gobstopper wrote: Rewards should scale with difficulty. Seems like basic game theory to me
octagon69 wrote: So I'm suppose to fight a lvl 230Hulk for 20 ISO and like 130 points... come on D3 the scaling went from lvl 15 to lvl 220 in like 2 hours. I take one break and now I can't compete.
Mawtful wrote: The reward part of the risk:reward ratio is not in the ISO earned from a mission, but the points. It looks like you're fighting 3 level 230 Dark Avengers, but really you're fighting all the other players. The reward for overcoming these trials will turn up in about 9 days. The Prologue is the only PvE in MPQ, these events are simply PvP where you can't take points off other players. There are a few options for "fixing" the perception of risk:reward in these events. I posted something about a month ago about converting progression rewards into a kind of "store" where points can be cashed in for rewards during the event. This sort of change should help more players realise that the points earned are the real reward, not the ISO/Token/Boost (that's just a bonus).
ClydeFrog76 wrote: Fighting through the tedium of a 230 match using stunlock to win just so you can progress the story deserves much much more than 20 ISO.
Phantron wrote: If you have Spiderman and you're not putting away the 230X3s relatively quickly, you're probably doing something wrong. You can literally faceroll the 230X3 goon fights since OBW is a buffed character for this, which ensures she always gets the espionage match bonus.
Clint wrote: Mawtful wrote: The reward part of the risk:reward ratio is not in the ISO earned from a mission, but the points. It looks like you're fighting 3 level 230 Dark Avengers, but really you're fighting all the other players. The reward for overcoming these trials will turn up in about 9 days. The Prologue is the only PvE in MPQ, these events are simply PvP where you can't take points off other players. There are a few options for "fixing" the perception of risk:reward in these events. I posted something about a month ago about converting progression rewards into a kind of "store" where points can be cashed in for rewards during the event. This sort of change should help more players realise that the points earned are the real reward, not the ISO/Token/Boost (that's just a bonus). If people actually felt this way they would not complain about the stupid 20 ISO rewards. The ISO reward should scale with difficulty, I disagree with you completely.