OnesOwnGrief wrote: Now here's the question, would you say Daken has the stronger base strike tile until Wolvie goes past 69? His times used to be twice as strong but now the number of tiles increase almost twice as fast but require red still. At At 5 green, Daken is still pushing out 2 times per match. That may create a faster start now with certain builds.
Phaserhawk wrote: I have my Wolvie also at 5/5/3 so I'm happy, but I will be looking for a Green Thor to hang onto. My Thor is currently 4/5/4 and I always regretted, now I don't regret as much but still want him 3/5/5 and if they respec the way they said, then I'll need another green cover. For those who don't know, D3 while not 100% sure, was leaning strongly towards having you swap covers. Example, your Thor is 5/5/3 and now you want to build 3/5/5. If you get a red or yellow cover, it will be as it is now, you can bring that into your collection to start a 2nd build or sell, but if you got a green cover it would give you the option to upgrade your green to 4, but you would have to reduce red or yellow down to 4, the sooner this comes the better
Phaserhawk wrote: I think Wolvie was perfectly reblanced but for 1 thing, the heal on yellow should not have the 50% requirement. I think if you are going to make Wolvie have an active heal, then he should be able to heal anytime you match yellow, then yellow covers will dictate how much health will be recovered per match and it should be made signifcant between covers so as to let the old 5/3/5 people feel good about that build (i lucked out and had a 5/5/3 or another heal for those 5/3/5 Yellow 1: Match yellow heal x if below 50% health 2: Match yellow heal x+y if below 50% helath 3: Match yellow heal x+y+z if below 50% health 4: Match yellow heal x+y if below 75% health 5: Match yellow heal x if below 100% health or 1: Match yellow heal x if below 25% health 2: Match yellow heal x if below 33% health 3: Match yellow heal x if below 50% health 4: Match yellow heal x if below 75% health 5: Match yellow heal x if below 100% health This would fix all of new Wolvie's issues and make all happy
Daige wrote: Phaserhawk wrote: I think Wolvie was perfectly reblanced but for 1 thing, the heal on yellow should not have the 50% requirement. I think if you are going to make Wolvie have an active heal, then he should be able to heal anytime you match yellow, then yellow covers will dictate how much health will be recovered per match and it should be made signifcant between covers so as to let the old 5/3/5 people feel good about that build (i lucked out and had a 5/5/3 or another heal for those 5/3/5 Yellow 1: Match yellow heal x if below 50% health 2: Match yellow heal x+y if below 50% helath 3: Match yellow heal x+y+z if below 50% health 4: Match yellow heal x+y if below 75% health 5: Match yellow heal x if below 100% health or 1: Match yellow heal x if below 25% health 2: Match yellow heal x if below 33% health 3: Match yellow heal x if below 50% health 4: Match yellow heal x if below 75% health 5: Match yellow heal x if below 100% health This would fix all of new Wolvie's issues and make all happy I think the character should always have a firm connection to the comic original, and since Wolverine always heals minor damage instantly and major damage over time, I think it should be something more like this: Yellow (always active and will always heal you when you match yellow) 1: Match at least three yellow to heal 5% of max health (100 health if max health is 2000). 2: Match at least three yellow to heal 10% of max health (200 health if max health is 2000). 3: Match at least three yellow to heal 15% of max health (300 health if max health is 2000). 4: Same as level 3, but heals 20% of max health if you match at least four yellow (400 health if max health is 2000). 5: Same as level 3 and 4, but heals 25% of max health if you match at least five yellow (500 health if max health is 2000). This is a balanced solution, since the healing still requires yellow to even activate, and the opponent can match yellow himself to deny you getting yellow. This way, you will be able to heal often (like it should be), the healing makes a significant difference but isn't so crazy that it will throw everything off scale.
Polares wrote: I think he should heal everytime he matches yellow, not when he is below 50%. Something easy like this: 1. Match yellow heal 5% health 2. Match yellow heal 6% health 3. Match yellow heal 7% health 4. Match yellow heal 8% health 5. Match yellow heal 10% health This is very easy to undestand and you get a bonus if you have 5 yellow.
Zathrus wrote: Wolverine (Astonishing X-Men) 2 Star Rarity (Uncommon) Feral Claws - 7 Green AP Wolverine's rage builds. He deals 31 damage and adds 1 Red Strike tile plus 1 for every 5 Red AP you have. Level Upgrades Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less. Adamantium Slash - Red 14 AP Wolverine rips the enemy to shreds, dealing 250 damage. Level Upgrades Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less. Healing Factor - Yellow Passive (PASSIVE) Every turn there are 10 or more Yellow tiles, Wolverine's healing factor restores 21 health. Level Upgrades Level 2: Requires 9 or more Yellow tiles. Level 3: Requires 8 or more Yellow tiles. Level 4: Recovers 5 health if there are fewer than 8 Yellow tiles. Level 5: Recovers 21 health in all circumstances.
faustianpact wrote: My Wolverine is at 2/3/3 and I just got another red cover, and I was wondering what the optimal build is/if I should use the cover?
vudu3 wrote: My Wolverine is 4/4/4. What should my last cover be? I'm most likely going to get one of each from the current Lone Star Skirmish. I don't care enough to even consider starting over to build a 5/5/3.
vudu3 wrote: That's great news because I also screwed up my Iron Man (M35). Thanks for the help!
swingking03 wrote: I currently have a 3/3/3 wolvie with two yellow cards. Should I use them and wait for the repec abiltity or just sell and hold out until I can build a 5/5/3?