TheDragonHermit said: Gunmix25 said: One word.... Slivers The original incarnation that is. Good lord what MTGPQ would be like with those in a deck. I think it would work a bit like rally, wouldn't it? Though with the limit of 3 creatures there are more limits placed on the slivers.Me, I think the Urza lands might be interesting (gain one Mana at beginning of turn, if all three are on the board each gives three Mana) especially with the potential of them just getting eaten by matches and support removal. Could act as a risky colorless ramp.
Gunmix25 said: One word.... Slivers The original incarnation that is. Good lord what MTGPQ would be like with those in a deck.
FindingHeart8 said: TheDragonHermit said: Gunmix25 said: One word.... Slivers The original incarnation that is. Good lord what MTGPQ would be like with those in a deck. I think it would work a bit like rally, wouldn't it? Though with the limit of 3 creatures there are more limits placed on the slivers.Me, I think the Urza lands might be interesting (gain one Mana at beginning of turn, if all three are on the board each gives three Mana) especially with the potential of them just getting eaten by matches and support removal. Could act as a risky colorless ramp. Personally I'd love to see Slivers and Urza lands. I like your Urza idea.My idea to make Slivers playable in mtgpq: Slivers could be just 1/1 abilityless tokens, but cards like "Heart Sliver" could be a support that reads "All slivers you control gain haste, put a 1/1 sliver token into play." Make all the sliver boosts supports that generate a 1/1 abilityless sliver token (that gains the ability of the support as soon as it hits play).
My idea to make Slivers playable in mtgpq: Slivers could be just 1/1 abilityless tokens, but cards like "Heart Sliver" could be a support that reads "All slivers you control gain haste, put a 1/1 sliver token into play." Make all the sliver boosts supports that generate a 1/1 abilityless sliver token (that gains the ability of the support as soon as it hits play). That would make a Sliver Queen a lot of fun, especially with a Tezz.
My idea to make Slivers playable in mtgpq: Slivers could be just 1/1 abilityless tokens, but cards like "Heart Sliver" could be a support that reads "All slivers you control gain haste, put a 1/1 sliver token into play." Make all the sliver boosts supports that generate a 1/1 abilityless sliver token (that gains the ability of the support as soon as it hits play).
yeah it kind of is....
Green slivers: give all slivers in play +2/+2 when entering the battlefield.
or
Green slivers: "Whenever a sliver enters the battlefield convert 4 gems to green."
Green slivers: "Whenever a sliver enters the battlefield destroy 1 support gem your opponent controls."
Red Slivers: give all slivers in play haste and berserk when this creature enters the battlefield.
Red Slivers: "Whenever a sliver attacks, they deal 1 damage to the opponent for each sliver in play"
White Slivers: give all slivers in play First strike when entering the battlefield.
White Slivers: give all slivers in play hexproof when entering the battlefield.
Blue Slivers: give all slivers in play flying when entering the battlefield.
Blue Slivers: "When a sliver attacks, disable the first non-disabled creature opponent controls until end of turn."
Black slivers: give all slivers in play Lifelink when this creature enters the battlefield.
Black slivers: "When a sliver dies, give a target creature -2/-2.
FindingHeart8 said: haha yeah, Sliver Queen would have to be something super powerful like a support with "When this support enters play, put a 1/1 colorless sliver into play. At the beginning of your turn, put X 1/1 colorless slivers into play, where X is the power of all slivers in play."
yeah it kind of is....Green slivers: give all slivers in play +2/+2 when entering the battlefield. orGreen slivers: "Whenever a sliver enters the battlefield convert 4 gems to green."orGreen slivers: "Whenever a sliver enters the battlefield destroy 1 support gem your opponent controls."Red Slivers: give all slivers in play haste and berserk when this creature enters the battlefield.or Red Slivers: "Whenever a sliver attacks, they deal 1 damage to the opponent for each sliver in play" White Slivers: give all slivers in play First strike when entering the battlefield.or White Slivers: give all slivers in play hexproof when entering the battlefield.Blue Slivers: give all slivers in play flying when entering the battlefield.orBlue Slivers: "When a sliver attacks, disable the first non-disabled creature opponent controls until end of turn." Black slivers: give all slivers in play Lifelink when this creature enters the battlefield.orBlack slivers: "When a sliver dies, give a target creature -2/-2. FindingHeart8 said: haha yeah, Sliver Queen would have to be something super powerful like a support with "When this support enters play, put a 1/1 colorless sliver into play. At the beginning of your turn, put X 1/1 colorless slivers into play, where X is the power of all slivers in play." I really like this idea!
(before they made them tribal and an almost copyright infringement of Predator...sad day).
Brigby said: @Gunmix25 I think it'd really depend on how flexible Oktagon's development list is, and whether we get approval from Wizards of the Coast, but that's certainly an interesting idea. Right now the team is playing catch up though, so I speculate that if they were able to do something like that, it wouldn't be for quite a while.
Outersider said: How about asking players to submit one card they would like to see, then have them do it as a masterpiece card or special purchase card. It could be added to the Origins packs for placement purposes.
TheDragonHermit said: Gunmix25 said: One word.... Slivers The original incarnation that is. Good lord what MTGPQ would be like with those in a deck. I think it would work a bit like rally, wouldn't it? Though with the limit of 3 creatures there are more limits placed on the slivers.Me, I think the Urza lands might be interesting (gain one Mana at beginning of turn, if all three are on the board each gives three Mana) especially with the potential of them just getting eaten by matches and support removal. Could act as a risky colorless ramp.I like the idea but I doubt I would sacrifice 3 card slots for it. It would be a nice option for new players if they are easy to collect though.