Updates to Fight for Wakanda (2/21/18)
Comments
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I enjoyed this event a lot. It forced me to use a lot of my roster, which I rarely do in PvE. Yes, it was hard. Yes, it took a long time. Yes, I'm probably going to drop down next time, because I need a break. But I still enjoyed the extra challenge and using more characters than just the one or two OP boosted heroes for the week.3
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Hope this goes the way of Boss Rush. Complaint thread grows and grows without any higher level acknowledgement, but the event never sees the light of day again.0
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vinsensual said:Hope this goes the way of Boss Rush. Complaint thread grows and grows without any higher level acknowledgement, but the event never sees the light of day again.
The only way I'd ever want to do this event again is if they released Angela Bassett's character, Ramonda.0 -
Okoye or M'Baku, for me. And maybe, not even, because I hate this event.
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Style55 said:
I'm also glad that we have the option to turn off animations for characters which sped up matches. But wait... let's add hazard tiles to counter that and add more animation time because we don't have to already spend an absurd amount of time going for max progression as is. If that wasn't fun enough let's add green Sentry goons to the matches, Dark Avengers, Ultron, etc. Oh and let's not forget this event is an insane health pack drain!0 -
LavaManLee said:The "Neutral" tiles now require two extra AP for all powers. Then, when they go off, they randomly stun one character from those not downed (one character total, could be yours or could be AI).
Again, doesn't add a huge challenge other than matches drag out longer if you use characters that need AP. Nothing hard about it, just makes for longer matches overall.
The ap-threshold component also means you get good synergy with AP manipulating heroes like Peggy, Blade & now Shuri. Plus as mentioned you can use Gamora, BSS or even Black Widow to take advantage of the random stuns.
I won't argue that the tiles are quite obviously designed to draw out matches, but what else is new.1 -
Ragnoluce said:LavaManLee said:The "Neutral" tiles now require two extra AP for all powers. Then, when they go off, they randomly stun one character from those not downed (one character total, could be yours or could be AI).
Again, doesn't add a huge challenge other than matches drag out longer if you use characters that need AP. Nothing hard about it, just makes for longer matches overall.
The ap-threshold component also means you get good synergy with AP manipulating heroes like Peggy, Blade & now Shuri. Plus as mentioned you can use Gamora, BSS or even Black Widow to take advantage of the random stuns.
I won't argue that the tiles are quite obviously designed to draw out matches, but what else is new.
Perhaps they could make it little less random: whoever matches it away, stuns a random enemy?0 -
In general, I liked the changes, it made the event better than first run, but I still find the event to be a P.I.T.A.
I do like the _IDEA_ of these hazard tiles, but my question.... How can they tell us these hazard tiles are "neutral" and they still have missed the biggest (and easiest to fix) issues:- Tiles go off during the AI time only, so they get any secondary benefits (the extra tiles/matches and damage to me)
- Those shield tile countdowns only flip ALL shields to AI shields. So not only do they get the secondary benefits, they also now get to steal EVERY shield on the board.
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To quote Charles Barkley, “”That was turrible”.1
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What I notice is that some players can't take up extra challenges and can't really think out of the box. If many other players can still rise to the top despite the challenges in Wakanda PvE, I don't see why other players can't.1
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I noticed that the astral plane tiles also stole ap. I had enough ap to cast skills and suddenly when it's my turn again my ap totals were different. I had enough to cast the skill with the tile on the board however when it disappeared I no longer had enough to cast it.0
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HoundofShadow said:What I notice is that some players can't take up extra challenges and can't really think out of the box. If many other players can still rise to the top despite the challenges in Wakanda PvE, I don't see why other players can't.
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Pr0spect0r said:I noticed that the astral plane tiles also stole ap. I had enough ap to cast skills and suddenly when it's my turn again my ap totals were different. I had enough to cast the skill with the tile on the board however when it disappeared I no longer had enough to cast it.
For example, if you have a 6 AP move and only have 3 AP in that colour, the bar would originally show as 50% full. With the hazard tile on the board, the power costs 8 AP and the bar shows 37.5% full. You've still got the same 3 AP as before though.
Of course, there was also that node with Hood on the enemy team. He'll definitely steal your AP ...
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Pr0spect0r said:I noticed that the astral plane tiles also stole ap. I had enough ap to cast skills and suddenly when it's my turn again my ap totals were different. I had enough to cast the skill with the tile on the board however when it disappeared I no longer had enough to cast it.0
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JSP869 said:Pr0spect0r said:I noticed that the astral plane tiles also stole ap. I had enough ap to cast skills and suddenly when it's my turn again my ap totals were different. I had enough to cast the skill with the tile on the board however when it disappeared I no longer had enough to cast it.0
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I'm sorry, but why are we supposed to be excited that this is still an event like 95% of the others (including reward structure), only tuned even more in favor of the AI in terms of scaling and health pack consumption?0
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Learned the hard way today that you don't want to bring the Hydra Henchmen support into the Royal Palace chapter. I had it attached to Green Goblin, and had remarkably great luck with them fortifying shield tiles.
Then the stupid countdown tiles went off and I had fortified enemy shield tiles...3 -
Heartbreaksoup said:Learned the hard way today that you don't want to bring the Hydra Henchmen support into the Royal Palace chapter. I had it attached to Green Goblin, and had remarkably great luck with them fortifying shield tiles.
Then the stupid countdown tiles went off and I had fortified enemy shield tiles...
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If there are a dozen enemy protect tiles on the board, there are a few things you can do about it...it's just most of them require characters that are generally not in the top tier.
5-stars
Power through them. You're making lots of match damage.
Gambit's purple will overwrite them. (I said *generally* not top tier, OK?
Strange can Eye of Agamotto one per turn.
4-star
Venom can reduce their effectiveness (down to 1 at LVL 5), and his yellow will pack a wallop.
Elektra's purple at LVL 5 can switch them to strikes for your team.
Cloak and Dagger's Yellow can remove a good number of them, and she can true heal.
Invisible Woman's Blue can lock them up and give you strikes
Cage can remove them completely with his passive every time an enemy fires a power if you let him tank.
Thor's yellow (!!!) can change them to charged tiles
Sandman's Sand Smash will get rid of all of your protect tiles on the board, and whack somebody really hard.
Medusa heals/gives you AP if you match them, depending on who owns them.
XFW's board shake will likely remove a few, and his black will kill just about anything regardless of the protect tiles.
Ant-Man can keep stealing them back for you.
3-star
Loki turns them all to strikes
Captain Marvel can destroy them
Cap can overwrite them with his countdown tiles.
Some of these people get used WAY more than others...but there are a lot of options. Some of these guys are even boosted, so they'll do more damage than normal. XFW is featured, so he's super-boosted.
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