grifman wrote: Give him one direct attack for fall back. Have tiles destroyed by foes that clear rows or sections relocate to another tile. He needs to be more reliable, not based upon hoping something will happen that might not.
Zhirrzh wrote: The fact that it can get overwritten by strike tiles is just facepalmworthy.
Deadpan wrote: I feel like my sense of dignity is being ambushed as well when he flies legs open, genitals first, into the screen.
Phaserhawk wrote: I don't like how strike tiles pop the trap tile, that just seems wrong, to me it should either do nothing or leave it where it is. Also they need to make purple be 9ap, red and blue 6ap, drop the red damage accordingly
Skyedyne wrote: Can anyone verify that when multiple traps in a set of 3 are matched, does it only count one as being activated? I heard this, and it makes even less appealing if true.
GEFPenst wrote: Skyedyne wrote: Can anyone verify that when multiple traps in a set of 3 are matched, does it only count one as being activated? I heard this, and it makes even less appealing if true. Nah, it's separate attacks - AI once matched two red buffed traps, lost Thor and Wolverine immediately. Unique feeling, I should say.