Cards you'd like to see in this game
Comments
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Bil said:TheDragonHermit said:Gunmix25 said:One word.... Slivers
The original incarnation that is.
Good lord what MTGPQ would be like with those in a deck.
Me, I think the Urza lands might be interesting (gain one Mana at beginning of turn, if all three are on the board each gives three Mana) especially with the potential of them just getting eaten by matches and support removal. Could act as a risky colorless ramp.
I like the idea but I doubt I would sacrifice 3 card slots for it. It would be a nice option for new players if they are easy to collect though.0 -
We are talking about urzas mine, tower and power plant not urzas factory, right?
When I'm talking about card slots I'm talking about 3 cards among the 10 you can use to build the deck.
There are many mana generating cards that already produce mana on each turn but the good ones are rare cards.
3 mana generating supports in a single deck is something I wouldn't risk in platinum as if you get bad draws you get ripped of in 2 seconds.
But it could be useful for new players if they ain't got access to the rare ones, that's what I meant.
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Bil said:We are talking about urzas mine, tower and power plant not urzas factory, right?
When I'm talking about card slots I'm talking about 3 cards among the 10 you can use to build the deck.
There are many mana generating cards that already produce mana on each turn but the good ones are rare cards.
3 mana generating supports in a single deck is something I wouldn't risk in platinum as if you get bad draws you get ripped of in 2 seconds.
But it could be useful for new players if they ain't got access to the rare ones, that's what I meant.
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FindingHeart8 said:Bil said:We are talking about urzas mine, tower and power plant not urzas factory, right?
When I'm talking about card slots I'm talking about 3 cards among the 10 you can use to build the deck.
There are many mana generating cards that already produce mana on each turn but the good ones are rare cards.
3 mana generating supports in a single deck is something I wouldn't risk in platinum as if you get bad draws you get ripped of in 2 seconds.
But it could be useful for new players if they ain't got access to the rare ones, that's what I meant.3 -
From invasion:
Last stand: Gain 2x life, draw x cards, convert 2X gems, your opponent discards X cards, create 2x 1/1 haste tokens. X is number of colours of permanents you control.
Coalition victory: your opponent takes x*x damage and you gain x*x life, repeat this x times. X is number of colours of permanents you control.
(1 colour is 1, 2 is 8, 3 is 27, 4 is 66, 5 is 125, simulates the wincon of coalition victory)
Others:
Back to basics: opponent takes 3 damage for each support they control.
Cromat:
Activate 1 (blue): gain flying
Activate 1 (black): gain death touch
Activate 1 (red) gain first strike
Activate 1 (white) gain vigilance
Activate 1 (green) gain trample
Yes, permanently
Draco: converge, cost 22 mana 3/3 flying trample, cost 3 less and gain +2+2 for each converged colour.
Opposition: activate 3 - disable target creature your control: disable target creature an opponent controls
Just off the top1 -
I'd like some new mechanics. Like an ability that triggers when you have a card in hand at full mana but don't cast it.
Maybe a creature ability that nullifies the abilities of a creature that blocks or blocked by it.0 -
There's that one Eldrazi card that inverts which cards are defenders on your opponent's side each turn. I'd like more stuff like that. Maybe a spell that removes one random 'evergreen' ability from each creature your opponent controls?
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Coat of arms. Colorless mythic support. 15 mana to cast. 2 shields. Your creatures get +2/+2 times the number of the same creature type on the battlefield. This support does not reinforce.2
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this card right here:
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It would improve the odds of the AI hitting one of your creatures with Skywhaler’s Shot!4
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Dragonstorm, fun times with Sarkhan
https://magiccards.info/query?q=!Dragonstorm
I AM NOW BECOME THE DRAGONSTORM HERMIT0 -
TheDragonHermit said:Dragonstorm, fun times with Sarkhan
https://magiccards.info/query?q=!Dragonstorm
I AM NOW BECOME THE DRAGONSTORM HERMIT
Just imagine a deck with Dragonstorm, firegoggles, DtG, HuF. That's practically half the deck. That would be even a bit much for me lol and I'd hate to see any further push for nerf than there already is lol
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This is one that might have been interesting considering how Cruel Reality, Herald of Anguish and Hapatra work. Possibly adjust it to something like restoring one of your creatures to full power and toughness and giving it hexproof until your next turn.
This one would have been good during Aether Revolt as well. Energize when it enters, and overload to give it a permanent +1/+1 with double strike. Would have potentially been a card that would have made that Chandra more playable.4 -
So many cards I'd like to see but these ones I often wish I could use when I'm playing...
Fling a 600/600 bye
deploy the gatewatch anyone?
Combomachine1 -
God Pharaoh's Gift is almost Sneak Attack.3
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Mainloop25 said:God Pharaoh's Gift is almost Sneak Attack.
Also the sacrifice instead of exile is worth more, because... combo
But yeah, I do really like Gift too.
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Dovescape?
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Make it happen
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Don't joke, I actually lost a single elimination tournament match to the card cheap **** xD
It adds up a lot, really fast1 -
Would also be cool to see a Level Up mechanic, maybe could be done through activated gems?
0
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