Dologan wrote: That said, I agree that tweaks to her abilities seem be needed to make her at least tempting to use, let alone buy. I personally wouldn't make her third ability about drawing cards, or it would be too much like Ob Nixilis' (which is arguably OP anyway), but it does seem to need something to have more of an oomph. I feel that simply destroying the energised gems (prioritizing opponent's colour) instead of just consuming their energy could be enough of an improvement (by virtue of the potential to cause cascades and hence cast more cards) to make her competitive with the other new PW. And perhaps make it a little cheaper in terms of loyalty, given how it keeps costing energy to run?
Yvendros wrote: agree. her ultimate is more expensive and is strictly worse than Ob's ult. doesn't make sense.
obsidianpeanut wrote: I follow what you were trying to do, however, another dual color planeswalker in Red would be overkill. Ajani (R/W), Nahiri (R/W), Sarkhan (R/Bk), Arlinn (R/G), Shaheeli (R/B). If we have ~20 planeswalkers, then approximately 25% of the planeswalkers are partially invested in Red, if you count the pure Reds (Koth and 2xChandra) that is ~40%. How about Black/Green or Black/Blue?
GrizzoMtGPQ wrote: I'm sick of Red. Let's have a G/W or real U/B.
wereotter wrote: GrizzoMtGPQ wrote: I'm sick of Red. Let's have a G/W or real U/B. We'll get those once Aether Revolt launches, I'd assume. They're following the paper release cycle, and there's Ajani and Tezzeret in the upcoming set.
wereotter wrote: Been putting some thought into this and I think this might be a better solution for Chandra: First ability: level 1: gain 3 mana and energize 1 gem level 2: gain 4 mana and energize 2 gems level 3: gain 5 mana and energize 3 gems level 4: gain 6 mana and energize 4 gems Second ability: level 1: deal damage to target creature equal to the number of energized gems level 2: deal damage to target creature equal to twice the number of energized gems level 3: deal damage to target creature equal to triple the number of energized gems level 4: deal damage to target creature equal to quadruple the number of energized gems Third ability: level 1: create a support with "when you cast a card, deal 5 damage to your opponent" level 2: create a support with "when you cast a card, deal 6 damage to your opponent" level 3: create a support with "when you cast a card, deal 7 damage to your opponent" level 4: create a support with "when you cast a card, deal 8 damage to your opponent"
madwren wrote: wereotter wrote: Been putting some thought into this and I think this might be a better solution for Chandra: First ability: level 1: gain 3 mana and energize 1 gem level 2: gain 4 mana and energize 2 gems level 3: gain 5 mana and energize 3 gems level 4: gain 6 mana and energize 4 gems Second ability: level 1: deal damage to target creature equal to the number of energized gems level 2: deal damage to target creature equal to twice the number of energized gems level 3: deal damage to target creature equal to triple the number of energized gems level 4: deal damage to target creature equal to quadruple the number of energized gems Third ability: level 1: create a support with "when you cast a card, deal 5 damage to your opponent" level 2: create a support with "when you cast a card, deal 6 damage to your opponent" level 3: create a support with "when you cast a card, deal 7 damage to your opponent" level 4: create a support with "when you cast a card, deal 8 damage to your opponent" I like the first two. I was extremely disappointed when her first ability didn't generate mana like the paper version does. The third ability seems a bit too powerful. Ob's is obviously strong, but is mitigated by the fact that only BTB lets you draw a full set of cards for bulk damage. Casting 5 cards a turn would seem easier than drawing 5 cards a turn.
madwren wrote: Ob's is obviously strong, but is mitigated by the fact that only BTB lets you draw a full set of cards for bulk damage.
Norksman wrote: madwren wrote: Ob's is obviously strong, but is mitigated by the fact that only BTB lets you draw a full set of cards for bulk damage. FWIW Lost Legacy does the same, just to your opponent, but obviously Ob doesn't care if it's you or your opponent drawing cards. Agree with most of the sentiments in this thread, C2 is super weak and something needs to happen with her. I don't like the 'gain mana and energize' as Dovin already has this exact effect. I don't mind the other two, I don't think the L3 is too OP.
Norksman wrote: Agree with most of the sentiments in this thread, C2 is super weak and something needs to happen with her. I don't like the 'gain mana and energize' as Dovin already has this exact effect.
mmraie wrote: Norksman wrote: Agree with most of the sentiments in this thread, C2 is super weak and something needs to happen with her. I don't like the 'gain mana and energize' as Dovin already has this exact effect. Sarkhan and ob have the same first skill and nobody ever batted an eye. Make her first like dovin so its at least usable. Or cut its cost in half.