Brigby said: @Ekkias @wereotter Hmm those are certainly interesting solutions that don't deviate too far from the original ability.I'm not sure how difficult development-wise to change that ability, but I will certainly pass those suggestions along to them.
Laeuftbeidir said: Brigby said: @Ekkias @wereotter Hmm those are certainly interesting solutions that don't deviate too far from the original ability.I'm not sure how difficult development-wise to change that ability, but I will certainly pass those suggestions along to them. Plus, it would actually make sense that she, as a werewolf infects others. Actually, a lot of planeswalkers could need a redesign or slight buffs. Normally, these ideas seem to be ignored, so I'm positively surprised that this particular one is answered. If they consider this change, I'm sure the community can come up with a lot of good ideas like this one!
wickedwitch74 said: Hmmm... It's a slippery slope.We will be having this same conversation in a year when all of these energy based walkers see their arsenal's rotate out.If rotation is the new world order, it should take effect for previous sets and planeswalkers alike.It may be the unpopular view, but I think Arlinn should lose her viability when werewolves rotate out.That said, I'm cool with adding wolves, since it's within the flavor of the Planeswalker. Humans is a little too broad of a subtype for me.
wickedwitch74 said: C2 generates energy.Some (Dovin, Ajani 2) will remain viable because of their color combination, which is why Arlinn will continue to see play.Tezzeret will remain strong since there will always be supports.But the rest? Meh... I won't be playing Chandra 2 or Nissa 2 because I can't energize the board effectively. They will be sub-optimal PWs because the environment doesn't play to their strength.And... I'm ok with that. By then I'll be playing Chandra 4 or Tezz 3. The game evolves... let the cards rotate, and let the PWs that support them fade into antiquity.
Szamsziel said: Saheeli fix can be really easy - vehicle -> constructs
madwren said: The question to ask is not "what changes should the devs make", but "why would the devs be motivated to change planeswalkers to make them less set-dependent".