corytutor said: More attainable in a harder scl? You're losing me here. Maybe you could give an example?
corytutor said: I see borstock. I dont know about you but a 4x initial clear in cl9 takes me about 15 minutes longer than cl8. Same with grinds. So about an extra 30 minutes a day. Over a 7 day events thats 3.5 extra hours. I dont know what the difference at t50 from one to the next but im assuming its only a few thousand iso and a little hp? Maybe a token or two?3.5 hours versus that small difference, im going to go for faster clears. I need more pvp time now, and since i have to farm more pvp wins, I'll make the iso there.
corytutor said: Pve used to require way more clears. I see your point @abmoraz but then why leave cp static in pve rewards? Its been well known for awhile that you get more cp from pve than pvp.
Punisher5784 said: corytutor said: No im talking about when they move the 30cp to placement instead of point progression. I dont care about win count as i often exceed the numbers they chose anyway They already increased the final progression from 4 to 5 each node. They also moved the bulk of the CP to the end. PvE players were outraged for the change just as much as the PvP players are now. Did the PvP players stand-up for the PvE players? Not that I can recall.
corytutor said: No im talking about when they move the 30cp to placement instead of point progression. I dont care about win count as i often exceed the numbers they chose anyway
corytutor said: broll said: corytutor said: No im talking about when they move the 30cp to placement instead of point progression. I dont care about win count as i often exceed the numbers they chose anyway I don't think that would happen. In PvE progression has always been an effort stat, are you willing to put the time in? Anyone at any roster level could do it. PvP progression has roster requirements built into it. A 2* player was never going to hit 1200, where a 2* player could get max PvE progression if they do 5 clears. The devs made the PvP change to CP (I suspect) because they didn't want to go from a small percentage of top rosters getting the extra CP to tons of people getting it. In PvE tons of people already get it so there's no reason for a change.And for the record I don't agree to moving the CP to placement for PvP either, I just see why they did it. I hope they reverse it eventually. Thats not completely accurate. Pve max progression is out of the hands of a 2* or 3* player already as they wont have all the required toons. Your basically saying tjat pvp is unfair to undeveloped rosters. Well, so is pve. Theres no difference there. It makes perfect sense that a underdeveloped roster would have difficulty at either side of the game. That doesnt make the game unfair, it just means you need to put more time and work, or cash into your roster. As for the cp, there will not be an increase in people achieving top cp. Maybe an increase in the ten cp but those same top percent players arent going to stop taking t10 spots. In fact more of them will because they are now forced to when before they didnt. Theres going to be little to no room for anyone else from scl5 up to 8.
broll said: corytutor said: No im talking about when they move the 30cp to placement instead of point progression. I dont care about win count as i often exceed the numbers they chose anyway I don't think that would happen. In PvE progression has always been an effort stat, are you willing to put the time in? Anyone at any roster level could do it. PvP progression has roster requirements built into it. A 2* player was never going to hit 1200, where a 2* player could get max PvE progression if they do 5 clears. The devs made the PvP change to CP (I suspect) because they didn't want to go from a small percentage of top rosters getting the extra CP to tons of people getting it. In PvE tons of people already get it so there's no reason for a change.And for the record I don't agree to moving the CP to placement for PvP either, I just see why they did it. I hope they reverse it eventually.
corytutor said: I notice a lot of the supporters of the new pvp system are either A) barely play pvp anyway or B.) Are primarily pve player. Or both. So whats going to happen when the changes you so blidly support happens to pve? How happy will you be when you are forced to go for t10 to get whats already currently available just from
Stax the Foyer said: Punisher5784 said: corytutor said: No im talking about when they move the 30cp to placement instead of point progression. I dont care about win count as i often exceed the numbers they chose anyway They already increased the final progression from 4 to 5 each node. They also moved the bulk of the CP to the end. PvE players were outraged for the change just as much as the PvP players are now. Did the PvP players stand-up for the PvE players? Not that I can recall. Of course they did. Plenty of people from all levels of gameplay commented on these changes and the impact they could have. There's always a large amount of feedback that isn't us-versus-them. Blindly asserting that there isn't helps nobody.
corytutor said: I was simply referring to placement rewards specifically as that was the ecample given. But yeah...love them 3 cp nodes for sure
aesthetocyst said: Daredevil217 said: Is this even true? I was under the impression that all required characters were given as progression rewards during the event (sans the 5* that isn't needed for max progression) and so even with no required characters to start you will get them all eventually and will then have them for the final node (which is incidentally worth the most amount of points).TLDR: I'm pretty sure with no required characters to start you can hit max progress, you just won't place well. Back in the brief 4x = max prog days, when all the math was simple, you could indeed hit max prog with only 1 of the 3 essentials. To do it you had to play near-optimally on the rest of the nodes. 6-7 clears instead of 4, and waiting for refresh. Reason being that 4 clears was 2/3rds of all possible points, and each essentials was worth 15% of the points.Since they raised max prog to 5 clears (83% of possible pts), you can still get there while missing 1 essential, but have to play optimally to do it.If you have the 5* you're in luck because in SCLs that offer that node, they are essentially "bonus points" toward progression. And they are the most valuable node.As for winning the essentials along the way ... could you start with 0 essentials and make it ... I haven't looked at that, but I'm pretty sure that's a no. But if you had only the 5*, and wion the others, there likely is a chance. Off the top of my head.Hope that ramble helps.
Daredevil217 said: Is this even true? I was under the impression that all required characters were given as progression rewards during the event (sans the 5* that isn't needed for max progression) and so even with no required characters to start you will get them all eventually and will then have them for the final node (which is incidentally worth the most amount of points).TLDR: I'm pretty sure with no required characters to start you can hit max progress, you just won't place well.
OJSP said: Borstock said:That's the point, though. Viewing rewards earned as just one big basket, if they take away rewards earned via placement, you can move up and get more through progression. It would be harder for me to t10 SCL8 than it is for me to t50 SCL9 anyway. What about those who always play the highest CL they are qualified to enter? (like me and many others)
Borstock said:That's the point, though. Viewing rewards earned as just one big basket, if they take away rewards earned via placement, you can move up and get more through progression. It would be harder for me to t10 SCL8 than it is for me to t50 SCL9 anyway.