mrcheddar said: The formula when protect tiles out is:(Initial Damage * Reduction) - Protect Tile Strength = Total Damage Dealt.From your first example with protect tiles:((165 * 3) * 0.4) - 173 = 25So the protect tile reduction is done AFTER the damage to Rogue is calculated. If this is intended, then it makes protect tiles used with Rogue a *lot* stronger.
SkadenFrudee said: Hmm, can all that extra protection be avoided by simply moving Rogue to the middle/back before attacking? Or does the AI consider her at the front until one of its other characters makes a match regardless of who you attack?
SkadenFrudee said: I asked because she was still knocking off huge amounts of damage even when I was trying to hit Jean. My Gamora red hits for 11k, but Teen Jean only took roughly 4400 points of damage. I wondered if I was bugging or she was just bugged. No tile matching, my turn started and I dropped the nuke.
Rick OShay said: If Colossus or Thanos has their yellow or green CD out respectively, they will hop back in front when you fire a power. Certainly too often I've switched Thanos to the back so I could fire a power at a weaker enemy, and guess what, he moves in front to laugh at my ability vs his huge health. Now, Rogue has no active CD to deal with, but I would assume as well that if she was in-front before moving her, she will still be considered to front-run the damage reduction against powers.
D4Ni13 said: -snipped long analysis-Final conclusions: Rogue reduces the damage for every member of the team (including herself). So at 5 yellow covers she would effectively reduce 75% of the power & tile damage taken by her if she is in front. Adding protect tiles to the mix, will increase the reduction. I don't know what formula is used behind, but the results indicate that it may use the protect value more than once in the calculations, and higher the protect tile, higher the reduction. I don't know if this is intended or not. The formula (as mentioned by @mrcheddar ) reduces the damage first and then take the protect tiles into account, resulting in a pretty low damage taken by Rogue. Brigby can you please pass this to the devs so we get an official response if this protect tiles with Rogue is something intended (as they reduce the damage even further, after it was already reduced by Rogue's passive) ?
Punisher5784 said: @D4Ni13 you did more testing for Rogue than the devs do for the game in general
Brigby said: Hi @D4Ni13. Yes, it is intended for Rogue to count herself as one of the teammates.When it comes to how Protect tiles factor into overall damage reduction, I've passed this question along to the developers, and I will update everyone when they respond back.
Brigby said: D4Ni13 said: -snipped long analysis-Final conclusions: Rogue reduces the damage for every member of the team (including herself). So at 5 yellow covers she would effectively reduce 75% of the power & tile damage taken by her if she is in front. Adding protect tiles to the mix, will increase the reduction. I don't know what formula is used behind, but the results indicate that it may use the protect value more than once in the calculations, and higher the protect tile, higher the reduction. I don't know if this is intended or not. The formula (as mentioned by @mrcheddar ) reduces the damage first and then take the protect tiles into account, resulting in a pretty low damage taken by Rogue. Brigby can you please pass this to the devs so we get an official response if this protect tiles with Rogue is something intended (as they reduce the damage even further, after it was already reduced by Rogue's passive) ? Hi @D4Ni13. Yes, it is intended for Rogue to count herself as one of the teammates.When it comes to how Protect tiles factor into overall damage reduction, I've passed this question along to the developers, and I will update everyone when they respond back.