Daredevil217 said: I’m just curious for those in the 5* game who say 40 wins is way too much to ask at that level, is Balance of Power similar to what you all experience? High health, endless waves of the same two teams after a certain point? Is it different in any way?Low level 4* player here just curious.
acescracked said: Daredevil217 said: I’m just curious for those in the 5* game who say 40 wins is way too much to ask at that level, is Balance of Power similar to what you all experience? High health, endless waves of the same two teams after a certain point? Is it different in any way?Low level 4* player here just curious. The fundamental piece that players without 5*s don't understand is we will slog through fighting high health repetitive teams. It's the sheer number of having to do 40 of those matches for a single 4* cover and no CP. That's the problem.Before the PvP change would be hitting 68 to 75 point targets (average of 21 matches) all the way to 1200 getting the 4* cover & 15 CP. Burning 1 to 2 shields.And I don't understand why new players like yourself miss that point, it's been stated many times. Twice the matches for way less rewards. Also, be aware you like this system now but are you not going to try to improve your roster?
Warbringa said: So perhaps this question should be started as a poll thread but I will ask it here first. Should PvP get rid of the 3* star requirement altogether and simply keep the boosted component to encourage certain character use or create a new mechanic where you gain more rewards for using a featured 3* or 4* character but it isn't required? It seems that some people really enjoy not having to have one member of their team pre-determined. Or is the solution to simply have events like BoP more often than once per end of season? What about a feature such as one 3* and one 4* featured in each PvP where you get 100 bonus iso for every match you win (200 if you use both) with them. The bonus iso number is always negotiable but would the idea make you consider using those characters instead of the current format?
Bowgentle said: Warbringa said: So perhaps this question should be started as a poll thread but I will ask it here first. Should PvP get rid of the 3* star requirement altogether and simply keep the boosted component to encourage certain character use or create a new mechanic where you gain more rewards for using a featured 3* or 4* character but it isn't required? It seems that some people really enjoy not having to have one member of their team pre-determined. Or is the solution to simply have events like BoP more often than once per end of season? What about a feature such as one 3* and one 4* featured in each PvP where you get 100 bonus iso for every match you win (200 if you use both) with them. The bonus iso number is always negotiable but would the idea make you consider using those characters instead of the current format? What we need, and what we have needed for two years is 4* PVP.There's zero reason to have to carry deadweight 3s in every PVP.
Daredevil217 said: acescracked said: Daredevil217 said: I’m just curious for those in the 5* game who say 40 wins is way too much to ask at that level, is Balance of Power similar to what you all experience? High health, endless waves of the same two teams after a certain point? Is it different in any way?Low level 4* player here just curious. The fundamental piece that players without 5*s don't understand is we will slog through fighting high health repetitive teams. It's the sheer number of having to do 40 of those matches for a single 4* cover and no CP. That's the problem.Before the PvP change would be hitting 68 to 75 point targets (average of 21 matches) all the way to 1200 getting the 4* cover & 15 CP. Burning 1 to 2 shields.And I don't understand why new players like yourself miss that point, it's been stated many times. Twice the matches for way less rewards. Also, be aware you like this system now but are you not going to try to improve your roster? I don't understand. Hence the thread. I'm trying to understand as much as I can and this is why I wondered if playing BOP would give me more insight even a little bit into what it is like to be a 5* player. It sounds like the answer to that question is all over the map. Some say yes, some say no. Each with little caveats. I don't consider myself a new player (Day 1182). And I am absolutely improving my roster with each 4* I champ! Do I want to go into 5* land? Probably not ever- and it if I do- not until they stop supporting the 4* tier regularly (like 3* now). I really like the play at this tier and do not want to have to rely on 2-3 characters every week. Sounds super boring to me, but note this was a problem before wins-based. At my tier, wins-based actually helps with that problem because before I had to use my best 2 characters every match. Defense and speed were way more important than they are now. Now I can use more creative teams and have fun with the game again!
