Top Questions:
1. The primary focus of the game to this point has been around translation of MTG cards into MTGPQ cards. There has been little to no focus on creating other kinds of content like different battle modes (e.g. enraged), different board layouts (always 7x7), new event structures, progressive story mode, etc. It has basically been the same game with tweaks to objectives since the game launched. This gets pretty boring even if the cards do get refreshed each set. Will this be a priority to Oktagon, creating new non-card related content for players?
2. Does Oktagon have any control over drop rates and if so will you consider tapping into the zealous "collect them all" mindset that makes MTG so successful? Based on current drop rates it would cost on average $200,000 to collect every card in the game. That seems a bit steep and can discourage spending.
3. Will you consider creating an ELO system to match players of similar skill levels rather than based on color mastery?
I echo the questions around communication, booster crafting, poor AI (although not sure I want them cycling) and balancing older cards