Brigby wrote: The power now creates less Protect tiles
UNC_Samurai wrote: Brigby wrote: The power now creates less Protect tiles
fmftint wrote: I still don't understand why no F4 member can have a purple skill for the full rainbow..
DayvBang wrote: So is everyone missing the fact that Mr. Fantastic lost true healing, but now gives burst healing to the whole team? Unless the numbers have been cut a lot, that's still a solid passive. Kamala Khan is pretty well liked for more than one reason, but her team heal passive is high on the list. And yeah, Falcon doesn't get talked about much compared to, say, 3* Spidey, but that's because Spidey has gone from one of the most overpowered and overused 3* in the game to a disappointing support character. From the start, Falcon never really... took off. Also: calling it now: Mr. F, Professor Xavier, and Thing would be a lot of fun together.
spectator wrote: Would still prefer imaginaut to work with his active colours...
mega ghost wrote: Oh, and I'm ok with Falcon getting addressed this time over Spider-Man. They've mostly just been doing one character a season. Falcon's inclusion feels like an extra they were able to cram in because the changes were minor. Spider-Man, however, needs a solid rework. That requires time and focused resources, and I wouldn't want that crammed in.
Polares wrote: Now Reed, I think he will be much improved now (waiting for final numbers of course). - First blue is cheaper and still is a 3 turn stun, this is great! Now shields are fortified and you can chose where to place them, this is also a big improvement (mmm if you match a Reed's fortified shield does he win life even though the tiles doesn't get destroyed? does anybody know?). - Yellow might be the biggest debate. I think in the long run this makes more sense, and as some other people said, KK is great having team burst heal, so he might be too (now he will heal the other char when paired with Carnage). What I don't know is still healing when special tiles are matched makes sense for someone like Reed. - Big improvement. The power is cheaper and the tile is fortified. No more tile getting matched after one turn. It is a pity they didn't add a mechanic where the tiles do more damage when you have a lot of red/green/yellow AP.
Crowl wrote: To be fair, much improved is an easy thing to accomplish when you are starting from such a low point as Mr F. Given how little use protection tiles are unless scaled up to a stupid level, could they have not had him produce one protect and one strike or even two strikes, they would be more synergistic with his black then. Yellow might be better as a burst team heal, but unless they add everyone who has been in the FF over the years, the conditional factor is still far too stingy for the ap gain and the question of how this power interacts with fortified tiles is an interesting one, especially since they will be tougher to match by us placing them now. Black has definitely improved, but with the level of power creep in the game they could easily have gone further with it e.g. having the tile do damage when matched or it expired or even made the power a passive that fired providing he had x amount of black ap.