broll wrote: I was expecting them to send a poll out again after they did with DDQ change. Since the didn't I'll create one here. After the DDQ I put 7. Now I'm at 0. Why? This change is exponentially worse the lower the players roster is and is only truly good for the top % that have all/most 4* championed. New players are going to have a much harder time getting the characters required for the following features: - DDQ Dat Required Character / The Big Enchilada - DDQ Behemoth Burrito - DDQ Clash of the Titans - PvE required characters It will be exponentially harder to ever get a point where they are truly competitive in PvP. I wouldn't necessarily recommend existing players to quick, I absolutely would not recommend anyone new to play it with badly they've messed up the meta.
Fightmastermpq wrote: broll wrote: I was expecting them to send a poll out again after they did with DDQ change. Since the didn't I'll create one here. After the DDQ I put 7. Now I'm at 0. Why? This change is exponentially worse the lower the players roster is and is only truly good for the top % that have all/most 4* championed. New players are going to have a much harder time getting the characters required for the following features: - DDQ Dat Required Character / The Big Enchilada - DDQ Behemoth Burrito - DDQ Clash of the Titans - PvE required characters It will be exponentially harder to ever get a point where they are truly competitive in PvP. I wouldn't necessarily recommend existing players to quick, I absolutely would not recommend anyone new to play it with badly they've messed up the meta. I was at 0, now I would be at probably a 7. Why? This change makes it exponentially better for new players to catch up and compete at a high level. New players are going to have a much easier time getting the characters required for the following features: - DDQ Dat Required Character / The Big Enchilada - DDQ Behemoth Burrito - DDQ Crash of the Titans - PvE Required characters And with always pulling the 12 newest 4*s they will have maxed 4*s much sooner than previously. Really a great change for the game.
Magic wrote: Fightmastermpq wrote: broll wrote: I was expecting them to send a poll out again after they did with DDQ change. Since the didn't I'll create one here. After the DDQ I put 7. Now I'm at 0. Why? This change is exponentially worse the lower the players roster is and is only truly good for the top % that have all/most 4* championed. New players are going to have a much harder time getting the characters required for the following features: - DDQ Dat Required Character / The Big Enchilada - DDQ Behemoth Burrito - DDQ Clash of the Titans - PvE required characters It will be exponentially harder to ever get a point where they are truly competitive in PvP. I wouldn't necessarily recommend existing players to quick, I absolutely would not recommend anyone new to play it with badly they've messed up the meta. I was at 0, now I would be at probably a 7. Why? This change makes it exponentially better for new players to catch up and compete at a high level. New players are going to have a much easier time getting the characters required for the following features: - DDQ Dat Required Character / The Big Enchilada - DDQ Behemoth Burrito - DDQ Crash of the Titans - PvE Required characters And with always pulling the 12 newest 4*s they will have maxed 4*s much sooner than previously. Really a great change for the game. How is championing Agent Venom or Riri making the new players competitive compared to players with championed Iceman or Rhulk? How is this helping with the DDQ Crash and Behemoth Burrito? Should the new players target 1 4* they don't have to roster them all at 1 cover (would work for Burrito I guess)? In reality you will be getting 1-2 bonus heroes per week so it's not really helping with the crash if you have 1-2 covers.
OneLastGambit wrote: Magic wrote: Fightmastermpq wrote: broll wrote: I was expecting them to send a poll out again after they did with DDQ change. Since the didn't I'll create one here. After the DDQ I put 7. Now I'm at 0. Why? This change is exponentially worse the lower the players roster is and is only truly good for the top % that have all/most 4* championed. New players are going to have a much harder time getting the characters required for the following features: - DDQ Dat Required Character / The Big Enchilada - DDQ Behemoth Burrito - DDQ Clash of the Titans - PvE required characters It will be exponentially harder to ever get a point where they are truly competitive in PvP. I wouldn't necessarily recommend existing players to quick, I absolutely would not recommend anyone new to play it with badly they've messed up the meta. I was at 0, now I would be at probably a 7. Why? This change makes it exponentially better for new players to catch up and compete at a high level. New players are going to have a much easier time getting the characters required for the following features: - DDQ Dat Required Character / The Big Enchilada - DDQ Behemoth Burrito - DDQ Crash of the Titans - PvE Required characters And with always pulling the 12 newest 4*s they will have maxed 4*s much sooner than previously. Really a great change for the game. How is championing Agent Venom or Riri making the new players competitive compared to players with championed Iceman or Rhulk? How is this helping with the DDQ Crash and Behemoth Burrito? Should the new players target 1 4* they don't have to roster them all at 1 cover (would work for Burrito I guess)? In reality you will be getting 1-2 bonus heroes per week so it's not really helping with the crash if you have 1-2 covers. Come on man, that's very selective. like if I said how is getting IW and XFW championed helping newer players compete against a champed medusa or Carol? If you're going to compare at least make your comparisons equal.
Magic wrote: Yes - my example was not equal but here's why: there are only 3 good heroes in the limited pool (since Kate and Moonknight will rotate out very soon) there were 10-12 in the wide one (granted it was out of 44). Sure - if you have Carol and Medusa championed as a new players (relatively new to get there but I will play) you are going to be competitive... when both are boosted. Or at least one of them. But this will happen how often? Every two months? For all the other weeks of play the "younger" player will be in doodoo. Would that be very different from the previous system - of course not. The "younger" player was in doodoo every time his good 4* was not boosted. But there was more choice of which ones to get too champion level. Now the choice for the newcommer is gone. It's Peggy, Carol, Medusa or nothing. And sure - smart player will make one of them favorite and cover quickly. With 2 weeks worth of iso they will have their prized Champion. They will repeat the process for the other two. And then what? Waste iso on Venom or Riri? So my opinion is - this is not really helping the younger players become competitive (might give some of them the illusion). At the same time it's a big hit at players with developed roster. It's yet another example when this game is punishing players for investing their time, effort and sometimes money in building a wide roster. Scaling in PvE is another example.
