***** Archangel (Classic) *****

BrigbyBrigby ADMINISTRATORS Posts: 3,619 Site Admin
edited December 2017 in Character Details

yellowtilepng bluetilepng greentilepng Archangel (Classic)
Heroes, X-Men
5 Star Rarity (Epic)

"One of the founding five X-Men, Warren Worthington had his mutant gift of wings taken from him in a vicious attack. Awash in despair and desperation, Warren accepted an offer to restore his wings from a terrible source... Apocalypse!

Reborn as Apocalypse's Archangel of Death, Warren eventually broke free from his new master, keeping his deadly metal wings and rejoining the side of good."

Max Health: 53,629
89/705/75/4/3x/82/626/584/354

(All abilities are listed at base level
Angle of Attack - 11 bluetilepng AP
Angel dives and swoops, picking off his foes before they can get a bead on him. Deal 351 damage and stun the target for 1 turn. (PASSIVE) At the start of turn, deal 351 damage to any Airborne enemies and stun them for 1 turn.
  • (Level 2) Deal 1,024 damage and stun the target for 1 turn. (PASSIVE) At the start of turn, deal 614 damage to any Airborne enemies and stun them for 1 turn.
  • (Level 3) Deal 1,667 damage and stun the target for 1 turn. (PASSIVE) At the start of turn, deal 1,170 damage to any Airborne enemies and stun them for 1 turn.
  • (Level 4) Deal 1,667 damage and stun the target for 1 turn. (PASSIVE) At the start of turn, deal 1,755 damage to any Airborne enemies and stun them for 1 turn.
  • (Level 5) Deal 1,667 damage and stun the target for 2 turns. (PASSIVE) At the start of turn, deal 1,755 damage to any Airborne enemies and stun them for 1 turn.
  • MAX LEVEL:
  • (Level 3) Deal 6,702 damage and stun the target for 1 turn. (PASSIVE) At the start of turn, deal 4,703 damage to any Airborne enemies and stun them for 1 turn.
  • (Level 4) Deal 6,702 damage and stun the target for 1 turn. (PASSIVE) At the start of turn, deal 7,055 damage to any Airborne enemies and stun them for 1 turn.
  • (Level 5) Deal 6,702 damage and stun the target for 2 turns. (PASSIVE) At the start of turn, deal 7,055 damage to any Airborne enemies and stun them for 2 turn.
Enemy Down - 10 greentilepng AP
Angel lets loose a flurry of cosmic flame feathers, paralyzing his enemies. Deals 2,604 damage and destroys 2 AP in 2 random enemy AP pools.
  • (Level 2) Deals 3,131 damage and destroys 2 AP in 2 random enemy AP pools.
  • (Level 3) Deals 3,657 damage and destroys 2 AP in 2 random enemy AP pools.
  • (Level 4) Deals 3,657 damage and destroys 3 AP in 2 random enemy AP pools.
  • (Level 5) Deals 3,657 damage and destroys 4 AP in 2 random enemy AP pools.
  • MAX LEVEL:
  • (Level 3) Deals 14,701 damage and destroys 2 AP in 2 random enemy AP pools.
  • (Level 4) Deals 14,701 damage and destroys 3 AP in 2 random enemy AP pools.
  • (Level 5) Deals 14,701 damage and destroys 4 AP in 2 random enemy AP pools.
Aerial Superiority - 7 blacktilepng AP
Angel soars overhead, isolated from his team, where he can control the flow of battle. Creates a 4-turn Countdown tile of a chosen color which deals 2,633 damage. While an Aerial Superiority tile is on the board, neither team may gain AP in its color.
  • (Level 2) Creates a 4-turn Countdown tile of a chosen color which deals 3,218 damage.
  • (Level 3) Creates 2 4-turn Countdown tiles of a chosen color which deal 1,785 damage.
  • (Level 4) While an Aerial Superiority tile is on the board, the enemy team may not gain AP in its color.
  • (Level 5) Creates 2 5-turn Countdown tiles of a chosen color which deals 1,989 damage.
  • MAX LEVEL:
  • (Level 3) Creates 2 4-turn Countdown tiles of a chosen color which deal 7,174 damage.
  • (Level 4) While an Aerial Superiority tile is on the board, the enemy team may not gain AP in its color.
  • (Level 5) Creates 2 5-turn Countdown tiles of a chosen color which deals 7,998 damage.
Check out Archangel's Marvel.com article here: Archangel (Classic)

What do you think is Archangel''s best build? Vote down below!
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My MPQ Roster (Last updated: 11/27/17)

***** Archangel (Classic) ***** 15 votes

5/5/3
0%
5/4/4
60%
rixmithfight4thedreamPiro_plockD4Ni13BigBZ32DAC169SNKAllenPlayer1575Slevin_Kelevra 9 votes
5/3/5
20%
IridiousLLohmhunky_funky 3 votes
4/5/4
0%
4/4/5
6%
wymtime 1 vote
3/5/5
13%
SpoitJosh2338 2 votes

Comments

  • wymtimewymtime Posts: 2,706 Chairperson of the Boards
    4/4/5
    @Brigby
    thanks for getting this info up.  Can you let us know when you will add his numbers at 450??

    thanks
    motivational quote:
    Procrastination
    Hard work often pays off over time, but laziness always pays off now.
  • Rick OShayRick OShay Posts: 730 Critical Contributor
    People seem to be forgetting the menace that is Nightcrawler.
    This guy sends himself airborne to avoid your teams' AoE damage ability. Now, with Archangel on your team to compliment your AoE ally, he will stun and damage Nightcrawler for being so annoying :wink:
    5* Thanos Champed!  Roster updated 12/14/17. Levels current, except on 3*s, all are champed:
    https://mpq.gamependium.com/rosters/Rick-Oshay/
  • fahq1977fahq1977 Posts: 58 Match Maker
    edited December 2017
    Can confirm that Archangel aerial superiority stops all AP gain for the color, including passives like Carol Danvers, Prof X, gambit, etc
  • wymtimewymtime Posts: 2,706 Chairperson of the Boards
    4/4/5
    fahq1977 said:
    Can confirm that Archangel aerial superiority stops all AP gain for the color, including passives like Carol Danveta, Prof X, gambit, etc
    Can you confirm if black at level 5 stops both teams from generating AP or just the AI??