AlexxKats said: veneretio said: I feel like a lot of people that are critical of the Wins system haven't embraced the idea of just retreating over and over again. I find generally it's easy to get 20 wins... then I have to tank my score and do it all over again. That's the same deal with BoP. Thank you master of the obvious.We do that when we want to stay low to hit for 75. When not in the mood to do that, we just want to finish the game part as soon as possible, not drag this one by entering an additional 40 fights (over the 25 extra we need under the new system) in order to retreat to drop our score.[edit: for less the rewards than we used to get last 30+ seasons also]
veneretio said: I feel like a lot of people that are critical of the Wins system haven't embraced the idea of just retreating over and over again. I find generally it's easy to get 20 wins... then I have to tank my score and do it all over again. That's the same deal with BoP.
PenniesForEveryone said: acescracked said: Daredevil217 said: I’m just curious for those in the 5* game who say 40 wins is way too much to ask at that level, is Balance of Power similar to what you all experience? High health, endless waves of the same two teams after a certain point? Is it different in any way?Low level 4* player here just curious. The fundamental piece that players without 5*s don't understand is we will slog through fighting high health repetitive teams. It's the sheer number of having to do 40 of those matches for a single 4* cover and no CP. That's the problem.Before the PvP change would be hitting 68 to 75 point targets (average of 21 matches) all the way to 1200 getting the 4* cover & 15 CP. Burning 1 to 2 shields.And I don't understand why new players like yourself miss that point, it's been stated many times. Twice the matches for way less rewards. Also, be aware you like this system now but are you not going to try to improve your roster? And what you seem to miss despite it being stated multiple times is that the only reason you were able to climb to 1200 fighting 68-75 point targets the whole way was because of collusion and point inflation - something D3 never intended. That 15 CP reward was meant as a challenging reward, not a participation trophy.
FokaiHI said: Daredevil217 said: acescracked said: Daredevil217 said: I’m just curious for those in the 5* game who say 40 wins is way too much to ask at that level, is Balance of Power similar to what you all experience? High health, endless waves of the same two teams after a certain point? Is it different in any way?Low level 4* player here just curious. The fundamental piece that players without 5*s don't understand is we will slog through fighting high health repetitive teams. It's the sheer number of having to do 40 of those matches for a single 4* cover and no CP. That's the problem.Before the PvP change would be hitting 68 to 75 point targets (average of 21 matches) all the way to 1200 getting the 4* cover & 15 CP. Burning 1 to 2 shields.And I don't understand why new players like yourself miss that point, it's been stated many times. Twice the matches for way less rewards. Also, be aware you like this system now but are you not going to try to improve your roster? I don't understand. Hence the thread. I'm trying to understand as much as I can and this is why I wondered if playing BOP would give me more insight even a little bit into what it is like to be a 5* player. It sounds like the answer to that question is all over the map. Some say yes, some say no. Each with little caveats. I don't consider myself a new player (Day 1182). And I am absolutely improving my roster with each 4* I champ! Do I want to go into 5* land? Probably not ever- and it if I do- not until they stop supporting the 4* tier regularly (like 3* now). I really like the play at this tier and do not want to have to rely on 2-3 characters every week. Sounds super boring to me, but note this was a problem before wins-based. At my tier, wins-based actually helps with that problem because before I had to use my best 2 characters every match. Defense and speed were way more important than they are now. Now I can use more creative teams and have fun with the game again! How will you ever understand if you don’t have the 5*s? BoP isn’t really a balance. It’s a gambattery grocketfest. You may climb with gambattery in pvp, but it leaves you open to hits. Grocket/ Gamora/ Medusa is a deadly combo when all are 550, but would get beat over and over in the sim.