Fightmastermpq wrote: Magic wrote: Fightmastermpq wrote: broll wrote: I was expecting them to send a poll out again after they did with DDQ change. Since the didn't I'll create one here. After the DDQ I put 7. Now I'm at 0. Why? This change is exponentially worse the lower the players roster is and is only truly good for the top % that have all/most 4* championed. New players are going to have a much harder time getting the characters required for the following features: - DDQ Dat Required Character / The Big Enchilada - DDQ Behemoth Burrito - DDQ Clash of the Titans - PvE required characters It will be exponentially harder to ever get a point where they are truly competitive in PvP. I wouldn't necessarily recommend existing players to quick, I absolutely would not recommend anyone new to play it with badly they've messed up the meta. I was at 0, now I would be at probably a 7. Why? This change makes it exponentially better for new players to catch up and compete at a high level. New players are going to have a much easier time getting the characters required for the following features: - DDQ Dat Required Character / The Big Enchilada - DDQ Behemoth Burrito - DDQ Crash of the Titans - PvE Required characters And with always pulling the 12 newest 4*s they will have maxed 4*s much sooner than previously. Really a great change for the game. How is championing Agent Venom or Riri making the new players competitive compared to players with championed Iceman or Rhulk? How is this helping with the DDQ Crash and Behemoth Burrito? Should the new players target 1 4* they don't have to roster them all at 1 cover (would work for Burrito I guess)? In reality you will be getting 1-2 bonus heroes per week so it's not really helping with the crash if you have 1-2 covers. As a new player you need 1 cover for every hero to complete DDQ - Crash requires more in most cases. Every event still affords the same opportunity to acquire 3*s and 4*s through progression and placement rewards. If you fail to earn them there, it's now SO MUCH EASIER to simply set that character that you missed as your bonus hero and get them that way so that you can finish what you need to in DDQ. It's delusional to claim this system isn't better for newer players. Yes, it's harder for newer players to have the same experience with the same characters that older players had, but who cares? If I think back to when I was first starting and trying to transition it really wasn't about getting any specific character maxed. Hell, my first champed 3* was Daredevil - because I had the covers and he was good enough. It was more about getting ANY character maxed that's good enough to make me more competitive, and as long as characters like Carol, Peggy, and Moon Knight keep getting released new players are going to have a much easier time maxing quality 4* characters that allow them to have success at a higher level of competition, and that's a great thing for the player base.
"Magic wrote: So my opinion is - this is not really helping the younger players become competitive (might give some of them the illusion). At the same time it's a big hit at players with developed roster. It's yet another example when this game is punishing players for investing their time, effort and sometimes money in building a wide roster. Scaling in PvE is another example.
Jarvind wrote: I always say zero. I have very few gamer friends, and the ones I do have are of the "play one round of Halo or Battlefield a couple times a week" variety. Describing MPQ would mostly look like this to them:
Magic wrote: *quotes snipped* Yes - my example was not equal but here's why: there are only 3 good heroes in the limited pool (since Kate and Moonknight will rotate out very soon) there were 10-12 in the wide one (granted it was out of 44). Sure - if you have Carol and Medusa championed as a new players (relatively new to get there but I will play) you are going to be competitive... when both are boosted. Or at least one of them. But this will happen how often? Every two months? For all the other weeks of play the "younger" player will be in doodoo. Would that be very different from the previous system - of course not. The "younger" player was in doodoo every time his good 4* was not boosted. But there was more choice of which ones to get too champion level. Now the choice for the newcommer is gone. It's Peggy, Carol, Medusa or nothing. And sure - smart player will make one of them favorite and cover quickly. With 2 weeks worth of iso they will have their prized Champion. They will repeat the process for the other two. And then what? Waste iso on Venom or Riri?So my opinion is - this is not really helping the younger players become competitive (might give some of them the illusion). At the same time it's a big hit at players with developed roster. It's yet another example when this game is punishing players for investing their time, effort and sometimes money in building a wide roster. Scaling in PvE is another example.
OneLastGambit wrote: "Magic wrote: So my opinion is - this is not really helping the younger players become competitive (might give some of them the illusion). At the same time it's a big hit at players with developed roster. It's yet another example when this game is punishing players for investing their time, effort and sometimes money in building a wide roster. Scaling in PvE is another example. I can understand where you are coming from my first 4* champ was Thing so yep if you don't have a good one it does nothing for your ability to compete - but that happened in the old system too. That's not exclusive to the new one. Also I think your short changing the new pool there: Spider-Woman Carol Moonknight Peggy Medusa Kate are all very good additions to all but the champed 5* roster. You can argue that Luke is too since hes very capable in PVE. Personally I don't rate Agent Venom but a lot of people do so that makes 70/80% of that pool is useful to a new player, can you say the same of the remaining? the forum t10 are (mostly) in the pool of characters that are less available but that doesn't mean there aren't excellent choices in the current pool. Also you are right that the likes of Peggy and MK will rotate out - but whomever rotates in might be game breaking for all we know in the same way that Ice and Rulk were.