***** Archangel (Classic) *****

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Comments

  • atomzedatomzed Posts: 1,567 Chairperson of the Boards
    5/3/5
    bigsmooth said:
    Still crossing my fingers for a buff, although it's starting to look unlikely. I only have three champed 5* so I was forced to use him a lot in the last week (for Gambit PVP and SHIELD Sim). I know I mentioned this above, but I still think the most absurd thing about his build is the cost of his blue. It's really out of whack in the context of other stun powers in the game. If his blue was 6 or 7 AP like it probably should be, people might actually want to use him.
    agree. or let his blue do more dmg. it's absurd that Vulture blue does more dmg (about 2k dmg more). AA blue is really poorly designed. 
  • GlockomaGlockoma Posts: 224 Tile Toppler
    Someone should update this guy with his recent buff. 
  • BlackBoltRocksBlackBoltRocks Posts: 835 Critical Contributor
    5/4/4
    Not sure why his info still hasn't been updated since release. I mean, it still shows that his powers are Yellow/Blue/Green.

    Here are his updated stats from Sep 2020:

    Archangel (Classic)

    Archangel has received a couple of minor but very useful updates to his abilities by lowering the AP cost of both Angle of Attack and Enemy Down. As well, he’s had his base stats raised.

    Base Stats

    13343 Health -> 16618 Health
    Old  22 |  21 |  175 |  19 |  156 |  136 |  88 |  4.3x
    New  28 | 26 |  218 |  23 |  194 |  170 |  110 |  4.3x

    Angle of Attack - 11  AP -> 9  AP

    No change to the ability, but AP cost has been reduced by 2.

    Enemy Down - 10  AP -> 9  AP

    No change to the ability, but AP cost has been reduced by 1.

  • atomzedatomzed Posts: 1,567 Chairperson of the Boards
    5/3/5
    The change in tile damage has made my AA mildly useful. He actually tanks green over my Ihulk. My IHulk can complete hide behind Oko and AA, and will never take any match self inflicted damage. 
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