Daredevil217 said: FokaiHI said: Daredevil217 said: acescracked said: Daredevil217 said: I’m just curious for those in the 5* game who say 40 wins is way too much to ask at that level, is Balance of Power similar to what you all experience? High health, endless waves of the same two teams after a certain point? Is it different in any way?Low level 4* player here just curious. The fundamental piece that players without 5*s don't understand is we will slog through fighting high health repetitive teams. It's the sheer number of having to do 40 of those matches for a single 4* cover and no CP. That's the problem.Before the PvP change would be hitting 68 to 75 point targets (average of 21 matches) all the way to 1200 getting the 4* cover & 15 CP. Burning 1 to 2 shields.And I don't understand why new players like yourself miss that point, it's been stated many times. Twice the matches for way less rewards. Also, be aware you like this system now but are you not going to try to improve your roster? I don't understand. Hence the thread. I'm trying to understand as much as I can and this is why I wondered if playing BOP would give me more insight even a little bit into what it is like to be a 5* player. It sounds like the answer to that question is all over the map. Some say yes, some say no. Each with little caveats. I don't consider myself a new player (Day 1182). And I am absolutely improving my roster with each 4* I champ! Do I want to go into 5* land? Probably not ever- and it if I do- not until they stop supporting the 4* tier regularly (like 3* now). I really like the play at this tier and do not want to have to rely on 2-3 characters every week. Sounds super boring to me, but note this was a problem before wins-based. At my tier, wins-based actually helps with that problem because before I had to use my best 2 characters every match. Defense and speed were way more important than they are now. Now I can use more creative teams and have fun with the game again! How will you ever understand if you don’t have the 5*s? BoP isn’t really a balance. It’s a gambattery grocketfest. You may climb with gambattery in pvp, but it leaves you open to hits. Grocket/ Gamora/ Medusa is a deadly combo when all are 550, but would get beat over and over in the sim. From what I'm hearing, PVP is a 40 win grind against either high-health Gambolt or high health Panthos teams.BOP is a 40 win grind against either high health Grockmora or high health Gambroken teams.That to me seems pretty similar in terms of the experience- but not having 5* characters I thought it best to ask those who do and have experienced both.And again, it seems like people are all over the board with regards to how similar or dissimilar the experience is (likely depending on who they have champed and how hardcore they are).
Vhailorx said: veneretio said: I feel like a lot of people that are critical of the Wins system haven't embraced the idea of just retreating over and over again. I find generally it's easy to get 20 wins... then I have to tank my score and do it all over again. That's the same deal with BoP. That is definitely a viable strategy for the new system. But it still takes 2x as many matches as the old system. What if i just dont want to pkay that many matches?
acescracked said:Win based is pure participation trophy. Points based progression you had to build a roster and play smart. I really don't see the need to build a roster now. Seriously what's the objective? It doesn't help you compete easier.
acescracked said: PenniesForEveryone said: acescracked said: Daredevil217 said: I’m just curious for those in the 5* game who say 40 wins is way too much to ask at that level, is Balance of Power similar to what you all experience? High health, endless waves of the same two teams after a certain point? Is it different in any way?Low level 4* player here just curious. The fundamental piece that players without 5*s don't understand is we will slog through fighting high health repetitive teams. It's the sheer number of having to do 40 of those matches for a single 4* cover and no CP. That's the problem.Before the PvP change would be hitting 68 to 75 point targets (average of 21 matches) all the way to 1200 getting the 4* cover & 15 CP. Burning 1 to 2 shields.And I don't understand why new players like yourself miss that point, it's been stated many times. Twice the matches for way less rewards. Also, be aware you like this system now but are you not going to try to improve your roster? And what you seem to miss despite it being stated multiple times is that the only reason you were able to climb to 1200 fighting 68-75 point targets the whole way was because of collusion and point inflation - something D3 never intended. That 15 CP reward was meant as a challenging reward, not a participation trophy. Bzzt, wrong!! I played S1, S3, S5 with zero coordination and sometimes never hitting a grill and getting 1200 in 20 matches. I might have to burn 4 shields instead of two. Each bracket has 500 players with multiple brackets per slice. There are far more players *not* coordinating then do.Those slices do have different degrees of other players coordinating to generate points. But in s5 it's really limited and same result.Used to be you built a roster over time playing pve or bought one and gradually did better in PvP. But PvP had to be changed to help those that couldn't understand that. Win based is pure participation trophy. Points based progression you had to build a roster and play smart. I really don't see the need to build a roster now. Seriously what's the objective? It doesn't help you compete easier.
FokaiHI said: I’m at 1k now I’m s5. Hitting all teams. No coordination. To think that 5* rosters only score 1200 by holding hands and grilling is hardly the case. A lot of players can bracket snipe to top10 same as before. The player may not get 40 wins, but it’s certainly doable.