***** Archangel (Classic) *****
Comments
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5/3/5bigsmooth said:Still crossing my fingers for a buff, although it's starting to look unlikely. I only have three champed 5* so I was forced to use him a lot in the last week (for Gambit PVP and SHIELD Sim). I know I mentioned this above, but I still think the most absurd thing about his build is the cost of his blue. It's really out of whack in the context of other stun powers in the game. If his blue was 6 or 7 AP like it probably should be, people might actually want to use him.0
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Someone should update this guy with his recent buff.0
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5/4/4Not sure why his info still hasn't been updated since release. I mean, it still shows that his powers are Yellow/Blue/Green.
Here are his updated stats from Sep 2020:Archangel (Classic)
Archangel has received a couple of minor but very useful updates to his abilities by lowering the AP cost of both Angle of Attack and Enemy Down. As well, he’s had his base stats raised.
Base Stats
13343 Health -> 16618 Health
Old 22 | 21 | 175 | 19 | 156 | 136 | 88 | 4.3x
New 28 | 26 | 218 | 23 | 194 | 170 | 110 | 4.3xAngle of Attack - 11 AP -> 9 AP
No change to the ability, but AP cost has been reduced by 2.
Enemy Down - 10 AP -> 9 AP
No change to the ability, but AP cost has been reduced by 1.
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5/3/5The change in tile damage has made my AA mildly useful. He actually tanks green over my Ihulk. My IHulk can complete hide behind Oko and AA, and will never take any match self inflicted damage.0
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Since I can’t find his old update numbers at 450 posted, I’ll drop in my 450 numbers here on the Eve of his second update for posterity:
Base Stats
Health: 59765
Y: 111 | R: 102 | B: 878 | P: 94 | g: 780 | Bk: 683 | TU: 441 | 4.3x
Angle of Attack - 11 AP -> 9 AP
No change to the ability, but AP cost has been reduced by 2.
3 covers: 8547, 1 turn stun
4: 11378
5: 11378, 2 turn stunPassive:
3 covers: 4979 to airborne then 1 turn stun
4: 7480
5: 11390Enemy Down - 10 AP -> 9 AP
No change to the ability, but AP cost has been reduced by 1.
3 covers: 16238 and destroys 2ap in 2 pools
4: 17998, 3ap in 2 pools
5: 22192, 4ap in 2 poolsAerial Superiority:
3: 2x 4-turn CDs of a chosen color that deal 11965. While out neither team may gain AP in this color
4: 15928, only enemy may not gain AP
5: same numbers but CDs are 5-turn1 -
5/4/4
To summarise Archangel’s mini buff:
Archangel Blue: now does more damage at 4 and 5 covers
Archangel Green: now does more damage at 4 and 5 covers
Archangel Black (as mentioned): now suppresses only enemy AP gain at all levels
For comparison’s sake:
PREVIOUS ARCHANGEL BLUE (lv450):
3 covers: 6,702 damage, stun for 1 turn, 4,703 damage to airborne
4 covers: 6,702 damage, stun for 1 turn, 7,055 damage to airborne
5 covers: 6,702 damage, stun for 2 turns, 7,055 damage to airborneNEW ARCHANGEL BLUE (lv450):
3 covers: 8,547 damage, stun for 1 turn, 4,979 damage to airborne
4 covers: 11,378 damage, stun for 1 turn, 7,480 damage to airborne
5 covers: 11,378 damage, stun for 2 turns, 11,390 damage to airbornePREVIOUS ARCHANGEL GREEN (lv450):
3 covers: 14,701 damage, destroy 2 enemy AP in 2 colours
4 covers: 14,701 damage, destroy 3 enemy AP in 2 colours
5 covers: 14,701 damage, destroy 4 enemy AP in 2 coloursNEW ARCHANGEL GREEN (lv450):
3 covers: 16,238 damage, destroy 2 enemy AP in 2 colours
4 covers: 17,998 damage, destroy 3 enemy AP in 2 colours
5 covers: 22,192 damage, destroy 4 enemy AP in 2 coloursPREVIOUS ARCHANGEL BLACK (lv450):
3 covers: Creates 2 4-turn Countdown tiles of a chosen colour that deal 7,174 damage
4 covers: While an Aerial Superiority tile is on the board, the enemy team may not gain AP in its colour
5 covers: Creates 2 5-turn Countdown tiles of a chosen colour that deal 7,998 damageNEW ARCHANGEL BLACK (lv450):
3 covers: creates 2 4-turn Countdown tiles that deal 11,965 damage
4 covers: creates 2 4-turn Countdown tiles that deal 15,928 damage
5 covers: creates 2 5-turn Countdown tiles that deal 15,928 damage1 -
Interesting. Do you guys think he can shut down enemy AP gain properly now? Not to mention the damage increase. Could he be quite decent now? Outside of his antiair niche job. I'm thinking a 3/5/5 build seems viable now
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