PeeOne wrote: This is on the event but not about rewards.... Is it just me or did the difficulty level jump in a huge way??? My alliance is nearing the end of round 5 and the node difficulty on the current 8 hour clock over jumped from 89 to 240 on the non wave nodes and to 140 on the waves... I don't remember such a big jump in the past please correct me if I'm wrong
Wjohnson992 wrote: The idea of tying scaling to time rather than round is one of the most brain dead ideas ever. Especially since its only possible to play half the nodes in one time period.
Moon Roach wrote: PeeOne wrote: This is on the event but not about rewards.... Is it just me or did the difficulty level jump in a huge way??? My alliance is nearing the end of round 5 and the node difficulty on the current 8 hour clock over jumped from 89 to 240 on the non wave nodes and to 140 on the waves... I don't remember such a big jump in the past please correct me if I'm wrong The level usually jumps a hundred or more after 24 hours, then just ramps up every 8 hours. I've not noticed it being significantly worse this time round.
mega ghost wrote: I posted this in the release thread but wanted to post here as well: I don't know if this was caused by the R119.1 or if it existed since R119 or earlier, but Star-Lord now has a bug in his 'Everyone With Me' ability. In addition to reducing the cost of certain friendly powers by 2 (based on color, cover level, etc.), he also now ADDS a cost of 2 to enemy powers (possibly also based on color?) I was playing against him in a Civil War event node and had Jean Grey (All-New X-Men) on my team. I had her green ability, 'Full of Surprises' full and ready to fire. When Star-Lord's 'Everyone With Me' countdown appeared on the board, the 'Full of Surprises' AP bar was suddenly no longer full. I thought I must have imagined it until I saw the same thing happen a couple of turns later. I checked out the power and sure enough, the cost had increased to 14. I decided to test this outside of the Civil War event just to see if maybe it was an unannounced buff to an enemy ability. I used Star-Lord in the DDQ 'The Big Enchilada' node. The first wave featured two Brawlers and Cyclops (Uncanny X-Men) ... Brawlers have a green and blue ability that cost 6 AP each. Cyclops is Red, Yellow Black, costing 10 AP, 7 AP, and 13 AP in that order. Once my 'Everyone With Me' countdown dropped, I checked their ability screens again. Sure enough, the Brawlers' abilities now cost 8 AP and Cyclops' abilities jumped to 12 AP, 9 AP, and 13 AP. 'Full Blast,' the black ability, remained unchanged because Star-Lord doesn't affect black ability costs. I have some screenshots, if necessary, but you should have no problem replicating it. I'm on iOS, if that has any impact. D3, if you'd like to compensate me for my time doing your QA, I will happily take a legendary token. Thanks!
mega ghost wrote: Seriously, most of my alliance has given up so there's really only about three of us left seriously playing on Round 6. The nodes featuring two waves of Level 306 characters at 17K to ~22K health characters are excruciating. The Boss node is absolutely a breather between the side nodes.
CT1888 wrote: My biggest bug bear with box events is that the final refresh is only 4 hours. Seeing how that's 01:00 - 05:00 UK time, this time round that meant I missed out on a chance at max progression on Team Cap side.