Vhailorx wrote: whenever you have 9+, she spawns a CD every turn
simonsez wrote: Vhailorx wrote: whenever you have 9+, she spawns a CD every turn We may be confusing the ability's description with what it actually ends up doing. If this really does end up spawning a CD on every turn, and not only when one doesn't already exist, I don't see how anyone would think she's awful.
Polares wrote: simonsez wrote: Vhailorx wrote: whenever you have 9+, she spawns a CD every turn We may be confusing the ability's description with what it actually ends up doing. If this really does end up spawning a CD on every turn, and not only when one doesn't already exist, I don't see how anyone would think she's awful. See my previous comment, but does she just steal blue AP ? if she steals any color AP, this ability is very good, is she just steals blue then it is very bad.
Vhailorx wrote: Polares wrote: simonsez wrote: Vhailorx wrote: whenever you have 9+, she spawns a CD every turn We may be confusing the ability's description with what it actually ends up doing. If this really does end up spawning a CD on every turn, and not only when one doesn't already exist, I don't see how anyone would think she's awful. See my previous comment, but does she just steal blue AP ? if she steals any color AP, this ability is very good, is she just steals blue then it is very bad. From the description, I Think it spawns a CD on a random color, and it then steals that color. So it should be randomly distributed. And the in-game text says nothing about blue ap.
Polares wrote: Description of the power and level 5 don't match, it can be a typo or they were using the word random to say in any random blue tile (so not placed) Level 5: Requires 9 Blue AP instead of 10 AP, steals 2 Blue AP or if matched by enemy deals 1354 damage. It would be nice if someone could confirm if it is only blue or random depending on the color of the tile
Koffitok wrote: Polares wrote: Description of the power and level 5 don't match, it can be a typo or they were using the word random to say in any random blue tile (so not placed) Level 5: Requires 9 Blue AP instead of 10 AP, steals 2 Blue AP or if matched by enemy deals 1354 damage. It would be nice if someone could confirm if it is only blue or random depending on the color of the tile Look at the Wasp cover reward in-game, and then click on the Level 5 bubble. The description on the OP is clearly a typo.
BlackSheep101 wrote: The ability text contains no condition on the presence of another countdown tile.
Polares wrote: ErikPeter wrote: So she's not going to be top tier no matter what but she will be fun, and probably breath life into some weaker characters, basically anyone who makes 2 or more Protects at once by spending a color other than Yellow... The problem is that now with 30+ 4s, all needing 370k iso to level, almost nobody will bother to max any char that it is not top or very good tier. Even much better 4s like Nova, Punisher and Quake that have been out for a while are still hard to see champed, so someone that is just meh or good is going to be completely ignored.
ErikPeter wrote: So she's not going to be top tier no matter what but she will be fun, and probably breath life into some weaker characters, basically anyone who makes 2 or more Protects at once by spending a color other than Yellow...
simonsez wrote: BlackSheep101 wrote: The ability text contains no condition on the presence of another countdown tile. What has made you expect clear and accurate ability descriptions? It's not like you're new around here and don't know better.
Nellobee wrote: Kid Loki, I hope?
fmftint wrote: Vhailorx wrote: GuntherBlobel wrote: I could definitely see the advantage of using it with OML. Using his strikes to give protection long enough for him to heal up sounds very useful to me. Sounds slow to me. Why not just kill the other team with those strikes and heal up after the match (or during the beginning of the next match)? This is not a game that rewards turning offense into defense or extending matches. except that flipping the strikes is an active ability which would trigger OML's red and give those strikes right back to you
Vhailorx wrote: GuntherBlobel wrote: I could definitely see the advantage of using it with OML. Using his strikes to give protection long enough for him to heal up sounds very useful to me. Sounds slow to me. Why not just kill the other team with those strikes and heal up after the match (or during the beginning of the next match)? This is not a game that rewards turning offense into defense or extending matches.
GuntherBlobel wrote: I could definitely see the advantage of using it with OML. Using his strikes to give protection long enough for him to heal up sounds very useful to me.
theorangemisfit wrote: Getting a Gambit vibe from this, either that or one of those no-name scrubs from the poll.