that doesn’t fix the problem of playing pve on schedule when playing competitively (the title of the thread). It wasn't meant to address the issue of playing on a schedule. It addresses the issue of bracket dilution which would happen if we add more time slices. Adding more time slices, kinda addresses the issue in a stupid sideways kind of way. Still on a schedule, but now a better chance one of those schedules actually works for you.Removing the schedule is super easy, just remove point regeneration. doneThis leads to other issues of course, like Ties, we tried this and everyone complained. Instead of solving the issue of too many ties, they decided to go back to the schedule by making points regen again. Why do you make the better chance of a working schedule, sound like a bad thing?With the risk of you calling something else stupid, but you wanna remove point regeneration and solve ties? You trying to solve by creating an infinite ammount? I dint try to make it sound bad. Its a stupid way of addressing the schedule issue. More time slices doesn't solve the schedule problem of PvP, just makes it easier for people to deal with it. That's fine, its a band aid at best.More slices splits the player base and one way to deal with that is removing brackets within slices which was the idea I proposed.Why does the schedule exist? Its because the points regenerate. This leads to an optimal way of maximizing point regeneration, and the method is our optimal schedule.Easiest way to remove the schedule is remove point regeneration, which they already tried. Guess what it worked. Everyone could play that event on their own time and get max points.But it lead to stupid amounts of ties. Im aware of the issue.Instead of trying to figure out an alternative scoring method, to break the ties, the devs back peddled and made points regenerate again.Any idea that has been suggested in this thread that has regenerating points will also be on a schedule, its just the nature of the beast.How do you remove schedule from PvP? get rid of regenerating points, that part is easy.How do you fix all the ties? Build a new scoring system underneath it all that takes other things into account. Fight the dream has some good ideas on ways to do this. You dont try to make it sound bad, but rightaway call it stupid again. Maybe you need to make up your mind?same with your logic to suggest a solution that you know creates a problem, which you’d have to solve with removing said solution..btw, we are talking pve, not pvp, please call it that as well.Anyway, if fixing a schedule and making it easier for people to deal with timing, isnt the same thing, I’d say there is little to discuss..
OJSP said: The rockett said: They had no slices before. Just ask @Bowgentle for a history lesson. Lol. I think he is a day 1 player. Very few left. He’s old, but he’s not that old. There are surprisingly a few people who have been playing longer than him who posted in the forum occasionally. He’s just one of the most vocal.
The rockett said: They had no slices before. Just ask @Bowgentle for a history lesson. Lol. I think he is a day 1 player. Very few left.
The rockett said: As requested. Webbed Wonder Bracket info:All SL9Slice 1: 4 brackets Slice 2: 3 brackets Slcie 3: 3 brackets Slice 4: 3 brackets Slice 5: 4 maybe 5 brackets This is less SL9 brackets, by 1 bracket, from the anti tapping test event.
Smart80 said: The rockett said: As requested. Webbed Wonder Bracket info:All SL9Slice 1: 4 brackets Slice 2: 3 brackets Slcie 3: 3 brackets Slice 4: 3 brackets Slice 5: 4 maybe 5 brackets This is less SL9 brackets, by 1 bracket, from the anti tapping test event. Thanks.1 more or less doesnt mean too much, especially as we dont know anything about how full the unflipped brackets have beenwhat does pop out to me, is that this looks more evenly distributed.