    Thanks
    motivational quote:
    Procrastination
    Hard work often pays off over time, but laziness always pays off now.
  • fahq1977fahq1977 Posts: 58 Match Maker
    wymtime said:
    fahq1977 said:
    Can confirm that Archangel aerial superiority stops all AP gain for the color, including passives like Carol Danveta, Prof X, gambit, etc
    Can you confirm if black at level 5 stops both teams from generating AP or just the AI??

    Thanks
    Just the AI :)
  • Rick OShayRick OShay Posts: 730 Critical Contributor
    To make is easy for others reading this:

    3* Angel: Black always blocks both teams from generating AP in chosen color (on matches, and active & passive abilities)

    5* Archangel: Black at 5 covers only blocks enemy team from generating AP in chosen color (on matches, and active & passive abilities)
    5* Thanos Champed!  Roster updated 12/14/17. Levels current, except on 3*s, all are champed:
    https://mpq.gamependium.com/rosters/Rick-Oshay/
  • fight4thedreamfight4thedream GLOBAL_MODERATORS Posts: 714 Critical Contributor
    edited January 5
    5/4/4
    To make is easy for others reading this:

    3* Angel: Black always blocks both teams from generating AP in chosen color (on matches, and active & passive abilities)

    5* Archangel: Black at 5 covers only blocks enemy team from generating AP in chosen color (on matches, and active & passive abilities)
    Actually with 5* Archangel you only need black at 4 covers to lock his block on only the enemy team. 

    I personally think of Archangel as a support character, specifically for Gambit. It's one of the primary reasons I chose 5/4/4 as his best build. My experience has been that having the 2 turn stun is more valuable than having an extra turn on enemy AP blockage. 

    Obviously with a Gambit & Archangel pairing, your top priority will be to get Red and Purple followed by black. With black, you have a lot greater control about which powers the enemy will be able to use. When fighting against a Gambit team, the key to using black is to keep an eye out on the enemy's purple AP count. If the enemy Gambit is close to using his purple power, it is better to wait for him to use it and then block his red. If not, block his purple and hopefully you can use your Gambit's purple soon, too.

    Green and Blue are of secondary importance but with the randomness of Gambit's red AP collection you can often get enough AP to use them at least once if not twice depending on what kind of board you get. The blue is really helpful when dealing with Gambit/DD or Thor teams. After taking care of Gambit, whittle them down to 50% then stun them for 2 turns and you should hopefully have enough gas in the tank to finish them off before they become unstunned. 

    Another thing to keep in mind with Arch's black is that the damage only occurs when the CDs resolve so having them out one less turn increases the likelihood of getting the bonus damage. And I say bonus because you are not using his black for the damage. Usually you will have one of them get matched away. If you are lucky you will get both to go off. 

    But in the Age of Gambit, your primary focus with Arch is effective AP denial. Under most circumstances, Gambit or someone else should be your primary damage dealer. If you don't have Gambit, then it might be wiser to have black and green at 5 but it will still be a difficult fight. Of course, this advice is primarily for those fight at 5* tier in PvP. Not sure what to make of the 4* tier.

    Edited to add: Kudos on the cover choice too! Classic!
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  • Rick OShayRick OShay Posts: 730 Critical Contributor
    edited February 15
    I've been running Nova with Archangel since both have been boosted this week.  I was sure a developer stated that Rocket Man damage would Not take place once Archangel's passive side of his blue (Angle of Attack) grounds them, damages them, and stuns for 1 turn. 

    Routinely though, I've been getting this Rocket Man damage after Archangel's passive damage and stun takes place on Airborne opponents.  
    5* Thanos Champed!  Roster updated 12/14/17. Levels current, except on 3*s, all are champed:
    https://mpq.gamependium.com/rosters/Rick-Oshay/
  • bigsmoothbigsmooth Posts: 301 Mover and Shaker
    Just noticed this today:
    • Level 451 5* Archangel - for 11 blue AP, stun target for 2 turns and do 6,755 damage
    • Level 144 2* Storm - for 11 blue AP, stun target for 4 turns and do 7,308 damage (3 x 2,436 AOE)
    Archangel's blue comes with a mostly-useless passive, but, uh... yikes.

    I do agree with most of @fight4thedream 's points above, though. Black is one of the few powers that can slow down Gambit, and any kind of stun (even though his is too expensive) is useful in the current meta. With a few damage tweaks and the ability to send someone airborne, I do think he could be pretty good.
    -werealsoclever-
  • Player1575Player1575 Posts: 121 Tile Toppler
    5/4/4
    I know it doesn't make much of a difference in the age of Gambit, but does anyone else wonder why AA's black isn't fortified at 5 covers? It doesn't make any sense to me that his black isn't fortified when 4* land has Carol, C&D, and Mockingbird (and possibly others I don't remember) that get fortified countdowns.
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