mexus wrote: Quebbster wrote: mexus wrote: I only read the first page here. Lots of bashing on Squirrel Girl and I imagine the rest of the pages to be just as harsh. Things is, she's my latest champ, and I really like her. Am I wrong? Discuss. No. End of discussion. Purple and green are both good powers. Yellow isn't impressive though. Problem is there's plenty of other good purple/green users in the game... Yeah, but there are also characters that have good red, black and blue abilities so basically she'd be doomed no matter what colors she was put to use. has very low AP cost and looks fun, is like a more awesome Speed Shot.
Quebbster wrote: mexus wrote: I only read the first page here. Lots of bashing on Squirrel Girl and I imagine the rest of the pages to be just as harsh. Things is, she's my latest champ, and I really like her. Am I wrong? Discuss. No. End of discussion. Purple and green are both good powers. Yellow isn't impressive though. Problem is there's plenty of other good purple/green users in the game...
mexus wrote: I only read the first page here. Lots of bashing on Squirrel Girl and I imagine the rest of the pages to be just as harsh. Things is, she's my latest champ, and I really like her. Am I wrong? Discuss.
iron-n-wine wrote: I've enjoyed using SG and Patch together in the current SG PVP - once I'm down to the last enemy, I use a Patch Green then SG Purple for a massive nuke
IamTheBiggs said: So, can anyone else confirm that SG's yellow is failing to end turns when used by the computer?Am I the only one?
mexus said: himatako said: They really should make her power NOT ending the turn though. It's so much better that way when that bug happen. I really don't understand their reason for making it a turn ending move. The protect tiles aren't even that super strong or anything. Same as with The Hoods twin pistols. I see no reason for it to end the turn. Maybe it's just because they wanted unique skills; not just a regular nuke / defence tile generation.
himatako said: They really should make her power NOT ending the turn though. It's so much better that way when that bug happen. I really don't understand their reason for making it a turn ending move. The protect tiles aren't even that super strong or anything.
himatako said: IIRC, Hoods's yellow used to be able to one-shot a character. You also used to gain AP from all the destroyed tiles as well, so ending the turn was kind of justified. But now that the power doesn't even get you AP anymore, and it isn't even strong enough to one-shot anyone, I don't know why they still make it a turn-ending power.
Yeah, that sounds correct. I believe they changed that when 4Thor was released, as the combination of an AP-gaining Twin Pistols and a board full of charged tiles was thought to be ridiculous...but that's just off memory; I'm sure someone will confirm/correct.
Back to Squirrel Girl, because the defense tiles are so lackluster, I tend to use her yellow specifically to end the turn when I don't have a good move more than anything else. It doesn't make sense for the power, but it doesn't bother me, either. I just don't use it much, which would also be the case if it didn't end the turn.
The one change I do with they'd made for her is to remove the cap on damage for her purple. It seems like it wouldn't be too easy to exploit and she's only a mid-tier 3*, so why not?