Cards you'd like to see in this game
FindingHeart8
Posts: 2,734 Chairperson of the Boards
What are some cards from the MTG game you'd like to see in MTGPQ and how would they work?
Example: LLanowar Elves: CMC 3 mana. Green Uncommon. 1/2 elf with "When this creature enters the battlefield, convert 1 gem to green. At the beginning of your turn, convert 1 gem to green and gain 1 life."
I could see this card being a nice addition to most beginning/intermediate players decks as a good way to helping them gain footing in competitive play. What are your card ideas?
Example: LLanowar Elves: CMC 3 mana. Green Uncommon. 1/2 elf with "When this creature enters the battlefield, convert 1 gem to green. At the beginning of your turn, convert 1 gem to green and gain 1 life."
I could see this card being a nice addition to most beginning/intermediate players decks as a good way to helping them gain footing in competitive play. What are your card ideas?
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I'd like it they added gem converters for the color pairs that don't have them. A creature that couldn't be disabled would be interesting too, maybe a 3 power uncommon, or a 4 or 5 power rare.
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Time Walk? wait...we already have that; it's called by another name: cycling.
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you're not wrong lol. However I'm not too against cycling. Yeah get the right cards and you can --at least by the rules of mtgpq-- take infinite turns until victory. That being said, it's tedious and not really enjoyable. Even before booster crafting, I had all the best cycling cards, and a pretty much guaranteed win to every game I played, but I'd rather take a chance to lose and have fun then play magic solitaire with myself until I win. There's a hidden tradeoff there.blacklotus said:Time Walk? wait...we already have that; it's called by another name: cycling.
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FindingHeart8 said:
you're not wrong lol. However I'm not too against cycling. Yeah get the right cards and you can --at least by the rules of mtgpq-- take infinite turns until victory. That being said, it's tedious and not really enjoyable. Even before booster crafting, I had all the best cycling cards, and a pretty much guaranteed win to every game I played, but I'd rather take a chance to lose and have fun then play magic solitaire with myself until I win. There's a hidden tradeoff there.blacklotus said:Time Walk? wait...we already have that; it's called by another name: cycling.
Exactly! I hate the _gameplay_ of cycling and aren't willing to do it to win. I'll cycle a card here or there but no longer the whole deck.1 -
I've said this more than a few times, but... Prey Upon.
There's also a nice large list of cards from earlier sets, notably since we're getting more vampires next set: Stromkirk Occultist, Ravenous Bloodseeker, Incorrigible Youths, and Vodalen Duelist.2 -
Emrakul is almost literally a time walk, on a stick. and it's colourless.blacklotus said:Time Walk? wait...we already have that; it's called by another name: cycling.
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I'm glad I'm not the only one that feels this way. Overall (even though I won't use it) I think it's a good mechanic. In addition to the AI not being able to abuse it, the majority of the cards are easily obtainable by new players (commons/uncommons). All you really need are to get is 1 or 2 key rares and you have a good shot at winning every game. Yeah they'll learn to hate it, but knowing you could win battles against the best players will definitely help in player retention, even if they don't use it and still lose a lot.Kinesia said:FindingHeart8 said:
you're not wrong lol. However I'm not too against cycling. Yeah get the right cards and you can --at least by the rules of mtgpq-- take infinite turns until victory. That being said, it's tedious and not really enjoyable. Even before booster crafting, I had all the best cycling cards, and a pretty much guaranteed win to every game I played, but I'd rather take a chance to lose and have fun then play magic solitaire with myself until I win. There's a hidden tradeoff there.blacklotus said:Time Walk? wait...we already have that; it's called by another name: cycling.
Exactly! I hate the _gameplay_ of cycling and aren't willing to do it to win. I'll cycle a card here or there but no longer the whole deck.
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I did a lot of it early on, but realized quickly just how boring it is as a strategy. Now I only use it in events where I don't see any other way to win but to try to cycle into the cards I need to hit objectives.Kinesia said:FindingHeart8 said:
you're not wrong lol. However I'm not too against cycling. Yeah get the right cards and you can --at least by the rules of mtgpq-- take infinite turns until victory. That being said, it's tedious and not really enjoyable. Even before booster crafting, I had all the best cycling cards, and a pretty much guaranteed win to every game I played, but I'd rather take a chance to lose and have fun then play magic solitaire with myself until I win. There's a hidden tradeoff there.blacklotus said:Time Walk? wait...we already have that; it's called by another name: cycling.
Exactly! I hate the _gameplay_ of cycling and aren't willing to do it to win. I'll cycle a card here or there but no longer the whole deck.2 -
Anything frim the Ixalan set would be nice.3
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more vampires, werewolves, eldrazi in general
Werewolves:Scorned Villager
Afflicted Deserter
Daybreak Ranger
Mayor of Avabruck
Huntmaster of the Fells1 -
Many ones, but I'd love liliana's caress to make damage on discards.1
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that would be eviiiiiiiil lol. Would have to cost a lot though, as that is basically Ob Nix's ultimate ability on a card.Bil said:Many ones, but I'd love liliana's caress to make damage on discards.
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library of Alexandria. just to see what it'd turn out like.0
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How bout chaos orb...maybe change a huge block of 5x5 to loyalty (excluding supports in area)3
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I would love thatGotcha617 said:How bout chaos orb...maybe change a huge block of 5x5 to loyalty (excluding supports in area)
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Tibalt as a new planeswalker. We need a gambling planeswalker in this game for the people who just want to make their matches total chaos lol.
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Ob's ultimate is on drawing cards, not discard, but I already had in mind a combination of both
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Here's one I felt like they could have done some interesting things with. Possibly something like "When you make a match gain +1 loyalty" or "when you match loyalty gems, you gain 3 mana"1 -
One word.... Slivers
The original incarnation that is.
Good lord what MTGPQ would be like with those in a deck.2 -
I think it would work a bit like rally, wouldn't it? Though with the limit of 3 creatures there are more limits placed on the slivers.Gunmix25 said:One word.... Slivers
The original incarnation that is.
Good lord what MTGPQ would be like with those in a deck.
Me, I think the Urza lands might be interesting (gain one Mana at beginning of turn, if all three are on the board each gives three Mana) especially with the potential of them just getting eaten by matches and support removal. Could act as a risky colorless ramp.2
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