laughingMAN wrote: There's a weird tangential issue on the other side of the spectrum too. As more and more of the older player base transitions into the all 5* MMR, they are being removed from the lower MMR. Hitting 1300 used to be pretty easy for me, but more and more these days the climb to 1300 pts is becoming a desert of low point targets. I mean, I can see unshielded people at the top of my bracket, but they're all running 450 OML / Phoenix combos so I can't target them. It seems to matter less and less what time slice I choose now too (which was my old solution to this issue). This is a really weird problem to have. Basically, the game is becoming more difficult for every reason other than the actual gameplay.
SnowcaTT wrote: I've been wondering why we don't have two different PVP's for a long time
tanis3303 wrote: laughingMAN wrote: There's a weird tangential issue on the other side of the spectrum too. As more and more of the older player base transitions into the all 5* MMR, they are being removed from the lower MMR. Hitting 1300 used to be pretty easy for me, but more and more these days the climb to 1300 pts is becoming a desert of low point targets. I mean, I can see unshielded people at the top of my bracket, but they're all running 450 OML / Phoenix combos so I can't target them. It seems to matter less and less what time slice I choose now too (which was my old solution to this issue). This is a really weird problem to have. Basically, the game is becoming more difficult for every reason other than the actual gameplay. It's because (as Aes always says) they keep insisting that everyone play in the same pool, for the same prizes. It's NEVER going to work. The game needed to be tiered off before 5*s were even conceived, let alone implemented. At this point, I really don't see how anything else can reverse the spiral.
RWTDBurn wrote: tanis3303 wrote: laughingMAN wrote: There's a weird tangential issue on the other side of the spectrum too. As more and more of the older player base transitions into the all 5* MMR, they are being removed from the lower MMR. Hitting 1300 used to be pretty easy for me, but more and more these days the climb to 1300 pts is becoming a desert of low point targets. I mean, I can see unshielded people at the top of my bracket, but they're all running 450 OML / Phoenix combos so I can't target them. It seems to matter less and less what time slice I choose now too (which was my old solution to this issue). This is a really weird problem to have. Basically, the game is becoming more difficult for every reason other than the actual gameplay. It's because (as Aes always says) they keep insisting that everyone play in the same pool, for the same prizes. It's NEVER going to work. The game needed to be tiered off before 5*s were even conceived, let alone implemented. At this point, I really don't see how anything else can reverse the spiral. To late to reverse it, but it's not too late for them to address it. Tiered event levels with higher prizes as you go up would fix most of the game issues but the devs really don't seem to have much interest in resolving the issue. If they do, they continue to fail at communicating with us. Heck, have they even acknowledged it's an issue?
OneLastGambit wrote: A quick change would fix the MMR ... You get matched to people according to the team you choose. So if I pick a 3* team I only get matched against equivalent 3* teams. Pick a 3 */3*/4* and you get equivalent teams. Its not perfect but it certainly solves this issue. It also means your 3* roster isn't useless once you hit the 4* tier.
SnowcaTT wrote: 4) Because folks -can- start late they -do- start late, and max teams running over me all event but especially at end is very common. I have no idea why they can see me when I'm at 800+ and they are at 300-, the retals being worth one is ridiculous.
We_are_Venom wrote: Couldn't you keep the 5* characters at the max boosted level of a 4* and keep MMR down? I see no reason to max champ a 5*, even with a non optimal spec, it just isn't worth the hassle. Call it twinking MPQ style.
SnowcaTT wrote: Almost everyone there seems to think that staying at 375 is the sweet spot. And that itself is a problem.
Minox wrote: I have a champed OML and some champed 4*s but no other leveled 5*. What I see is mostly OML + buffed 4* in pvp. Yes it's boring, but it's also pretty easy. I can find enough level 360-420 OMLs worth high points that the climb is fast. I can now go from 300-1300+ in a single go, using maybe 2 health packs. Sure I get shot down by double maxed 5* rosters but this is pvp... PVE is super easy. No/little health packs and fast clears. Also boring since it's once again OML + 2 others. I don't think I would level a second 5*, since if my understanding is correct, I would be unable to use my champed 4*s as the scaling would be too tough. Seeing as the only diversity comes from the 4*s I don't want to lose them! Maybe this helps. Either way, good luck!
Minox wrote: then OML just heals through anything and his black makes short work of the rest.