Sorin81 said: @FindingHeart8 just an FYI the Origins planeswalkers are now 50 crystals. Although your point is still valid.
bken1234 said: Chandra’s third is really helpful to new players who need creatureless decks. I wouldn’t change it.
Jace:Ability 1: Each creature on the battlefield has it's power reduced to 0 until the beginning of your next turn.Ability 2: Stay the sameAbility 3: Create a support with, whenever you cast a spell, each creature you control gets +4/+4 and gains hexproof until end of turn.
Nalthazar said: Gideon:Ability 1: Stay the sameAbility 2: Stay the sameAbility 3: Give each creature you control +3/+3 prevent damage, berserker, trample, and lifelink. At face value, the ultimate here looks to be incredibly powerful, but can easily be countered with removal spells. Every color has it's own forms of removal that would work again this. Red would have difficulty, but it has access to cards like Unlicensed Disintegration and Hour of Devastation as workarounds.