vinsensual said: Hope this goes the way of Boss Rush. Complaint thread grows and grows without any higher level acknowledgement, but the event never sees the light of day again.
Style55 said: I'm also glad that we have the option to turn off animations for characters which sped up matches. But wait... let's add hazard tiles to counter that and add more animation time because we don't have to already spend an absurd amount of time going for max progression as is. If that wasn't fun enough let's add green Sentry goons to the matches, Dark Avengers, Ultron, etc. Oh and let's not forget this event is an insane health pack drain!
LavaManLee said: The "Neutral" tiles now require two extra AP for all powers. Then, when they go off, they randomly stun one character from those not downed (one character total, could be yours or could be AI).Again, doesn't add a huge challenge other than matches drag out longer if you use characters that need AP. Nothing hard about it, just makes for longer matches overall.
Ragnoluce said: LavaManLee said: The "Neutral" tiles now require two extra AP for all powers. Then, when they go off, they randomly stun one character from those not downed (one character total, could be yours or could be AI).Again, doesn't add a huge challenge other than matches drag out longer if you use characters that need AP. Nothing hard about it, just makes for longer matches overall. Not to give Demi too much credit, but I would argue that there are some decent strategic options with the Astral plane tiles. I had a couple of rounds where I opted to leave the tiles on board instead of matching them because it would stall enemies from using abilities--which meant the difference between stunning Venom and taking a Lethal Protector to the face...The ap-threshold component also means you get good synergy with AP manipulating heroes like Peggy, Blade & now Shuri. Plus as mentioned you can use Gamora, BSS or even Black Widow to take advantage of the random stuns. I won't argue that the tiles are quite obviously designed to draw out matches, but what else is new.
HoundofShadow said: What I notice is that some players can't take up extra challenges and can't really think out of the box. If many other players can still rise to the top despite the challenges in Wakanda PvE, I don't see why other players can't.
Pr0spect0r said: I noticed that the astral plane tiles also stole ap. I had enough ap to cast skills and suddenly when it's my turn again my ap totals were different. I had enough to cast the skill with the tile on the board however when it disappeared I no longer had enough to cast it.
JSP869 said: Pr0spect0r said: I noticed that the astral plane tiles also stole ap. I had enough ap to cast skills and suddenly when it's my turn again my ap totals were different. I had enough to cast the skill with the tile on the board however when it disappeared I no longer had enough to cast it. I had my Team-Up AP drained multiple times during the final round, and it was always ALWAYS immediately after I gained the AP to use my Team-Up. I had DP3's Whales! Team-Up, and every single time I finally got the 14 AP I needed to use it, the enemy team would have their turn, and on my very next turn suddenly I'd have only 3-4 AP. I didn't lose some of my Team-Up AP, I'd lose 80-90% of it. Every single tinykitty time.
Heartbreaksoup said: Learned the hard way today that you don't want to bring the Hydra Henchmen support into the Royal Palace chapter. I had it attached to Green Goblin, and had remarkably great luck with them fortifying shield tiles.Then the stupid countdown tiles went off and I had fortified enemy shield tiles...