**** America Chavez (Young Avengers) ****

America Chavez (Young Avengers)
4 Star Rarity (Legendary)
At Max Level: HP: 15641 19/12/11/3.0x/90/69/13/43
Punch Everyone - Red Passive
(PASSIVE) America Rushes into battle with a very simple plan for success. America's match damage is increased by 7& for each AP she has in that color.
- Level 2: America's match damage is increased by 10% for each AP in that color.
- Level 3: America's match damage is increased by 15% for each AP in that color.
- Level 4: America's match damage is increased by 20% for each AP in that color.
- Level 5: America's match damage is increased by 30% for each AP in that color.
- Max Level:
- Level 3: America's match damage is increased by 15% for each AP in that Color.
- Level 4: America's match damage is increased by 20% for each AP in that color.
- Level 5: America's match damage is increased by 30% for each AP in that color.
Ticket to the Multiverse - Yellow Passive
(PASSIVE) America kicks open a star portal to launch a sneak attack on the enemy! When you make a Match-4 or greater, create 2 Trap tiles in that color. When America has Trap tiles in at least 3 colors, remove them all to deal 926 damage and generate 1 AP in those colors.
- Level 2: Deals 1120 damage. Generates 2 AP in each color of Trap tile.
- Level 3: Deals 1435 damage.
- Level 4: Deals 2084 damage.
- Level 5: Deals 2834 damage. Generates 3 AP in each color of Trap tile.
- Max Level:
- Level 3: Deals 2796 damage. Generates 2 AP in each color of Trap tile.
- Level 4: Deals 4059 damage.
- Level 5: Deals 5520 damage. Generates 3 AP in each color of
Fear Not, Mi Gente! - Green Passive
(PASSIVE) "America, no!" "America, YES!" At the start of the turn, if you have more AP than the enemy in at least 4 colors, create a Critical tile. If you have more AP than the enemy in at least 5 colors, also deal 232 damage.
- Level 2: Deals 473 damage.
- Level 3: Deals 798 damage.
- Level 4: Deals 1438 damage.
- Level 5: Deals 2097 damage. Creates a critical tile if you have more AP than the enemy in 3 colors.
- Max Level:
- Level 3: Deals 1551 damage.
- Level 4: Deals 2796 damage.
- Level 5: Deals 4077 damage. Creates a Critical tile if you have more AP than the enemy in 3 colors.
Comments
Oh really?
Green, Fear Not passive, at Champion level:
Deal 4077 damage and a Critical tile each turn if you have more AP than the enemy in 5 colors?
Each turn??
What???
Ah, yes right.
And now sales of Stockpile go through the roof.
With one Stockpile, by turn 2 you certainly have more AP in 5 colors than the enemy.
EDIT: Also, if you're running her with 5*s, you're going to want 3/5/5 simply because you'll never use her match damage.
Mockingbird would be good because the third character you bring will be the free power. Bring someone like Riri who has three good-great active powers.
I am a 5 star players, so her 1st passive is useless. She could be useful only whe she is level 450 or more.
The second passive is also tricky. It needs your team to matching 4 for three times to collect three different colors trap. It is difficult. You need lots lo lucky to hope that matching 4 tiles not to destroy your trap. ( its simple mathematic problem. Not easy) . You also hope enemy team do not destroy your trap in their turns. So it could be worst than old Thulk black
the third one is easier. But it could only works in several turns later. You can use ap boost to accerlerate this power. You need to pay the hp.
so I will enjoy my xmas now
Demiurge: Accidental QOL improvements since 2013.
Plus, sometimes the critical tile itself actually aligns a match-4 for you, thus increasing the traps on the board for more damage and AP.
It's going to be a bit of a challenge to decide on partners, since you want her to tank colors for higher match damage as AP increases. At the same time you are also planning that AP for other character abilities, so be careful if they would be tanking the colors over America.
Also do we have an answer as to whether or not other people’s traps work for her power?
@Daredevil217