sambrookjm wrote: sinnerjfl wrote: sambrookjm wrote: Here's a sentence I never thought I'd write before the buffs: I was using Invisible Woman in a PvP vs Totally Awesome Hulk. I was able to lock up Hulk's countdown tile with Invisible Woman's blue ability, fully expecting one to reappear, but none did. Is this a bug, or do passive countdown tiles not reappear if they're locked up? I've had passive protect and attack tiles reappear, but this was the first passive countdown I've locked up. This is probably a bug, locking a special tile renders it "inactive". His blue states if there's not a blue CD tile, create one. Game is propably considering there his one of his CD's on the board still. Wonder what happens if you lock Scarlet's Witch CD tile. I just posted a bug report about this; I'll post any follow-ups to the thread. If I face a Scarlet Witch in a event, I'll try locking her tile with IW and see what happens.
sinnerjfl wrote: sambrookjm wrote: Here's a sentence I never thought I'd write before the buffs: I was using Invisible Woman in a PvP vs Totally Awesome Hulk. I was able to lock up Hulk's countdown tile with Invisible Woman's blue ability, fully expecting one to reappear, but none did. Is this a bug, or do passive countdown tiles not reappear if they're locked up? I've had passive protect and attack tiles reappear, but this was the first passive countdown I've locked up. This is probably a bug, locking a special tile renders it "inactive". His blue states if there's not a blue CD tile, create one. Game is propably considering there his one of his CD's on the board still. Wonder what happens if you lock Scarlet's Witch CD tile.
sambrookjm wrote: Here's a sentence I never thought I'd write before the buffs: I was using Invisible Woman in a PvP vs Totally Awesome Hulk. I was able to lock up Hulk's countdown tile with Invisible Woman's blue ability, fully expecting one to reappear, but none did. Is this a bug, or do passive countdown tiles not reappear if they're locked up? I've had passive protect and attack tiles reappear, but this was the first passive countdown I've locked up.
Jaedenkaal wrote: sambrookjm wrote: sinnerjfl wrote: sambrookjm wrote: Here's a sentence I never thought I'd write before the buffs: I was using Invisible Woman in a PvP vs Totally Awesome Hulk. I was able to lock up Hulk's countdown tile with Invisible Woman's blue ability, fully expecting one to reappear, but none did. Is this a bug, or do passive countdown tiles not reappear if they're locked up? I've had passive protect and attack tiles reappear, but this was the first passive countdown I've locked up. This is probably a bug, locking a special tile renders it "inactive". His blue states if there's not a blue CD tile, create one. Game is propably considering there his one of his CD's on the board still. Wonder what happens if you lock Scarlet's Witch CD tile. I just posted a bug report about this; I'll post any follow-ups to the thread. If I face a Scarlet Witch in a event, I'll try locking her tile with IW and see what happens. I doubt it's a bug. Imagine what would happen if you locked a whole bunch of SW tiles with 1 turn left, then unlocked them all on the same turn
Mitchjewitz said: I do have him champed and have been using him too during the anniversary. I originally champed him because I had 7 extra covers so I thought I would regret it. Turns out I actually love him! First he can be a great battery for Iceman, Quake, Rulk, and BSSM when switched to 3/5/5 Second he can be teamed with Thora, Blackbolt, and SS when switched to 5/3/5 Third he can be teamed with Falcap, KP, and GG when switched to 5/5/3 If he is by himself (and when boosted) I like 5/5/3. His Green has great board shake/control and can do 18k+ Damage. His blue does almost 4k damage everytime it goes off. During the boss battle, I was able to beat round 8 a few times (and finish progression) with Cho 5/3/5, MoStorm 5/5/3, KK 5/5/3. There is no anger to get going (3* hulk) but it is better and faster to keep going. His black keeps plenty of charge tiles on the board for storm to consume. Once you have 23+ green ap, Punch the boss with Cho once and then switch back to Storm green.
IceIX said: The Hulk (Totally Awesome)Amadeus Cho loses none of his ability to chomp down on delicious health restoring hot dogs during battle. He does, however, GAIN damage in his Mastermind Excello, as well as reduce the Countdown tile timer on his See the Math of It ability.Mastermind Excello - 13 APThis ability has had its damage increased by a large amount, as well as a minor tweak to levels 2 and 3. These levels now require one less Blue AP to activate for bonus damage (from 14 to 13).See the Math of It - PASSIVEThe Countdown timer for Level 2-5 has been reduced by 1. This means that level 5 has a 2 turn Countdown tile.
Amadeus Cho loses none of his ability to chomp down on delicious health restoring hot dogs during battle. He does, however, GAIN damage in his Mastermind Excello, as well as reduce the Countdown tile timer on his See the Math of It ability.
Mastermind Excello - 13 AP
This ability has had its damage increased by a large amount, as well as a minor tweak to levels 2 and 3. These levels now require one less Blue AP to activate for bonus damage (from 14 to 13).
See the Math of It - PASSIVE
The Countdown timer for Level 2-5 has been reduced by 1. This means that level 5 has a 2 turn Countdown tile.
Blahahah said: Cho and Flaptain and Iceman are interesting. Iceman benefits from Cho throwing out more green and blue and charging them, Everytime you match a blue flaptain helps Cho's countdown get going faster, and honestly it gets the game going a touch slower thanks to the stun and protect tiles coming out, meaning more chances to throw more tiles out.